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v2ray-core/common/loader/json_conf.go

67 lines
1.5 KiB

// +build json
package loader
import (
"encoding/json"
"v2ray.com/core/common"
"v2ray.com/core/common/log"
)
type JSONConfigLoader struct {
*BaseConfigLoader
idKey string
configKey string
}
func NewJSONConfigLoader(idKey string, configKey string) *JSONConfigLoader {
return &JSONConfigLoader{
idKey: idKey,
configKey: configKey,
BaseConfigLoader: NewBaseConfigLoader(),
}
}
func (this *JSONConfigLoader) LoadWithID(raw []byte, id string) (interface{}, error) {
config, err := this.CreateConfig(id)
if err != nil {
return nil, err
}
if err := json.Unmarshal(raw, config); err != nil {
return nil, err
}
return config, nil
}
func (this *JSONConfigLoader) Load(raw []byte) (interface{}, string, error) {
var obj map[string]json.RawMessage
if err := json.Unmarshal(raw, &obj); err != nil {
return nil, "", err
}
rawID, found := obj[this.idKey]
if !found {
log.Error(this.idKey, " not found in JSON content.")
return nil, "", common.ErrObjectNotFound
}
var id string
if err := json.Unmarshal(rawID, &id); err != nil {
return nil, "", err
}
rawConfig := json.RawMessage(raw)
if len(this.configKey) > 0 {
configValue, found := obj[this.configKey]
if !found {
log.Error(this.configKey, " not found in JSON content.")
return nil, "", common.ErrObjectNotFound
}
rawConfig = configValue
}
config, err := this.LoadWithID([]byte(rawConfig), id)
if err != nil {
return nil, id, err
}
return config, id, nil
}