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233 lines
4.9 KiB
233 lines
4.9 KiB
// Package alloc provides a light-weight memory allocation mechanism.
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package alloc
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import (
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"hash"
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"io"
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"v2ray.com/core/common/serial"
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)
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const (
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defaultOffset = 16
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)
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// Buffer is a recyclable allocation of a byte array. Buffer.Release() recycles
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// the buffer into an internal buffer pool, in order to recreate a buffer more
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// quickly.
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type Buffer struct {
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head []byte
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pool Pool
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Value []byte
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offset int
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}
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func CreateBuffer(container []byte, parent Pool) *Buffer {
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b := new(Buffer)
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b.head = container
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b.pool = parent
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b.Value = b.head[defaultOffset:]
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b.offset = defaultOffset
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return b
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}
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// Release recycles the buffer into an internal buffer pool.
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func (b *Buffer) Release() {
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if b == nil || b.head == nil {
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return
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}
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if b.pool != nil {
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b.pool.Free(b)
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}
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b.head = nil
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b.Value = nil
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b.pool = nil
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}
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// Clear clears the content of the buffer, results an empty buffer with
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// Len() = 0.
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func (b *Buffer) Clear() *Buffer {
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b.offset = defaultOffset
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b.Value = b.head[b.offset:b.offset]
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return b
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}
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// Reset resets this Buffer into its original state.
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func (b *Buffer) Reset() *Buffer {
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b.offset = defaultOffset
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b.Value = b.head
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return b
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}
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// AppendBytes appends one or more bytes to the end of the buffer.
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func (b *Buffer) AppendBytes(bytes ...byte) *Buffer {
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b.Value = append(b.Value, bytes...)
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return b
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}
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// Append appends a byte array to the end of the buffer.
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func (b *Buffer) Append(data []byte) *Buffer {
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b.Value = append(b.Value, data...)
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return b
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}
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// AppendString appends a given string to the end of the buffer.
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func (b *Buffer) AppendString(s string) *Buffer {
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b.Value = append(b.Value, s...)
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return b
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}
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func (b *Buffer) AppendUint16(v uint16) *Buffer {
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b.Value = serial.Uint16ToBytes(v, b.Value)
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return b
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}
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func (b *Buffer) AppendUint32(v uint32) *Buffer {
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b.Value = serial.Uint32ToBytes(v, b.Value)
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return b
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}
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// Prepend prepends bytes in front of the buffer. Caller must ensure total bytes prepended is
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// no more than 16 bytes.
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func (b *Buffer) Prepend(data []byte) *Buffer {
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b.SliceBack(len(data))
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copy(b.Value, data)
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return b
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}
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func (b *Buffer) PrependBytes(data ...byte) *Buffer {
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return b.Prepend(data)
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}
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func (b *Buffer) PrependUint16(v uint16) *Buffer {
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b.SliceBack(2)
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serial.Uint16ToBytes(v, b.Value[:0])
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return b
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}
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func (b *Buffer) PrependUint32(v uint32) *Buffer {
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b.SliceBack(4)
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serial.Uint32ToBytes(v, b.Value[:0])
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return b
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}
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func (b *Buffer) PrependHash(h hash.Hash) *Buffer {
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b.SliceBack(h.Size())
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h.Sum(b.Value[:0])
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return b
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}
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// Bytes returns the content bytes of this Buffer.
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func (b *Buffer) Bytes() []byte {
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return b.Value
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}
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// Slice cuts the buffer at the given position.
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func (b *Buffer) Slice(from, to int) *Buffer {
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b.offset += from
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b.Value = b.Value[from:to]
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return b
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}
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// SliceFrom cuts the buffer at the given position.
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func (b *Buffer) SliceFrom(from int) *Buffer {
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b.offset += from
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b.Value = b.Value[from:]
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return b
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}
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// SliceBack extends the Buffer to its front by offset bytes.
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// Caller must ensure cumulated offset is no more than 16.
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func (b *Buffer) SliceBack(offset int) *Buffer {
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newoffset := b.offset - offset
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if newoffset < 0 {
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panic("Negative buffer offset.")
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}
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b.Value = b.head[newoffset : b.offset+len(b.Value)]
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b.offset = newoffset
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return b
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}
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// Len returns the length of the buffer content.
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func (b *Buffer) Len() int {
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if b == nil {
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return 0
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}
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return len(b.Value)
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}
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func (b *Buffer) IsEmpty() bool {
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return b.Len() == 0
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}
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// IsFull returns true if the buffer has no more room to grow.
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func (b *Buffer) IsFull() bool {
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return len(b.Value) == cap(b.Value)
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}
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// Write implements Write method in io.Writer.
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func (b *Buffer) Write(data []byte) (int, error) {
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b.Append(data)
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return len(data), nil
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}
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// Read implements io.Reader.Read().
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func (b *Buffer) Read(data []byte) (int, error) {
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if b.Len() == 0 {
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return 0, io.EOF
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}
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nBytes := copy(data, b.Value)
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if nBytes == b.Len() {
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b.Clear()
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} else {
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b.Value = b.Value[nBytes:]
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b.offset += nBytes
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}
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return nBytes, nil
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}
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func (b *Buffer) FillFrom(reader io.Reader) (int, error) {
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begin := b.Len()
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b.Value = b.Value[:cap(b.Value)]
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nBytes, err := reader.Read(b.Value[begin:])
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if err == nil {
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b.Value = b.Value[:begin+nBytes]
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}
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return nBytes, err
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}
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func (b *Buffer) String() string {
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return string(b.Value)
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}
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// NewSmallBuffer creates a Buffer with 1K bytes of arbitrary content.
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func NewSmallBuffer() *Buffer {
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return smallPool.Allocate()
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}
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// NewBuffer creates a Buffer with 8K bytes of arbitrary content.
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func NewBuffer() *Buffer {
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return mediumPool.Allocate()
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}
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// NewLargeBuffer creates a Buffer with 64K bytes of arbitrary content.
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func NewLargeBuffer() *Buffer {
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return largePool.Allocate()
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}
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func NewBufferWithSize(size int) *Buffer {
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if size <= SmallBufferSize {
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return NewSmallBuffer()
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}
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if size <= BufferSize {
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return NewBuffer()
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}
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return NewLargeBuffer()
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}
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func NewLocalBuffer(size int) *Buffer {
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return CreateBuffer(make([]byte, size), nil)
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}
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