mirror of https://github.com/v2ray/v2ray-core
				
				
				
			
		
			
				
	
	
		
			146 lines
		
	
	
		
			3.7 KiB
		
	
	
	
		
			Go
		
	
	
			
		
		
	
	
			146 lines
		
	
	
		
			3.7 KiB
		
	
	
	
		
			Go
		
	
	
package policy
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import (
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	"context"
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	"runtime"
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	"time"
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	"v2ray.com/core/common/platform"
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	"v2ray.com/core/features"
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)
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// Timeout contains limits for connection timeout.
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type Timeout struct {
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	// Timeout for handshake phase in a connection.
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	Handshake time.Duration
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	// Timeout for connection being idle, i.e., there is no egress or ingress traffic in this connection.
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	ConnectionIdle time.Duration
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	// Timeout for an uplink only connection, i.e., the downlink of the connection has been closed.
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	UplinkOnly time.Duration
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	// Timeout for an downlink only connection, i.e., the uplink of the connection has been closed.
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	DownlinkOnly time.Duration
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}
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// Stats contains settings for stats counters.
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type Stats struct {
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	// Whether or not to enable stat counter for user uplink traffic.
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	UserUplink bool
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	// Whether or not to enable stat counter for user downlink traffic.
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	UserDownlink bool
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}
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// Buffer contains settings for internal buffer.
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type Buffer struct {
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	// Size of buffer per connection, in bytes. -1 for unlimited buffer.
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	PerConnection int32
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}
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// SystemStats contains stat policy settings on system level.
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type SystemStats struct {
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	// Whether or not to enable stat counter for uplink traffic in inbound handlers.
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	InboundUplink bool
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	// Whether or not to enable stat counter for downlink traffic in inbound handlers.
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	InboundDownlink bool
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}
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// System contains policy settings at system level.
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type System struct {
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	Stats  SystemStats
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	Buffer Buffer
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}
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// Session is session based settings for controlling V2Ray requests. It contains various settings (or limits) that may differ for different users in the context.
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type Session struct {
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	Timeouts Timeout // Timeout settings
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	Stats    Stats
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	Buffer   Buffer
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}
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// Manager is a feature that provides Policy for the given user by its id or level.
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//
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// v2ray:api:stable
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type Manager interface {
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	features.Feature
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	// ForLevel returns the Session policy for the given user level.
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	ForLevel(level uint32) Session
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	// ForSystem returns the System policy for V2Ray system.
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	ForSystem() System
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}
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// ManagerType returns the type of Manager interface. Can be used to implement common.HasType.
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//
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// v2ray:api:stable
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func ManagerType() interface{} {
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	return (*Manager)(nil)
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}
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var defaultBufferSize int32
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func init() {
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	const key = "v2ray.ray.buffer.size"
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	const defaultValue = -17
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	size := platform.EnvFlag{
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		Name:    key,
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		AltName: platform.NormalizeEnvName(key),
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	}.GetValueAsInt(defaultValue)
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	switch size {
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	case 0:
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		defaultBufferSize = -1 // For pipe to use unlimited size
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	case defaultValue: // Env flag not defined. Use default values per CPU-arch.
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		switch runtime.GOARCH {
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		case "arm", "mips", "mipsle":
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			defaultBufferSize = 0
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		case "arm64", "mips64", "mips64le":
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			defaultBufferSize = 4 * 1024 // 4k cache for low-end devices
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		default:
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			defaultBufferSize = 512 * 1024
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		}
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	default:
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		defaultBufferSize = int32(size) * 1024 * 1024
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	}
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}
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func defaultBufferPolicy() Buffer {
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	return Buffer{
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		PerConnection: defaultBufferSize,
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	}
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}
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// SessionDefault returns the Policy when user is not specified.
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func SessionDefault() Session {
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	return Session{
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		Timeouts: Timeout{
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			Handshake:      time.Second * 4,
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			ConnectionIdle: time.Second * 300,
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			UplinkOnly:     time.Second * 1,
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			DownlinkOnly:   time.Second * 1,
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		},
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		Stats: Stats{
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			UserUplink:   false,
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			UserDownlink: false,
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		},
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		Buffer: defaultBufferPolicy(),
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	}
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}
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type policyKey int32
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const (
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	bufferPolicyKey policyKey = 0
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)
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func ContextWithBufferPolicy(ctx context.Context, p Buffer) context.Context {
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	return context.WithValue(ctx, bufferPolicyKey, p)
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}
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func BufferPolicyFromContext(ctx context.Context) Buffer {
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	pPolicy := ctx.Value(bufferPolicyKey)
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	if pPolicy == nil {
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		return defaultBufferPolicy()
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	}
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	return pPolicy.(Buffer)
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}
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