v2ray-core/proxy/socks/server_udp.go

75 lines
2.3 KiB
Go

package socks
import (
"github.com/v2ray/v2ray-core/common/alloc"
"github.com/v2ray/v2ray-core/common/log"
v2net "github.com/v2ray/v2ray-core/common/net"
"github.com/v2ray/v2ray-core/proxy"
"github.com/v2ray/v2ray-core/proxy/socks/protocol"
"github.com/v2ray/v2ray-core/transport/internet/udp"
)
func (this *Server) listenUDP() error {
this.udpServer = udp.NewUDPServer(this.meta, this.packetDispatcher)
udpHub, err := udp.ListenUDP(this.meta.Address, this.meta.Port, udp.ListenOption{Callback: this.handleUDPPayload})
if err != nil {
log.Error("Socks: Failed to listen on udp ", this.meta.Address, ":", this.meta.Port)
return err
}
this.udpMutex.Lock()
this.udpAddress = v2net.UDPDestination(this.config.Address, this.meta.Port)
this.udpHub = udpHub
this.udpMutex.Unlock()
return nil
}
func (this *Server) handleUDPPayload(payload *alloc.Buffer, session *proxy.SessionInfo) {
source := session.Source
log.Info("Socks: Client UDP connection from ", source)
request, err := protocol.ReadUDPRequest(payload.Value)
payload.Release()
if err != nil {
log.Error("Socks: Failed to parse UDP request: ", err)
return
}
if request.Data.Len() == 0 {
request.Data.Release()
return
}
if request.Fragment != 0 {
log.Warning("Socks: Dropping fragmented UDP packets.")
// TODO handle fragments
request.Data.Release()
return
}
log.Info("Socks: Send packet to ", request.Destination(), " with ", request.Data.Len(), " bytes")
log.Access(source, request.Destination, log.AccessAccepted, "")
this.udpServer.Dispatch(&proxy.SessionInfo{Source: source, Destination: request.Destination()}, request.Data, func(destination v2net.Destination, payload *alloc.Buffer) {
response := &protocol.Socks5UDPRequest{
Fragment: 0,
Address: request.Destination().Address(),
Port: request.Destination().Port(),
Data: payload,
}
log.Info("Socks: Writing back UDP response with ", payload.Len(), " bytes to ", destination)
udpMessage := alloc.NewLocalBuffer(2048).Clear()
response.Write(udpMessage)
this.udpMutex.RLock()
if !this.accepting {
this.udpMutex.RUnlock()
return
}
nBytes, err := this.udpHub.WriteTo(udpMessage.Value, destination)
this.udpMutex.RUnlock()
udpMessage.Release()
response.Data.Release()
if err != nil {
log.Error("Socks: failed to write UDP message (", nBytes, " bytes) to ", destination, ": ", err)
}
})
}