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v2ray-core/transport/internet/kcp/connection.go

650 lines
14 KiB

package kcp
import (
"io"
"net"
"runtime"
"sync"
"sync/atomic"
"time"
"v2ray.com/core/common"
"v2ray.com/core/common/buf"
"v2ray.com/core/common/signal"
"v2ray.com/core/common/signal/semaphore"
)
var (
ErrIOTimeout = newError("Read/Write timeout")
ErrClosedListener = newError("Listener closed.")
ErrClosedConnection = newError("Connection closed.")
)
// State of the connection
type State int32
// Is returns true if current State is one of the candidates.
func (s State) Is(states ...State) bool {
for _, state := range states {
if s == state {
return true
}
}
return false
}
const (
StateActive State = 0 // Connection is active
StateReadyToClose State = 1 // Connection is closed locally
StatePeerClosed State = 2 // Connection is closed on remote
StateTerminating State = 3 // Connection is ready to be destroyed locally
StatePeerTerminating State = 4 // Connection is ready to be destroyed on remote
StateTerminated State = 5 // Connection is destroyed.
)
func nowMillisec() int64 {
now := time.Now()
return now.Unix()*1000 + int64(now.Nanosecond()/1000000)
}
type RoundTripInfo struct {
sync.RWMutex
variation uint32
srtt uint32
rto uint32
minRtt uint32
updatedTimestamp uint32
}
func (info *RoundTripInfo) UpdatePeerRTO(rto uint32, current uint32) {
info.Lock()
defer info.Unlock()
if current-info.updatedTimestamp < 3000 {
return
}
info.updatedTimestamp = current
info.rto = rto
}
func (info *RoundTripInfo) Update(rtt uint32, current uint32) {
if rtt > 0x7FFFFFFF {
return
}
info.Lock()
defer info.Unlock()
// https://tools.ietf.org/html/rfc6298
if info.srtt == 0 {
info.srtt = rtt
info.variation = rtt / 2
} else {
delta := rtt - info.srtt
if info.srtt > rtt {
delta = info.srtt - rtt
}
info.variation = (3*info.variation + delta) / 4
info.srtt = (7*info.srtt + rtt) / 8
if info.srtt < info.minRtt {
info.srtt = info.minRtt
}
}
var rto uint32
if info.minRtt < 4*info.variation {
rto = info.srtt + 4*info.variation
} else {
rto = info.srtt + info.variation
}
if rto > 10000 {
rto = 10000
}
info.rto = rto * 5 / 4
info.updatedTimestamp = current
}
func (info *RoundTripInfo) Timeout() uint32 {
info.RLock()
defer info.RUnlock()
return info.rto
}
func (info *RoundTripInfo) SmoothedTime() uint32 {
info.RLock()
defer info.RUnlock()
return info.srtt
}
type Updater struct {
interval int64
shouldContinue func() bool
shouldTerminate func() bool
updateFunc func()
notifier *semaphore.Instance
}
func NewUpdater(interval uint32, shouldContinue func() bool, shouldTerminate func() bool, updateFunc func()) *Updater {
u := &Updater{
interval: int64(time.Duration(interval) * time.Millisecond),
shouldContinue: shouldContinue,
shouldTerminate: shouldTerminate,
updateFunc: updateFunc,
notifier: semaphore.New(1),
}
return u
}
func (u *Updater) WakeUp() {
select {
case <-u.notifier.Wait():
go u.run()
default:
}
}
func (u *Updater) run() {
defer u.notifier.Signal()
if u.shouldTerminate() {
return
}
ticker := time.NewTicker(u.Interval())
for u.shouldContinue() {
u.updateFunc()
<-ticker.C
}
ticker.Stop()
}
func (u *Updater) Interval() time.Duration {
return time.Duration(atomic.LoadInt64(&u.interval))
}
func (u *Updater) SetInterval(d time.Duration) {
atomic.StoreInt64(&u.interval, int64(d))
}
type ConnMetadata struct {
LocalAddr net.Addr
RemoteAddr net.Addr
Conversation uint16
}
// Connection is a KCP connection over UDP.
type Connection struct {
meta ConnMetadata
closer io.Closer
rd time.Time
wd time.Time // write deadline
since int64
dataInput *signal.Notifier
dataOutput *signal.Notifier
Config *Config
state State
stateBeginTime uint32
lastIncomingTime uint32
lastPingTime uint32
mss uint32
roundTrip *RoundTripInfo
receivingWorker *ReceivingWorker
sendingWorker *SendingWorker
output SegmentWriter
dataUpdater *Updater
pingUpdater *Updater
}
// NewConnection create a new KCP connection between local and remote.
func NewConnection(meta ConnMetadata, writer PacketWriter, closer io.Closer, config *Config) *Connection {
newError("#", meta.Conversation, " creating connection to ", meta.RemoteAddr).WriteToLog()
conn := &Connection{
meta: meta,
closer: closer,
since: nowMillisec(),
dataInput: signal.NewNotifier(),
dataOutput: signal.NewNotifier(),
Config: config,
output: NewRetryableWriter(NewSegmentWriter(writer)),
mss: config.GetMTUValue() - uint32(writer.Overhead()) - DataSegmentOverhead,
roundTrip: &RoundTripInfo{
rto: 100,
minRtt: config.GetTTIValue(),
},
}
conn.receivingWorker = NewReceivingWorker(conn)
conn.sendingWorker = NewSendingWorker(conn)
isTerminating := func() bool {
return conn.State().Is(StateTerminating, StateTerminated)
}
isTerminated := func() bool {
return conn.State() == StateTerminated
}
conn.dataUpdater = NewUpdater(
config.GetTTIValue(),
func() bool {
return !isTerminating() && (conn.sendingWorker.UpdateNecessary() || conn.receivingWorker.UpdateNecessary())
},
isTerminating,
conn.updateTask)
conn.pingUpdater = NewUpdater(
5000, // 5 seconds
func() bool { return !isTerminated() },
isTerminated,
conn.updateTask)
conn.pingUpdater.WakeUp()
return conn
}
func (c *Connection) Elapsed() uint32 {
return uint32(nowMillisec() - c.since)
}
// ReadMultiBuffer implements buf.Reader.
func (c *Connection) ReadMultiBuffer() (buf.MultiBuffer, error) {
if c == nil {
return nil, io.EOF
}
for {
if c.State().Is(StateReadyToClose, StateTerminating, StateTerminated) {
return nil, io.EOF
}
mb := c.receivingWorker.ReadMultiBuffer()
if !mb.IsEmpty() {
c.dataUpdater.WakeUp()
return mb, nil
}
if c.State() == StatePeerTerminating {
return nil, io.EOF
}
if err := c.waitForDataInput(); err != nil {
return nil, err
}
}
}
func (c *Connection) waitForDataInput() error {
for i := 0; i < 16; i++ {
select {
case <-c.dataInput.Wait():
return nil
default:
runtime.Gosched()
}
}
duration := time.Second * 16
if !c.rd.IsZero() {
duration = time.Until(c.rd)
if duration < 0 {
return ErrIOTimeout
}
}
timeout := time.NewTimer(duration)
defer timeout.Stop()
select {
case <-c.dataInput.Wait():
case <-timeout.C:
if !c.rd.IsZero() && c.rd.Before(time.Now()) {
return ErrIOTimeout
}
}
return nil
}
// Read implements the Conn Read method.
func (c *Connection) Read(b []byte) (int, error) {
if c == nil {
return 0, io.EOF
}
for {
if c.State().Is(StateReadyToClose, StateTerminating, StateTerminated) {
return 0, io.EOF
}
nBytes := c.receivingWorker.Read(b)
if nBytes > 0 {
c.dataUpdater.WakeUp()
return nBytes, nil
}
if err := c.waitForDataInput(); err != nil {
return 0, err
}
}
}
func (c *Connection) waitForDataOutput() error {
for i := 0; i < 16; i++ {
select {
case <-c.dataOutput.Wait():
return nil
default:
runtime.Gosched()
}
}
duration := time.Second * 16
if !c.wd.IsZero() {
duration = time.Until(c.wd)
if duration < 0 {
return ErrIOTimeout
}
}
timeout := time.NewTimer(duration)
defer timeout.Stop()
select {
case <-c.dataOutput.Wait():
case <-timeout.C:
if !c.wd.IsZero() && c.wd.Before(time.Now()) {
return ErrIOTimeout
}
}
return nil
}
// Write implements io.Writer.
func (c *Connection) Write(b []byte) (int, error) {
// This involves multiple copies of the buffer. But we don't expect this method to be used often.
// Only wrapped connections such as TLS and WebSocket will call into this.
// TODO: improve efficiency.
var mb buf.MultiBuffer
common.Must2(mb.Write(b))
if err := c.WriteMultiBuffer(mb); err != nil {
return 0, err
}
return len(b), nil
}
// WriteMultiBuffer implements buf.Writer.
func (c *Connection) WriteMultiBuffer(mb buf.MultiBuffer) error {
defer mb.Release()
updatePending := false
defer func() {
if updatePending {
c.dataUpdater.WakeUp()
}
}()
for {
for {
if c == nil || c.State() != StateActive {
return io.ErrClosedPipe
}
if !c.sendingWorker.Push(&mb) {
break
}
updatePending = true
if mb.IsEmpty() {
return nil
}
}
if updatePending {
c.dataUpdater.WakeUp()
updatePending = false
}
if err := c.waitForDataOutput(); err != nil {
return err
}
}
}
func (c *Connection) SetState(state State) {
current := c.Elapsed()
atomic.StoreInt32((*int32)(&c.state), int32(state))
atomic.StoreUint32(&c.stateBeginTime, current)
newError("#", c.meta.Conversation, " entering state ", state, " at ", current).AtDebug().WriteToLog()
switch state {
case StateReadyToClose:
c.receivingWorker.CloseRead()
case StatePeerClosed:
c.sendingWorker.CloseWrite()
case StateTerminating:
c.receivingWorker.CloseRead()
c.sendingWorker.CloseWrite()
c.pingUpdater.SetInterval(time.Second)
case StatePeerTerminating:
c.sendingWorker.CloseWrite()
c.pingUpdater.SetInterval(time.Second)
case StateTerminated:
c.receivingWorker.CloseRead()
c.sendingWorker.CloseWrite()
c.pingUpdater.SetInterval(time.Second)
c.dataUpdater.WakeUp()
c.pingUpdater.WakeUp()
go c.Terminate()
}
}
// Close closes the connection.
func (c *Connection) Close() error {
if c == nil {
return ErrClosedConnection
}
c.dataInput.Signal()
c.dataOutput.Signal()
switch c.State() {
case StateReadyToClose, StateTerminating, StateTerminated:
return ErrClosedConnection
case StateActive:
c.SetState(StateReadyToClose)
case StatePeerClosed:
c.SetState(StateTerminating)
case StatePeerTerminating:
c.SetState(StateTerminated)
}
newError("#", c.meta.Conversation, " closing connection to ", c.meta.RemoteAddr).WriteToLog()
return nil
}
// LocalAddr returns the local network address. The Addr returned is shared by all invocations of LocalAddr, so do not modify it.
func (c *Connection) LocalAddr() net.Addr {
if c == nil {
return nil
}
return c.meta.LocalAddr
}
// RemoteAddr returns the remote network address. The Addr returned is shared by all invocations of RemoteAddr, so do not modify it.
func (c *Connection) RemoteAddr() net.Addr {
if c == nil {
return nil
}
return c.meta.RemoteAddr
}
// SetDeadline sets the deadline associated with the listener. A zero time value disables the deadline.
func (c *Connection) SetDeadline(t time.Time) error {
if err := c.SetReadDeadline(t); err != nil {
return err
}
return c.SetWriteDeadline(t)
}
// SetReadDeadline implements the Conn SetReadDeadline method.
func (c *Connection) SetReadDeadline(t time.Time) error {
if c == nil || c.State() != StateActive {
return ErrClosedConnection
}
c.rd = t
return nil
}
// SetWriteDeadline implements the Conn SetWriteDeadline method.
func (c *Connection) SetWriteDeadline(t time.Time) error {
if c == nil || c.State() != StateActive {
return ErrClosedConnection
}
c.wd = t
return nil
}
// kcp update, input loop
func (c *Connection) updateTask() {
c.flush()
}
func (c *Connection) Terminate() {
if c == nil {
return
}
newError("#", c.meta.Conversation, " terminating connection to ", c.RemoteAddr()).WriteToLog()
//v.SetState(StateTerminated)
c.dataInput.Signal()
c.dataOutput.Signal()
c.closer.Close()
c.sendingWorker.Release()
c.receivingWorker.Release()
}
func (c *Connection) HandleOption(opt SegmentOption) {
if (opt & SegmentOptionClose) == SegmentOptionClose {
c.OnPeerClosed()
}
}
func (c *Connection) OnPeerClosed() {
switch c.State() {
case StateReadyToClose:
c.SetState(StateTerminating)
case StateActive:
c.SetState(StatePeerClosed)
}
}
// Input when you received a low level packet (eg. UDP packet), call it
func (c *Connection) Input(segments []Segment) {
current := c.Elapsed()
atomic.StoreUint32(&c.lastIncomingTime, current)
for _, seg := range segments {
if seg.Conversation() != c.meta.Conversation {
break
}
switch seg := seg.(type) {
case *DataSegment:
c.HandleOption(seg.Option)
c.receivingWorker.ProcessSegment(seg)
if c.receivingWorker.IsDataAvailable() {
c.dataInput.Signal()
}
c.dataUpdater.WakeUp()
case *AckSegment:
c.HandleOption(seg.Option)
c.sendingWorker.ProcessSegment(current, seg, c.roundTrip.Timeout())
c.dataOutput.Signal()
c.dataUpdater.WakeUp()
case *CmdOnlySegment:
c.HandleOption(seg.Option)
if seg.Command() == CommandTerminate {
switch c.State() {
case StateActive, StatePeerClosed:
c.SetState(StatePeerTerminating)
case StateReadyToClose:
c.SetState(StateTerminating)
case StateTerminating:
c.SetState(StateTerminated)
}
}
if seg.Option == SegmentOptionClose || seg.Command() == CommandTerminate {
c.dataInput.Signal()
c.dataOutput.Signal()
}
c.sendingWorker.ProcessReceivingNext(seg.ReceivingNext)
c.receivingWorker.ProcessSendingNext(seg.SendingNext)
c.roundTrip.UpdatePeerRTO(seg.PeerRTO, current)
seg.Release()
default:
}
}
}
func (c *Connection) flush() {
current := c.Elapsed()
if c.State() == StateTerminated {
return
}
if c.State() == StateActive && current-atomic.LoadUint32(&c.lastIncomingTime) >= 30000 {
c.Close()
}
if c.State() == StateReadyToClose && c.sendingWorker.IsEmpty() {
c.SetState(StateTerminating)
}
if c.State() == StateTerminating {
newError("#", c.meta.Conversation, " sending terminating cmd.").AtDebug().WriteToLog()
c.Ping(current, CommandTerminate)
if current-atomic.LoadUint32(&c.stateBeginTime) > 8000 {
c.SetState(StateTerminated)
}
return
}
if c.State() == StatePeerTerminating && current-atomic.LoadUint32(&c.stateBeginTime) > 4000 {
c.SetState(StateTerminating)
}
if c.State() == StateReadyToClose && current-atomic.LoadUint32(&c.stateBeginTime) > 15000 {
c.SetState(StateTerminating)
}
// flush acknowledges
c.receivingWorker.Flush(current)
c.sendingWorker.Flush(current)
if current-atomic.LoadUint32(&c.lastPingTime) >= 3000 {
c.Ping(current, CommandPing)
}
}
func (c *Connection) State() State {
return State(atomic.LoadInt32((*int32)(&c.state)))
}
func (c *Connection) Ping(current uint32, cmd Command) {
seg := NewCmdOnlySegment()
seg.Conv = c.meta.Conversation
seg.Cmd = cmd
seg.ReceivingNext = c.receivingWorker.NextNumber()
seg.SendingNext = c.sendingWorker.FirstUnacknowledged()
seg.PeerRTO = c.roundTrip.Timeout()
if c.State() == StateReadyToClose {
seg.Option = SegmentOptionClose
}
c.output.Write(seg)
atomic.StoreUint32(&c.lastPingTime, current)
seg.Release()
}