v2ray-core/common/buf/buffer.go

195 lines
4.0 KiB
Go

// Package buf provides a light-weight memory allocation mechanism.
package buf
import (
"io"
)
// Supplier is a writer that writes contents into the given buffer.
type Supplier func([]byte) (int, error)
// Buffer is a recyclable allocation of a byte array. Buffer.Release() recycles
// the buffer into an internal buffer pool, in order to recreate a buffer more
// quickly.
type Buffer struct {
v []byte
pool Pool
start int
end int
}
// Release recycles the buffer into an internal buffer pool.
func (b *Buffer) Release() {
if b == nil || b.v == nil {
return
}
if b.pool != nil {
b.pool.Free(b)
}
b.v = nil
b.pool = nil
b.start = 0
b.end = 0
}
// Clear clears the content of the buffer, results an empty buffer with
// Len() = 0.
func (b *Buffer) Clear() {
b.start = 0
b.end = 0
}
// AppendBytes appends one or more bytes to the end of the buffer.
func (b *Buffer) AppendBytes(bytes ...byte) {
b.Append(bytes)
}
// Append appends a byte array to the end of the buffer.
func (b *Buffer) Append(data []byte) {
nBytes := copy(b.v[b.end:], data)
b.end += nBytes
}
// AppendSupplier appends the content of a BytesWriter to the buffer.
func (b *Buffer) AppendSupplier(writer Supplier) error {
nBytes, err := writer(b.v[b.end:])
b.end += nBytes
return err
}
// Byte returns the bytes at index.
func (b *Buffer) Byte(index int) byte {
return b.v[b.start+index]
}
// SetByte sets the byte value at index.
func (b *Buffer) SetByte(index int, value byte) {
b.v[b.start+index] = value
}
// Bytes returns the content bytes of this Buffer.
func (b *Buffer) Bytes() []byte {
return b.v[b.start:b.end]
}
// Reset resets the content of the Buffer with a supplier.
func (b *Buffer) Reset(writer Supplier) error {
b.start = 0
nBytes, err := writer(b.v[b.start:])
b.end = b.start + nBytes
return err
}
// BytesRange returns a slice of this buffer with given from and to bounary.
func (b *Buffer) BytesRange(from, to int) []byte {
if from < 0 {
from += b.Len()
}
if to < 0 {
to += b.Len()
}
return b.v[b.start+from : b.start+to]
}
// BytesFrom returns a slice of this Buffer starting from the given position.
func (b *Buffer) BytesFrom(from int) []byte {
if from < 0 {
from += b.Len()
}
return b.v[b.start+from : b.end]
}
// BytesTo returns a slice of this Buffer from start to the given position.
func (b *Buffer) BytesTo(to int) []byte {
if to < 0 {
to += b.Len()
}
return b.v[b.start : b.start+to]
}
// Slice cuts the buffer at the given position.
func (b *Buffer) Slice(from, to int) {
if from < 0 {
from += b.Len()
}
if to < 0 {
to += b.Len()
}
if to < from {
panic("Invalid slice")
}
b.end = b.start + to
b.start += from
}
// SliceFrom cuts the buffer at the given position.
func (b *Buffer) SliceFrom(from int) {
if from < 0 {
from += b.Len()
}
b.start += from
}
// Len returns the length of the buffer content.
func (b *Buffer) Len() int {
if b == nil {
return 0
}
return b.end - b.start
}
// IsEmpty returns true if the buffer is empty.
func (b *Buffer) IsEmpty() bool {
return b.Len() == 0
}
// IsFull returns true if the buffer has no more room to grow.
func (b *Buffer) IsFull() bool {
return b.end == len(b.v)
}
// Write implements Write method in io.Writer.
func (b *Buffer) Write(data []byte) (int, error) {
nBytes := copy(b.v[b.end:], data)
b.end += nBytes
return nBytes, nil
}
// Read implements io.Reader.Read().
func (b *Buffer) Read(data []byte) (int, error) {
if b.Len() == 0 {
return 0, io.EOF
}
nBytes := copy(data, b.v[b.start:b.end])
if nBytes == b.Len() {
b.Clear()
} else {
b.start += nBytes
}
return nBytes, nil
}
// String returns the string form of this Buffer.
func (b *Buffer) String() string {
return string(b.Bytes())
}
// New creates a Buffer with 8K bytes of arbitrary content.
func New() *Buffer {
return mediumPool.Allocate()
}
// NewSmall returns a buffer with 2K bytes capacity.
func NewSmall() *Buffer {
return smallPool.Allocate()
}
// NewLocal creates and returns a buffer on current thread.
func NewLocal(size int) *Buffer {
return &Buffer{
v: make([]byte, size),
pool: nil,
}
}