mirror of https://github.com/v2ray/v2ray-core
40 lines
676 B
Go
40 lines
676 B
Go
package core
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type VRay struct {
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Input chan []byte
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Output chan []byte
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}
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func NewVRay() *VRay {
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ray := new(VRay)
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ray.Input = make(chan []byte, 128)
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ray.Output = make(chan []byte, 128)
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return ray
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}
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type OutboundVRay interface {
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OutboundInput() <-chan []byte
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OutboundOutput() chan<- []byte
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}
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type InboundVRay interface {
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InboundInput() chan<- []byte
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OutboundOutput() <-chan []byte
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}
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func (ray *VRay) OutboundInput() <-chan []byte {
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return ray.Input
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}
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func (ray *VRay) OutboundOutput() chan<- []byte {
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return ray.Output
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}
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func (ray *VRay) InboundInput() chan<- []byte {
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return ray.Input
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}
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func (ray *VRay) InboundOutput() <-chan []byte {
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return ray.Output
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}
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