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v2ray-core/ray.go

64 lines
1.7 KiB

package core
import (
"github.com/v2ray/v2ray-core/common/alloc"
)
const (
bufferSize = 16
)
// Ray is an internal tranport channel bewteen inbound and outbound connection.
type Ray struct {
Input chan *alloc.Buffer
Output chan *alloc.Buffer
}
func NewRay() *Ray {
return &Ray{
Input: make(chan *alloc.Buffer, bufferSize),
Output: make(chan *alloc.Buffer, bufferSize),
}
}
// OutboundRay is a transport interface for outbound connections.
type OutboundRay interface {
// OutboundInput provides a stream for the input of the outbound connection.
// The outbound connection shall write all the input until it is closed.
OutboundInput() <-chan *alloc.Buffer
// OutboundOutput provides a stream to retrieve the response from the
// outbound connection. The outbound connection shall close the channel
// after all responses are receivced and put into the channel.
OutboundOutput() chan<- *alloc.Buffer
}
// InboundRay is a transport interface for inbound connections.
type InboundRay interface {
// InboundInput provides a stream to retrieve the request from client.
// The inbound connection shall close the channel after the entire request
// is received and put into the channel.
InboundInput() chan<- *alloc.Buffer
// InboudBound provides a stream of data for the inbound connection to write
// as response. The inbound connection shall write all the data from the
// channel until it is closed.
InboundOutput() <-chan *alloc.Buffer
}
func (ray *Ray) OutboundInput() <-chan *alloc.Buffer {
return ray.Input
}
func (ray *Ray) OutboundOutput() chan<- *alloc.Buffer {
return ray.Output
}
func (ray *Ray) InboundInput() chan<- *alloc.Buffer {
return ray.Input
}
func (ray *Ray) InboundOutput() <-chan *alloc.Buffer {
return ray.Output
}