mirror of https://github.com/v2ray/v2ray-core
				
				
				
			
		
			
				
	
	
		
			64 lines
		
	
	
		
			1.4 KiB
		
	
	
	
		
			Go
		
	
	
			
		
		
	
	
			64 lines
		
	
	
		
			1.4 KiB
		
	
	
	
		
			Go
		
	
	
package net
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import (
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	"net"
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)
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// Destination represents a network destination including address and protocol (tcp / udp).
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type Destination struct {
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	Network Network
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	Port    Port
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	Address Address
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}
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// DestinationFromAddr generates a Destination from a net address.
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func DestinationFromAddr(addr net.Addr) Destination {
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	switch addr := addr.(type) {
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	case *net.TCPAddr:
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		return TCPDestination(IPAddress(addr.IP), Port(addr.Port))
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	case *net.UDPAddr:
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		return UDPDestination(IPAddress(addr.IP), Port(addr.Port))
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	default:
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		panic("Net: Unknown address type.")
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	}
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}
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// TCPDestination creates a TCP destination with given address
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func TCPDestination(address Address, port Port) Destination {
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	return Destination{
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		Network: Network_TCP,
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		Address: address,
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		Port:    port,
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	}
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}
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// UDPDestination creates a UDP destination with given address
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func UDPDestination(address Address, port Port) Destination {
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	return Destination{
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		Network: Network_UDP,
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		Address: address,
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		Port:    port,
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	}
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}
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func (v Destination) NetAddr() string {
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	return v.Address.String() + ":" + v.Port.String()
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}
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func (v Destination) String() string {
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	return v.Network.URLPrefix() + ":" + v.NetAddr()
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}
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func (v Destination) IsValid() bool {
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	return v.Network != Network_Unknown
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}
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// AsDestination converts current Enpoint into Destination.
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func (v *Endpoint) AsDestination() Destination {
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	return Destination{
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		Network: v.Network,
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		Address: v.Address.AsAddress(),
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		Port:    Port(v.Port),
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	}
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}
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