// +build !confonly package http import ( "bufio" "context" "encoding/base64" "io" "net/http" "strings" "sync" "time" "v2ray.com/core" "v2ray.com/core/common" "v2ray.com/core/common/buf" "v2ray.com/core/common/net" "v2ray.com/core/common/protocol" "v2ray.com/core/common/retry" "v2ray.com/core/common/session" "v2ray.com/core/common/signal" "v2ray.com/core/common/task" "v2ray.com/core/features/policy" "v2ray.com/core/transport" "v2ray.com/core/transport/internet" ) // Client is a inbound handler for HTTP protocol type Client struct { serverPicker protocol.ServerPicker policyManager policy.Manager } // NewClient create a new http client based on the given config. func NewClient(ctx context.Context, config *ClientConfig) (*Client, error) { serverList := protocol.NewServerList() for _, rec := range config.Server { s, err := protocol.NewServerSpecFromPB(*rec) if err != nil { return nil, newError("failed to get server spec").Base(err) } serverList.AddServer(s) } if serverList.Size() == 0 { return nil, newError("0 target server") } v := core.MustFromContext(ctx) return &Client{ serverPicker: protocol.NewRoundRobinServerPicker(serverList), policyManager: v.GetFeature(policy.ManagerType()).(policy.Manager), }, nil } // Process implements proxy.Outbound.Process. We first create a socket tunnel via HTTP CONNECT method, then redirect all inbound traffic to that tunnel. func (c *Client) Process(ctx context.Context, link *transport.Link, dialer internet.Dialer) error { outbound := session.OutboundFromContext(ctx) if outbound == nil || !outbound.Target.IsValid() { return newError("target not specified.") } destination := outbound.Target if destination.Network == net.Network_UDP { return newError("UDP is not supported by HTTP outbound") } var server *protocol.ServerSpec var conn internet.Connection if err := retry.ExponentialBackoff(5, 100).On(func() error { server = c.serverPicker.PickServer() dest := server.Destination() rawConn, err := dialer.Dial(ctx, dest) if err != nil { return err } conn = rawConn return nil }); err != nil { return newError("failed to find an available destination").Base(err) } defer func() { if err := conn.Close(); err != nil { newError("failed to closed connection").Base(err).WriteToLog(session.ExportIDToError(ctx)) } }() p := c.policyManager.ForLevel(0) user := server.PickUser() if user != nil { p = c.policyManager.ForLevel(user.Level) } conn = setUpHTTPTunnel(conn, &destination, user) ctx, cancel := context.WithCancel(ctx) timer := signal.CancelAfterInactivity(ctx, cancel, p.Timeouts.ConnectionIdle) requestFunc := func() error { defer timer.SetTimeout(p.Timeouts.DownlinkOnly) return buf.Copy(link.Reader, buf.NewWriter(conn), buf.UpdateActivity(timer)) } responseFunc := func() error { defer timer.SetTimeout(p.Timeouts.UplinkOnly) bc := bufio.NewReader(conn) resp, err := http.ReadResponse(bc, nil) if err != nil { return err } if resp.StatusCode != http.StatusOK { return newError(resp.Status) } return buf.Copy(buf.NewReader(bc), link.Writer, buf.UpdateActivity(timer)) } var responseDonePost = task.OnSuccess(responseFunc, task.Close(link.Writer)) if err := task.Run(ctx, requestFunc, responseDonePost); err != nil { return newError("connection ends").Base(err) } return nil } // setUpHTTPTunnel will create a socket tunnel via HTTP CONNECT method func setUpHTTPTunnel(conn internet.Connection, destination *net.Destination, user *protocol.MemoryUser) *tunConn { var headers []string destNetAddr := destination.NetAddr() headers = append(headers, "CONNECT "+destNetAddr+" HTTP/1.1") headers = append(headers, "Host: "+destNetAddr) if user != nil && user.Account != nil { account := user.Account.(*Account) auth := account.GetUsername() + ":" + account.GetPassword() headers = append(headers, "Proxy-Authorization: Basic "+base64.StdEncoding.EncodeToString([]byte(auth))) } headers = append(headers, "Proxy-Connection: Keep-Alive") b := buf.New() b.WriteString(strings.Join(headers, "\r\n") + "\r\n\r\n") return newTunConn(conn, b, 5 * time.Millisecond) } // tunConn is a connection that writes header before content, // the header will be written during the next Write call or after // specified delay. type tunConn struct { internet.Connection header *buf.Buffer once sync.Once timer *time.Timer } func newTunConn(conn internet.Connection, header *buf.Buffer, delay time.Duration) *tunConn { tc := &tunConn{ Connection: conn, header: header, } if delay > 0 { tc.timer = time.AfterFunc(delay, func() { tc.Write([]byte{}) }) } return tc } func (c *tunConn) Write(b []byte) (n int, err error) { // fallback to normal write if header is sent if c.header == nil { return c.Connection.Write(b) } // Prevent timer and writer race condition c.once.Do(func() { if c.timer != nil { c.timer.Stop() c.timer = nil } lenheader := c.header.Len() // Concate header and b common.Must2(c.header.Write(b)) // Write buffer var nc int64 nc, err = io.Copy(c.Connection, c.header) c.header.Release() c.header = nil n = int(nc) - int(lenheader) if n < 0 { n = 0 } b = b[n:] }) // Write Trailing bytes if len(b) > 0 && err == nil { var nw int nw, err = c.Connection.Write(b) n += nw } return n, err } func init() { common.Must(common.RegisterConfig((*ClientConfig)(nil), func(ctx context.Context, config interface{}) (interface{}, error) { return NewClient(ctx, config.(*ClientConfig)) })) }