package buf import ( "os" "strconv" "sync" ) // Pool provides functionality to generate and recycle buffers on demand. type Pool interface { // Allocate either returns a unused buffer from the pool, or generates a new one from system. Allocate() *Buffer // Free recycles the given buffer. Free(*Buffer) } // SyncPool is a buffer pool based on sync.Pool type SyncPool struct { allocator *sync.Pool } // NewSyncPool creates a SyncPool with given buffer size. func NewSyncPool(bufferSize uint32) *SyncPool { pool := &SyncPool{ allocator: &sync.Pool{ New: func() interface{} { return make([]byte, bufferSize) }, }, } return pool } // Allocate implements Pool.Allocate(). func (p *SyncPool) Allocate() *Buffer { return &Buffer{ v: p.allocator.Get().([]byte), pool: p, } } // Free implements Pool.Free(). func (p *SyncPool) Free(buffer *Buffer) { rawBuffer := buffer.v if rawBuffer == nil { return } p.allocator.Put(rawBuffer) } // BufferPool is a Pool that utilizes an internal cache. type BufferPool struct { chain chan []byte allocator *sync.Pool } // NewBufferPool creates a new BufferPool with given buffer size, and internal cache size. func NewBufferPool(bufferSize, poolSize uint32) *BufferPool { pool := &BufferPool{ chain: make(chan []byte, poolSize), allocator: &sync.Pool{ New: func() interface{} { return make([]byte, bufferSize) }, }, } for i := uint32(0); i < poolSize; i++ { pool.chain <- make([]byte, bufferSize) } return pool } // Allocate implements Pool.Allocate(). func (p *BufferPool) Allocate() *Buffer { var b []byte select { case b = <-p.chain: default: b = p.allocator.Get().([]byte) } return &Buffer{ v: b, pool: p, } } // Free implements Pool.Free(). func (p *BufferPool) Free(buffer *Buffer) { rawBuffer := buffer.v if rawBuffer == nil { return } select { case p.chain <- rawBuffer: default: p.allocator.Put(rawBuffer) } } const ( // Size of a regular buffer. Size = 8 * 1024 // Size of a small buffer. SizeSmall = 2 * 1024 PoolSizeEnvKey = "v2ray.buffer.size" ) var ( mediumPool Pool smallPool = NewSyncPool(SizeSmall) ) func init() { var size uint32 = 20 sizeStr := os.Getenv(PoolSizeEnvKey) if len(sizeStr) > 0 { customSize, err := strconv.ParseUint(sizeStr, 10, 32) if err == nil { size = uint32(customSize) } } if size > 0 { totalByteSize := size * 1024 * 1024 mediumPool = NewBufferPool(Size, totalByteSize/Size) } else { mediumPool = NewSyncPool(Size) } }