package udp import ( "fmt" "v2ray.com/core/common/net" ) type Server struct { Port net.Port MsgProcessor func(msg []byte) []byte accepting bool conn *net.UDPConn } func (server *Server) Start() (net.Destination, error) { conn, err := net.ListenUDP("udp", &net.UDPAddr{ IP: []byte{127, 0, 0, 1}, Port: int(server.Port), Zone: "", }) if err != nil { return net.Destination{}, err } server.Port = net.Port(conn.LocalAddr().(*net.UDPAddr).Port) server.conn = conn go server.handleConnection(conn) localAddr := conn.LocalAddr().(*net.UDPAddr) return net.UDPDestination(net.IPAddress(localAddr.IP), net.Port(localAddr.Port)), nil } func (server *Server) handleConnection(conn *net.UDPConn) { server.accepting = true for server.accepting { buffer := make([]byte, 2*1024) nBytes, addr, err := conn.ReadFromUDP(buffer) if err != nil { fmt.Printf("Failed to read from UDP: %v\n", err) continue } response := server.MsgProcessor(buffer[:nBytes]) if _, err := conn.WriteToUDP(response, addr); err != nil { fmt.Println("Failed to write to UDP: ", err.Error()) } } } func (server *Server) Close() { server.accepting = false server.conn.Close() }