package udp import ( "context" "sync" "v2ray.com/core/app/dispatcher" "v2ray.com/core/common/buf" "v2ray.com/core/common/log" v2net "v2ray.com/core/common/net" "v2ray.com/core/proxy" "v2ray.com/core/transport/ray" ) type ResponseCallback func(payload *buf.Buffer) type Server struct { sync.RWMutex conns map[string]ray.InboundRay packetDispatcher dispatcher.Interface } func NewServer(packetDispatcher dispatcher.Interface) *Server { return &Server{ conns: make(map[string]ray.InboundRay), packetDispatcher: packetDispatcher, } } func (v *Server) RemoveRay(name string) { v.Lock() defer v.Unlock() if conn, found := v.conns[name]; found { conn.InboundInput().Close() conn.InboundOutput().Close() delete(v.conns, name) } } func (v *Server) getInboundRay(ctx context.Context, dest v2net.Destination) (ray.InboundRay, bool) { destString := dest.String() v.Lock() defer v.Unlock() if entry, found := v.conns[destString]; found { return entry, true } log.Info("UDP|Server: establishing new connection for ", dest) ctx = proxy.ContextWithDestination(ctx, dest) return v.packetDispatcher.DispatchToOutbound(ctx), false } func (v *Server) Dispatch(ctx context.Context, destination v2net.Destination, payload *buf.Buffer, callback ResponseCallback) { // TODO: Add user to destString destString := destination.String() log.Debug("UDP|Server: Dispatch request: ", destString) inboundRay, existing := v.getInboundRay(ctx, destination) outputStream := inboundRay.InboundInput() if outputStream != nil { if err := outputStream.Write(payload); err != nil { v.RemoveRay(destString) } } if !existing { go func() { handleInput(inboundRay.InboundOutput(), callback) v.RemoveRay(destString) }() } } func handleInput(input ray.InputStream, callback ResponseCallback) { for { data, err := input.Read() if err != nil { break } callback(data) } }