package tcp import ( "fmt" "net" v2net "github.com/v2ray/v2ray-core/common/net" ) type Server struct { Port v2net.Port MsgProcessor func(msg []byte) []byte SendFirst []byte accepting bool listener *net.TCPListener } func (server *Server) Start() (v2net.Destination, error) { listener, err := net.ListenTCP("tcp", &net.TCPAddr{ IP: []byte{127, 0, 0, 1}, Port: int(server.Port), Zone: "", }) if err != nil { return nil, err } server.Port = v2net.Port(listener.Addr().(*net.TCPAddr).Port) server.listener = listener go server.acceptConnections(listener) localAddr := listener.Addr().(*net.TCPAddr) return v2net.TCPDestination(v2net.IPAddress(localAddr.IP), v2net.Port(localAddr.Port)), nil } func (server *Server) acceptConnections(listener *net.TCPListener) { server.accepting = true for server.accepting { conn, err := listener.Accept() if err != nil { fmt.Printf("Failed accept TCP connection: %v", err) continue } go server.handleConnection(conn) } } func (server *Server) handleConnection(conn net.Conn) { if len(server.SendFirst) > 0 { conn.Write(server.SendFirst) } request := make([]byte, 4096) for true { nBytes, err := conn.Read(request) if err != nil { break } response := server.MsgProcessor(request[:nBytes]) conn.Write(response) } conn.Close() } func (this *Server) Close() { this.accepting = false this.listener.Close() }