// +build json package loader import ( "encoding/json" "github.com/v2ray/v2ray-core/common/log" ) type JSONConfigLoader struct { *BaseConfigLoader idKey string configKey string } func NewJSONConfigLoader(idKey string, configKey string) *JSONConfigLoader { return &JSONConfigLoader{ idKey: idKey, configKey: configKey, BaseConfigLoader: NewBaseConfigLoader(), } } func (this *JSONConfigLoader) LoadWithID(raw []byte, id string) (interface{}, error) { config, err := this.CreateConfig(id) if err != nil { return nil, err } if err := json.Unmarshal(raw, config); err != nil { return nil, err } return config, nil } func (this *JSONConfigLoader) Load(raw []byte) (interface{}, string, error) { var obj map[string]json.RawMessage if err := json.Unmarshal(raw, &obj); err != nil { return nil, "", err } rawID, found := obj[this.idKey] if !found { log.Error(this.idKey, " not found in JSON content.") return nil, "", ErrConfigIDKeyNotFound } var id string if err := json.Unmarshal(rawID, &id); err != nil { return nil, "", err } rawConfig := json.RawMessage(raw) if len(this.configKey) > 0 { configValue, found := obj[this.configKey] if !found { log.Error(this.configKey, " not found in JSON content.") return nil, "", ErrConfigIDKeyNotFound } rawConfig = configValue } config, err := this.LoadWithID([]byte(rawConfig), id) if err != nil { return nil, id, err } return config, id, nil }