mirror of https://github.com/v2ray/v2ray-core
fix lint errors
parent
622cb529a9
commit
d2470e2cdb
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@ -76,15 +76,13 @@ func (h *Handler) Tag() string {
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// Dispatch implements proxy.Outbound.Dispatch.
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// Dispatch implements proxy.Outbound.Dispatch.
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func (h *Handler) Dispatch(ctx context.Context, outboundRay ray.OutboundRay) {
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func (h *Handler) Dispatch(ctx context.Context, outboundRay ray.OutboundRay) {
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if h.mux != nil {
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if h.mux != nil {
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err := h.mux.Dispatch(ctx, outboundRay)
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if err := h.mux.Dispatch(ctx, outboundRay); err != nil {
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if err != nil {
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newError("failed to process outbound traffic").Base(err).WithContext(ctx).WriteToLog()
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newError("failed to process outbound traffic").Base(err).WithContext(ctx).WriteToLog()
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outboundRay.OutboundOutput().CloseError()
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outboundRay.OutboundOutput().CloseError()
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}
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}
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} else {
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} else {
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err := h.proxy.Process(ctx, outboundRay, h)
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if err := h.proxy.Process(ctx, outboundRay, h); err != nil {
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// Ensure outbound ray is properly closed.
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// Ensure outbound ray is properly closed.
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if err != nil {
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newError("failed to process outbound traffic").Base(err).WithContext(ctx).WriteToLog()
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newError("failed to process outbound traffic").Base(err).WithContext(ctx).WriteToLog()
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outboundRay.OutboundOutput().CloseError()
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outboundRay.OutboundOutput().CloseError()
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} else {
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} else {
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