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@ -1,8 +1,6 @@
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package socks
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package socks
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import (
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import (
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"net"
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"github.com/v2ray/v2ray-core/common/alloc"
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"github.com/v2ray/v2ray-core/common/alloc"
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"github.com/v2ray/v2ray-core/common/log"
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"github.com/v2ray/v2ray-core/common/log"
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v2net "github.com/v2ray/v2ray-core/common/net"
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v2net "github.com/v2ray/v2ray-core/common/net"
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@ -11,90 +9,64 @@ import (
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)
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)
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func (this *SocksServer) ListenUDP(port v2net.Port) error {
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func (this *SocksServer) ListenUDP(port v2net.Port) error {
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addr := &net.UDPAddr{
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this.udpServer = hub.NewUDPServer(this.packetDispatcher)
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IP: net.IP{0, 0, 0, 0},
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udpHub, err := hub.ListenUDP(port, this.handleUDPPayload)
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Port: int(port),
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Zone: "",
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}
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conn, err := net.ListenUDP("udp", addr)
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if err != nil {
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if err != nil {
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log.Error("Socks: failed to listen UDP on port ", port, ": ", err)
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log.Error("Socks: Failed to listen on udp port ", port)
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return err
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return err
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}
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}
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this.udpMutex.Lock()
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this.udpMutex.Lock()
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this.udpAddress = v2net.UDPDestination(this.config.Address, port)
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this.udpAddress = v2net.UDPDestination(this.config.Address, port)
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this.udpConn = conn
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this.udpHub = udpHub
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this.udpServer = hub.NewUDPServer(this.packetDispatcher)
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this.udpMutex.Unlock()
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this.udpMutex.Unlock()
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go this.AcceptPackets()
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return nil
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return nil
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}
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}
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func (this *SocksServer) AcceptPackets() error {
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func (this *SocksServer) handleUDPPayload(payload *alloc.Buffer, source v2net.Destination) {
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for this.accepting {
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log.Info("Socks: Client UDP connection from ", source)
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buffer := alloc.NewBuffer()
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request, err := protocol.ReadUDPRequest(payload.Value)
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payload.Release()
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if err != nil {
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log.Error("Socks: Failed to parse UDP request: ", err)
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return
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}
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if request.Data.Len() == 0 {
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request.Data.Release()
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return
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}
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if request.Fragment != 0 {
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log.Warning("Socks: Dropping fragmented UDP packets.")
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// TODO handle fragments
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request.Data.Release()
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return
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}
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udpPacket := v2net.NewPacket(request.Destination(), request.Data, false)
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log.Info("Socks: Send packet to ", udpPacket.Destination(), " with ", request.Data.Len(), " bytes")
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this.udpServer.Dispatch(source, udpPacket, func(packet v2net.Packet) {
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response := &protocol.Socks5UDPRequest{
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Fragment: 0,
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Address: udpPacket.Destination().Address(),
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Port: udpPacket.Destination().Port(),
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Data: packet.Chunk(),
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}
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log.Info("Socks: Writing back UDP response with ", response.Data.Len(), " bytes to ", packet.Destination())
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udpMessage := alloc.NewSmallBuffer().Clear()
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response.Write(udpMessage)
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this.udpMutex.RLock()
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this.udpMutex.RLock()
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if !this.accepting {
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if !this.accepting {
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this.udpMutex.RUnlock()
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this.udpMutex.RUnlock()
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return nil
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return
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}
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}
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nBytes, addr, err := this.udpConn.ReadFromUDP(buffer.Value)
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nBytes, err := this.udpHub.WriteTo(udpMessage.Value, packet.Destination())
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this.udpMutex.RUnlock()
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this.udpMutex.RUnlock()
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udpMessage.Release()
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response.Data.Release()
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if err != nil {
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if err != nil {
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log.Error("Socks: failed to read UDP packets: ", err)
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log.Error("Socks: failed to write UDP message (", nBytes, " bytes) to ", packet.Destination(), ": ", err)
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buffer.Release()
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continue
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}
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log.Info("Socks: Client UDP connection from ", addr)
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request, err := protocol.ReadUDPRequest(buffer.Value[:nBytes])
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buffer.Release()
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if err != nil {
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log.Error("Socks: failed to parse UDP request: ", err)
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continue
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}
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if request.Data == nil || request.Data.Len() == 0 {
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continue
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}
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if request.Fragment != 0 {
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log.Warning("Socks: Dropping fragmented UDP packets.")
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// TODO handle fragments
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request.Data.Release()
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continue
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}
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}
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})
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udpPacket := v2net.NewPacket(request.Destination(), request.Data, false)
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log.Info("Socks: Send packet to ", udpPacket.Destination(), " with ", request.Data.Len(), " bytes")
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this.udpServer.Dispatch(
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v2net.UDPDestination(v2net.IPAddress(addr.IP), v2net.Port(addr.Port)), udpPacket,
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func(packet v2net.Packet) {
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response := &protocol.Socks5UDPRequest{
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Fragment: 0,
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Address: udpPacket.Destination().Address(),
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Port: udpPacket.Destination().Port(),
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Data: packet.Chunk(),
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}
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log.Info("Socks: Writing back UDP response with ", response.Data.Len(), " bytes to ", packet.Destination())
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udpMessage := alloc.NewSmallBuffer().Clear()
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response.Write(udpMessage)
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this.udpMutex.RLock()
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if !this.accepting {
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this.udpMutex.RUnlock()
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return
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}
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nBytes, err := this.udpConn.WriteToUDP(udpMessage.Value, &net.UDPAddr{
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IP: packet.Destination().Address().IP(),
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Port: int(packet.Destination().Port()),
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})
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this.udpMutex.RUnlock()
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udpMessage.Release()
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response.Data.Release()
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if err != nil {
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log.Error("Socks: failed to write UDP message (", nBytes, " bytes) to ", packet.Destination(), ": ", err)
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}
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})
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}
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return nil
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}
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}
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