apply udpHub in socks proxy

pull/82/head
v2ray 9 years ago
parent 2d1ded9b9e
commit 32b2220739

@ -3,7 +3,6 @@ package socks
import ( import (
"errors" "errors"
"io" "io"
"net"
"sync" "sync"
"time" "time"
@ -30,7 +29,7 @@ type SocksServer struct {
packetDispatcher dispatcher.PacketDispatcher packetDispatcher dispatcher.PacketDispatcher
config *Config config *Config
tcpListener *hub.TCPHub tcpListener *hub.TCPHub
udpConn *net.UDPConn udpHub *hub.UDPHub
udpAddress v2net.Destination udpAddress v2net.Destination
udpServer *hub.UDPServer udpServer *hub.UDPServer
listeningPort v2net.Port listeningPort v2net.Port
@ -55,10 +54,10 @@ func (this *SocksServer) Close() {
this.tcpListener = nil this.tcpListener = nil
this.tcpMutex.Unlock() this.tcpMutex.Unlock()
} }
if this.udpConn != nil { if this.udpHub != nil {
this.udpConn.Close()
this.udpMutex.Lock() this.udpMutex.Lock()
this.udpConn = nil this.udpHub.Close()
this.udpHub = nil
this.udpMutex.Unlock() this.udpMutex.Unlock()
} }
} }

@ -1,8 +1,6 @@
package socks package socks
import ( import (
"net"
"github.com/v2ray/v2ray-core/common/alloc" "github.com/v2ray/v2ray-core/common/alloc"
"github.com/v2ray/v2ray-core/common/log" "github.com/v2ray/v2ray-core/common/log"
v2net "github.com/v2ray/v2ray-core/common/net" v2net "github.com/v2ray/v2ray-core/common/net"
@ -11,90 +9,64 @@ import (
) )
func (this *SocksServer) ListenUDP(port v2net.Port) error { func (this *SocksServer) ListenUDP(port v2net.Port) error {
addr := &net.UDPAddr{ this.udpServer = hub.NewUDPServer(this.packetDispatcher)
IP: net.IP{0, 0, 0, 0}, udpHub, err := hub.ListenUDP(port, this.handleUDPPayload)
Port: int(port),
Zone: "",
}
conn, err := net.ListenUDP("udp", addr)
if err != nil { if err != nil {
log.Error("Socks: failed to listen UDP on port ", port, ": ", err) log.Error("Socks: Failed to listen on udp port ", port)
return err return err
} }
this.udpMutex.Lock() this.udpMutex.Lock()
this.udpAddress = v2net.UDPDestination(this.config.Address, port) this.udpAddress = v2net.UDPDestination(this.config.Address, port)
this.udpConn = conn this.udpHub = udpHub
this.udpServer = hub.NewUDPServer(this.packetDispatcher)
this.udpMutex.Unlock() this.udpMutex.Unlock()
go this.AcceptPackets()
return nil return nil
} }
func (this *SocksServer) AcceptPackets() error { func (this *SocksServer) handleUDPPayload(payload *alloc.Buffer, source v2net.Destination) {
for this.accepting { log.Info("Socks: Client UDP connection from ", source)
buffer := alloc.NewBuffer() request, err := protocol.ReadUDPRequest(payload.Value)
payload.Release()
if err != nil {
log.Error("Socks: Failed to parse UDP request: ", err)
return
}
if request.Data.Len() == 0 {
request.Data.Release()
return
}
if request.Fragment != 0 {
log.Warning("Socks: Dropping fragmented UDP packets.")
// TODO handle fragments
request.Data.Release()
return
}
udpPacket := v2net.NewPacket(request.Destination(), request.Data, false)
log.Info("Socks: Send packet to ", udpPacket.Destination(), " with ", request.Data.Len(), " bytes")
this.udpServer.Dispatch(source, udpPacket, func(packet v2net.Packet) {
response := &protocol.Socks5UDPRequest{
Fragment: 0,
Address: udpPacket.Destination().Address(),
Port: udpPacket.Destination().Port(),
Data: packet.Chunk(),
}
log.Info("Socks: Writing back UDP response with ", response.Data.Len(), " bytes to ", packet.Destination())
udpMessage := alloc.NewSmallBuffer().Clear()
response.Write(udpMessage)
this.udpMutex.RLock() this.udpMutex.RLock()
if !this.accepting { if !this.accepting {
this.udpMutex.RUnlock() this.udpMutex.RUnlock()
return nil return
} }
nBytes, addr, err := this.udpConn.ReadFromUDP(buffer.Value) nBytes, err := this.udpHub.WriteTo(udpMessage.Value, packet.Destination())
this.udpMutex.RUnlock() this.udpMutex.RUnlock()
udpMessage.Release()
response.Data.Release()
if err != nil { if err != nil {
log.Error("Socks: failed to read UDP packets: ", err) log.Error("Socks: failed to write UDP message (", nBytes, " bytes) to ", packet.Destination(), ": ", err)
buffer.Release()
continue
}
log.Info("Socks: Client UDP connection from ", addr)
request, err := protocol.ReadUDPRequest(buffer.Value[:nBytes])
buffer.Release()
if err != nil {
log.Error("Socks: failed to parse UDP request: ", err)
continue
}
if request.Data == nil || request.Data.Len() == 0 {
continue
}
if request.Fragment != 0 {
log.Warning("Socks: Dropping fragmented UDP packets.")
// TODO handle fragments
request.Data.Release()
continue
} }
})
udpPacket := v2net.NewPacket(request.Destination(), request.Data, false)
log.Info("Socks: Send packet to ", udpPacket.Destination(), " with ", request.Data.Len(), " bytes")
this.udpServer.Dispatch(
v2net.UDPDestination(v2net.IPAddress(addr.IP), v2net.Port(addr.Port)), udpPacket,
func(packet v2net.Packet) {
response := &protocol.Socks5UDPRequest{
Fragment: 0,
Address: udpPacket.Destination().Address(),
Port: udpPacket.Destination().Port(),
Data: packet.Chunk(),
}
log.Info("Socks: Writing back UDP response with ", response.Data.Len(), " bytes to ", packet.Destination())
udpMessage := alloc.NewSmallBuffer().Clear()
response.Write(udpMessage)
this.udpMutex.RLock()
if !this.accepting {
this.udpMutex.RUnlock()
return
}
nBytes, err := this.udpConn.WriteToUDP(udpMessage.Value, &net.UDPAddr{
IP: packet.Destination().Address().IP(),
Port: int(packet.Destination().Port()),
})
this.udpMutex.RUnlock()
udpMessage.Release()
response.Data.Release()
if err != nil {
log.Error("Socks: failed to write UDP message (", nBytes, " bytes) to ", packet.Destination(), ": ", err)
}
})
}
return nil
} }

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