Use large buffer if download size is huge

pull/40/head
V2Ray 9 years ago
parent a80093a727
commit 2a85c62e14

@ -113,7 +113,7 @@ func (p *bufferPool) cleanup(tick <-chan time.Time) {
var smallPool = newBufferPool(1024, 16, 64)
var mediumPool = newBufferPool(8*1024, 256, 2048)
var largePool = newBufferPool(64*1024, 16, 64)
var largePool = newBufferPool(64*1024, 128, 1024)
func NewSmallBuffer() *Buffer {
return smallPool.allocate()

@ -17,8 +17,10 @@ func ReadFrom(reader io.Reader, buffer *alloc.Buffer) (*alloc.Buffer, error) {
// ReaderToChan dumps all content from a given reader to a chan by constantly reading it until EOF.
func ReaderToChan(stream chan<- *alloc.Buffer, reader io.Reader) error {
allocate := alloc.NewBuffer
large := false
for {
buffer, err := ReadFrom(reader, nil)
buffer, err := ReadFrom(reader, allocate())
if buffer.Len() > 0 {
stream <- buffer
} else {
@ -27,6 +29,13 @@ func ReaderToChan(stream chan<- *alloc.Buffer, reader io.Reader) error {
if err != nil {
return err
}
if buffer.IsFull() && !large {
allocate = alloc.NewLargeBuffer
large = true
} else if !buffer.IsFull() {
allocate = alloc.NewBuffer
large = false
}
}
}

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