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@ -10,14 +10,10 @@ import (
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"v2ray.com/core/common/buf"
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"v2ray.com/core/common/dice"
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"v2ray.com/core/common/net"
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"v2ray.com/core/common/signal"
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"v2ray.com/core/transport/internet/udp"
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)
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const (
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CleanupInterval = time.Second * 120
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CleanupThreshold = 512
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)
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var (
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multiQuestionDNS = map[net.Address]bool{
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net.IPAddress([]byte{8, 8, 8, 8}): true,
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@ -42,10 +38,10 @@ type PendingRequest struct {
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type UDPNameServer struct {
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sync.Mutex
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address net.Destination
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requests map[uint16]*PendingRequest
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udpServer *udp.Dispatcher
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nextCleanup time.Time
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address net.Destination
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requests map[uint16]*PendingRequest
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udpServer *udp.Dispatcher
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cleanup *signal.PeriodicTask
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}
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func NewUDPNameServer(address net.Destination, dispatcher core.Dispatcher) *UDPNameServer {
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@ -54,36 +50,35 @@ func NewUDPNameServer(address net.Destination, dispatcher core.Dispatcher) *UDPN
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requests: make(map[uint16]*PendingRequest),
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udpServer: udp.NewDispatcher(dispatcher),
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}
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s.cleanup = &signal.PeriodicTask{
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Interval: time.Minute,
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Execute: s.Cleanup,
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}
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s.cleanup.Start()
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return s
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}
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func (s *UDPNameServer) Cleanup() {
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expiredRequests := make([]uint16, 0, 16)
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func (s *UDPNameServer) Cleanup() error {
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now := time.Now()
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s.Lock()
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for id, r := range s.requests {
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if r.expire.Before(now) {
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expiredRequests = append(expiredRequests, id)
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close(r.response)
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delete(s.requests, id)
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}
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}
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for _, id := range expiredRequests {
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delete(s.requests, id)
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}
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s.Unlock()
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return nil
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}
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func (s *UDPNameServer) AssignUnusedID(response chan<- *ARecord) uint16 {
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var id uint16
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s.Lock()
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if len(s.requests) > CleanupThreshold && s.nextCleanup.Before(time.Now()) {
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s.nextCleanup = time.Now().Add(CleanupInterval)
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go s.Cleanup()
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}
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for {
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id = dice.RollUint16()
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if _, found := s.requests[id]; found {
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time.Sleep(time.Millisecond * 500)
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continue
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}
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newError("add pending request id ", id).AtDebug().WriteToLog()
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