v2ray-core/transport/internet/kcp/sending.go

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package kcp
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import (
"sync"
)
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type SendingWindow struct {
start uint32
cap uint32
len uint32
last uint32
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data []DataSegment
inuse []bool
prev []uint32
next []uint32
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totalInFlightSize uint32
writer SegmentWriter
onPacketLoss func(uint32)
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}
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func NewSendingWindow(size uint32, writer SegmentWriter, onPacketLoss func(uint32)) *SendingWindow {
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window := &SendingWindow{
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start: 0,
cap: size,
len: 0,
last: 0,
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data: make([]DataSegment, size),
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prev: make([]uint32, size),
next: make([]uint32, size),
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inuse: make([]bool, size),
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writer: writer,
onPacketLoss: onPacketLoss,
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}
return window
}
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func (v *SendingWindow) Release() {
if v == nil {
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return
}
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v.len = 0
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for _, seg := range v.data {
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seg.Release()
}
}
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func (v *SendingWindow) Len() int {
return int(v.len)
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}
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func (v *SendingWindow) IsEmpty() bool {
return v.len == 0
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}
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func (v *SendingWindow) Size() uint32 {
return v.cap
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}
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func (v *SendingWindow) IsFull() bool {
return v.len == v.cap
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}
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func (v *SendingWindow) Push(number uint32, data []byte) {
pos := (v.start + v.len) % v.cap
v.data[pos].SetData(data)
v.data[pos].Number = number
v.data[pos].timeout = 0
v.data[pos].transmit = 0
v.inuse[pos] = true
if v.len > 0 {
v.next[v.last] = pos
v.prev[pos] = v.last
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}
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v.last = pos
v.len++
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}
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func (v *SendingWindow) FirstNumber() uint32 {
return v.data[v.start].Number
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}
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func (v *SendingWindow) Clear(una uint32) {
for !v.IsEmpty() && v.data[v.start].Number < una {
v.Remove(0)
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}
}
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func (v *SendingWindow) Remove(idx uint32) bool {
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if v.IsEmpty() {
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return false
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}
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pos := (v.start + idx) % v.cap
if !v.inuse[pos] {
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return false
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}
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v.inuse[pos] = false
v.totalInFlightSize--
if pos == v.start && pos == v.last {
v.len = 0
v.start = 0
v.last = 0
} else if pos == v.start {
delta := v.next[pos] - v.start
if v.next[pos] < v.start {
delta = v.next[pos] + v.cap - v.start
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}
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v.start = v.next[pos]
v.len -= delta
} else if pos == v.last {
v.last = v.prev[pos]
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} else {
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v.next[v.prev[pos]] = v.next[pos]
v.prev[v.next[pos]] = v.prev[pos]
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}
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return true
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}
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func (v *SendingWindow) HandleFastAck(number uint32, rto uint32) {
if v.IsEmpty() {
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return
}
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v.Visit(func(seg *DataSegment) bool {
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if number == seg.Number || number-seg.Number > 0x7FFFFFFF {
return false
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}
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if seg.transmit > 0 && seg.timeout > rto/3 {
seg.timeout -= rto / 3
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}
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return true
})
}
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func (v *SendingWindow) Visit(visitor func(seg *DataSegment) bool) {
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if v.IsEmpty() {
return
}
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for i := v.start; ; i = v.next[i] {
if !visitor(&v.data[i]) || i == v.last {
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break
}
}
}
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func (v *SendingWindow) Flush(current uint32, rto uint32, maxInFlightSize uint32) {
if v.IsEmpty() {
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return
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}
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var lost uint32
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var inFlightSize uint32
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v.Visit(func(segment *DataSegment) bool {
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if current-segment.timeout >= 0x7FFFFFFF {
return true
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}
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if segment.transmit == 0 {
// First time
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v.totalInFlightSize++
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} else {
lost++
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}
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segment.timeout = current + rto
segment.Timestamp = current
segment.transmit++
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v.writer.Write(segment)
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inFlightSize++
if inFlightSize >= maxInFlightSize {
return false
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}
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return true
})
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if v.onPacketLoss != nil && inFlightSize > 0 && v.totalInFlightSize != 0 {
rate := lost * 100 / v.totalInFlightSize
v.onPacketLoss(rate)
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}
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}
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type SendingWorker struct {
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sync.RWMutex
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conn *Connection
window *SendingWindow
firstUnacknowledged uint32
firstUnacknowledgedUpdated bool
nextNumber uint32
remoteNextNumber uint32
controlWindow uint32
fastResend uint32
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}
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func NewSendingWorker(kcp *Connection) *SendingWorker {
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worker := &SendingWorker{
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conn: kcp,
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fastResend: 2,
remoteNextNumber: 32,
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controlWindow: kcp.Config.GetSendingInFlightSize(),
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}
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worker.window = NewSendingWindow(kcp.Config.GetSendingBufferSize(), worker, worker.OnPacketLoss)
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return worker
}
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func (v *SendingWorker) Release() {
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v.Lock()
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v.window.Release()
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v.Unlock()
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}
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func (v *SendingWorker) ProcessReceivingNext(nextNumber uint32) {
v.Lock()
defer v.Unlock()
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v.ProcessReceivingNextWithoutLock(nextNumber)
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}
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func (v *SendingWorker) ProcessReceivingNextWithoutLock(nextNumber uint32) {
v.window.Clear(nextNumber)
v.FindFirstUnacknowledged()
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}
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// Private: Visible for testing.
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func (v *SendingWorker) FindFirstUnacknowledged() {
first := v.firstUnacknowledged
if !v.window.IsEmpty() {
v.firstUnacknowledged = v.window.FirstNumber()
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} else {
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v.firstUnacknowledged = v.nextNumber
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}
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if first != v.firstUnacknowledged {
v.firstUnacknowledgedUpdated = true
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}
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}
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func (v *SendingWorker) processAck(number uint32) bool {
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// number < v.firstUnacknowledged || number >= v.nextNumber
if number-v.firstUnacknowledged > 0x7FFFFFFF || number-v.nextNumber < 0x7FFFFFFF {
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return false
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}
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removed := v.window.Remove(number - v.firstUnacknowledged)
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if removed {
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v.FindFirstUnacknowledged()
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}
return removed
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}
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func (v *SendingWorker) ProcessSegment(current uint32, seg *AckSegment, rto uint32) {
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defer seg.Release()
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v.Lock()
defer v.Unlock()
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if v.remoteNextNumber < seg.ReceivingWindow {
v.remoteNextNumber = seg.ReceivingWindow
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}
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v.ProcessReceivingNextWithoutLock(seg.ReceivingNext)
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if seg.IsEmpty() {
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return
}
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var maxack uint32
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var maxackRemoved bool
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for _, number := range seg.NumberList {
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removed := v.processAck(number)
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if maxack < number {
maxack = number
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maxackRemoved = removed
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}
}
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if maxackRemoved {
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v.window.HandleFastAck(maxack, rto)
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if current-seg.Timestamp < 10000 {
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v.conn.roundTrip.Update(current-seg.Timestamp, current)
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}
}
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}
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func (v *SendingWorker) Push(b []byte) int {
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nBytes := 0
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v.Lock()
defer v.Unlock()
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for len(b) > 0 && !v.window.IsFull() {
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var size int
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if len(b) > int(v.conn.mss) {
size = int(v.conn.mss)
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} else {
size = len(b)
}
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v.window.Push(v.nextNumber, b[:size])
v.nextNumber++
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b = b[size:]
nBytes += size
}
return nBytes
}
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// Private: Visible for testing.
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func (v *SendingWorker) Write(seg Segment) error {
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dataSeg := seg.(*DataSegment)
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dataSeg.Conv = v.conn.conv
dataSeg.SendingNext = v.firstUnacknowledged
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dataSeg.Option = 0
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if v.conn.State() == StateReadyToClose {
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dataSeg.Option = SegmentOptionClose
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}
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return v.conn.output.Write(dataSeg)
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}
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func (v *SendingWorker) OnPacketLoss(lossRate uint32) {
if !v.conn.Config.Congestion || v.conn.roundTrip.Timeout() == 0 {
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return
}
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if lossRate >= 15 {
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v.controlWindow = 3 * v.controlWindow / 4
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} else if lossRate <= 5 {
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v.controlWindow += v.controlWindow / 4
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}
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if v.controlWindow < 16 {
v.controlWindow = 16
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}
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if v.controlWindow > 2*v.conn.Config.GetSendingInFlightSize() {
v.controlWindow = 2 * v.conn.Config.GetSendingInFlightSize()
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}
}
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func (v *SendingWorker) Flush(current uint32) {
v.Lock()
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cwnd := v.firstUnacknowledged + v.conn.Config.GetSendingInFlightSize()
if cwnd > v.remoteNextNumber {
cwnd = v.remoteNextNumber
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}
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if v.conn.Config.Congestion && cwnd > v.firstUnacknowledged+v.controlWindow {
cwnd = v.firstUnacknowledged + v.controlWindow
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}
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if !v.window.IsEmpty() {
v.window.Flush(current, v.conn.roundTrip.Timeout(), cwnd)
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v.firstUnacknowledgedUpdated = false
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}
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updated := v.firstUnacknowledgedUpdated
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v.firstUnacknowledgedUpdated = false
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v.Unlock()
if updated {
v.conn.Ping(current, CommandPing)
}
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}
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func (v *SendingWorker) CloseWrite() {
v.Lock()
defer v.Unlock()
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v.window.Clear(0xFFFFFFFF)
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}
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func (v *SendingWorker) IsEmpty() bool {
v.RLock()
defer v.RUnlock()
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return v.window.IsEmpty()
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}
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func (v *SendingWorker) UpdateNecessary() bool {
return !v.IsEmpty()
}
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func (w *SendingWorker) FirstUnacknowledged() uint32 {
w.RLock()
defer w.RUnlock()
return w.firstUnacknowledged
}