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package tcp
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import (
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"fmt"
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"net"
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v2io "github.com/v2ray/v2ray-core/common/io"
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v2net "github.com/v2ray/v2ray-core/common/net"
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)
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type Server struct {
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Port v2net.Port
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MsgProcessor func(msg []byte) []byte
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accepting bool
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listener *net.TCPListener
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}
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func (server *Server) Start() (v2net.Destination, error) {
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listener, err := net.ListenTCP("tcp", &net.TCPAddr{
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IP: []byte{0, 0, 0, 0},
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Port: int(server.Port),
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Zone: "",
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})
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if err != nil {
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return nil, err
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}
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server.listener = listener
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go server.acceptConnections(listener)
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localAddr := listener.Addr().(*net.TCPAddr)
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return v2net.TCPDestination(v2net.IPAddress(localAddr.IP), v2net.Port(localAddr.Port)), nil
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}
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func (server *Server) acceptConnections(listener *net.TCPListener) {
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server.accepting = true
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for server.accepting {
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conn, err := listener.Accept()
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if err != nil {
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fmt.Printf("Failed accept TCP connection: %v", err)
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continue
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}
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go server.handleConnection(conn)
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}
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}
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func (server *Server) handleConnection(conn net.Conn) {
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for true {
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request, err := v2io.ReadFrom(conn, nil)
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if err != nil {
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break
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}
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response := server.MsgProcessor(request.Value)
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conn.Write(response)
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}
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conn.Close()
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}
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func (this *Server) Close() {
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this.accepting = false
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this.listener.Close()
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}
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