v2ray-core/common/net/destination.go

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package net
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import (
"net"
)
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// Destination represents a network destination including address and protocol (tcp / udp).
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type Destination struct {
Network Network
Address Address
Port Port
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}
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func DestinationFromAddr(addr net.Addr) Destination {
switch addr := addr.(type) {
case *net.TCPAddr:
return TCPDestination(IPAddress(addr.IP), Port(addr.Port))
case *net.UDPAddr:
return UDPDestination(IPAddress(addr.IP), Port(addr.Port))
default:
panic("Unknown address type.")
}
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}
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// TCPDestination creates a TCP destination with given address
func TCPDestination(address Address, port Port) Destination {
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return Destination{
Network: Network_TCP,
Address: address,
Port: port,
}
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}
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// UDPDestination creates a UDP destination with given address
func UDPDestination(address Address, port Port) Destination {
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return Destination{
Network: Network_UDP,
Address: address,
Port: port,
}
}
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func (this Destination) NetAddr() string {
return this.Address.String() + ":" + this.Port.String()
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}
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func (this Destination) String() string {
return this.Network.UrlPrefix() + ":" + this.NetAddr()
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}
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func (this Destination) Equals(another Destination) bool {
return this.Network == another.Network && this.Port == another.Port && this.Address.Equals(another.Address)
}
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func (this *Endpoint) AsDestination() Destination {
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return Destination{
Network: this.Network,
Address: this.Address.AsAddress(),
Port: Port(this.Port),
}
}