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v2ray-core/common/protocol/server_picker.go

91 lines
1.5 KiB

8 years ago
package protocol
import (
"sync"
)
type ServerList struct {
sync.RWMutex
servers []*ServerSpec
}
func NewServerList() *ServerList {
return &ServerList{}
}
func (this *ServerList) AddServer(server *ServerSpec) {
this.Lock()
defer this.Unlock()
this.servers = append(this.servers, server)
}
func (this *ServerList) Size() uint32 {
this.RLock()
defer this.RUnlock()
return uint32(len(this.servers))
}
func (this *ServerList) GetServer(idx uint32) *ServerSpec {
this.RLock()
defer this.RUnlock()
for {
if idx >= uint32(len(this.servers)) {
return nil
}
server := this.servers[idx]
if !server.IsValid() {
this.RemoveServer(idx)
continue
}
return server
}
}
// @Private
func (this *ServerList) RemoveServer(idx uint32) {
n := len(this.servers)
this.servers[idx] = this.servers[n-1]
this.servers = this.servers[:n-1]
}
type ServerPicker interface {
PickServer() *ServerSpec
}
type RoundRobinServerPicker struct {
sync.Mutex
serverlist *ServerList
nextIndex uint32
}
func NewRoundRobinServerPicker(serverlist *ServerList) *RoundRobinServerPicker {
return &RoundRobinServerPicker{
serverlist: serverlist,
nextIndex: 0,
}
}
func (this *RoundRobinServerPicker) PickServer() *ServerSpec {
this.Lock()
defer this.Unlock()
next := this.nextIndex
server := this.serverlist.GetServer(next)
if server == nil {
next = 0
server = this.serverlist.GetServer(0)
}
next++
if next >= this.serverlist.Size() {
next = 0
}
this.nextIndex = next
return server
}