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v2ray-core/common/protocol/server_spec.go

120 lines
2.0 KiB

8 years ago
package protocol
import (
"sync"
"time"
"v2ray.com/core/common/dice"
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"v2ray.com/core/common/net"
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)
type ValidationStrategy interface {
IsValid() bool
Invalidate()
}
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type alwaysValidStrategy struct{}
func AlwaysValid() ValidationStrategy {
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return alwaysValidStrategy{}
}
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func (alwaysValidStrategy) IsValid() bool {
return true
}
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func (alwaysValidStrategy) Invalidate() {}
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type timeoutValidStrategy struct {
until time.Time
}
func BeforeTime(t time.Time) ValidationStrategy {
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return &timeoutValidStrategy{
until: t,
}
}
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func (s *timeoutValidStrategy) IsValid() bool {
return s.until.After(time.Now())
}
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func (s *timeoutValidStrategy) Invalidate() {
s.until = time.Time{}
}
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type ServerSpec struct {
sync.RWMutex
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dest net.Destination
users []*User
valid ValidationStrategy
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}
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func NewServerSpec(dest net.Destination, valid ValidationStrategy, users ...*User) *ServerSpec {
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return &ServerSpec{
dest: dest,
users: users,
valid: valid,
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}
}
func NewServerSpecFromPB(spec ServerEndpoint) *ServerSpec {
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dest := net.TCPDestination(spec.Address.AsAddress(), net.Port(spec.Port))
return NewServerSpec(dest, AlwaysValid(), spec.User...)
}
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func (s *ServerSpec) Destination() net.Destination {
return s.dest
}
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func (s *ServerSpec) HasUser(user *User) bool {
s.RLock()
defer s.RUnlock()
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accountA, err := user.GetTypedAccount()
if err != nil {
return false
}
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for _, u := range s.users {
accountB, err := u.GetTypedAccount()
if err == nil && accountA.Equals(accountB) {
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return true
}
}
return false
}
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func (s *ServerSpec) AddUser(user *User) {
if s.HasUser(user) {
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return
}
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s.Lock()
defer s.Unlock()
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s.users = append(s.users, user)
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}
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func (s *ServerSpec) PickUser() *User {
s.RLock()
defer s.RUnlock()
userCount := len(s.users)
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switch userCount {
case 0:
return nil
case 1:
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return s.users[0]
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default:
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return s.users[dice.Roll(userCount)]
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}
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}
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func (v *ServerSpec) IsValid() bool {
return v.valid.IsValid()
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}
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func (v *ServerSpec) Invalidate() {
v.valid.Invalidate()
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}