v2ray-core/common/alloc/buffer.go

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// Package alloc provides a light-weight memory allocation mechanism.
package alloc
import (
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"io"
)
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const (
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defaultOffset = 16
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)
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type BytesWriter func([]byte) int
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// Buffer is a recyclable allocation of a byte array. Buffer.Release() recycles
// the buffer into an internal buffer pool, in order to recreate a buffer more
// quickly.
type Buffer struct {
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head []byte
pool Pool
start int
end int
}
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func CreateBuffer(container []byte, parent Pool) *Buffer {
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b := new(Buffer)
b.head = container
b.pool = parent
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b.start = defaultOffset
b.end = defaultOffset
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return b
}
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// Release recycles the buffer into an internal buffer pool.
func (b *Buffer) Release() {
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if b == nil || b.head == nil {
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return
}
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if b.pool != nil {
b.pool.Free(b)
}
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b.head = nil
b.pool = nil
}
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// Clear clears the content of the buffer, results an empty buffer with
// Len() = 0.
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func (b *Buffer) Clear() {
b.start = defaultOffset
b.end = defaultOffset
}
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// Reset resets this Buffer into its original state.
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func (b *Buffer) Reset() {
b.start = defaultOffset
b.end = len(b.head)
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}
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// AppendBytes appends one or more bytes to the end of the buffer.
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func (b *Buffer) AppendBytes(bytes ...byte) {
b.Append(bytes)
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}
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// Append appends a byte array to the end of the buffer.
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func (b *Buffer) Append(data []byte) {
nBytes := copy(b.head[b.end:], data)
b.end += nBytes
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}
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func (b *Buffer) AppendFunc(writer BytesWriter) {
nBytes := writer(b.head[b.end:])
b.end += nBytes
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}
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// Prepend prepends bytes in front of the buffer. Caller must ensure total bytes prepended is
// no more than 16 bytes.
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func (b *Buffer) Prepend(data []byte) {
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b.SliceBack(len(data))
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copy(b.head[b.start:], data)
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}
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func (b *Buffer) PrependBytes(data ...byte) {
b.Prepend(data)
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}
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func (b *Buffer) PrependFunc(offset int, writer BytesWriter) {
b.SliceBack(offset)
writer(b.head[b.start:])
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}
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func (b *Buffer) Byte(index int) byte {
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return b.head[b.start+index]
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}
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// Bytes returns the content bytes of this Buffer.
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func (b *Buffer) Bytes() []byte {
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return b.head[b.start:b.end]
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}
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func (b *Buffer) BytesRange(from, to int) []byte {
if from < 0 {
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from += b.Len()
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}
if to < 0 {
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to += b.Len()
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}
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return b.head[b.start+from : b.start+to]
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}
func (b *Buffer) BytesFrom(from int) []byte {
if from < 0 {
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from += b.Len()
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}
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return b.head[b.start+from : b.end]
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}
func (b *Buffer) BytesTo(to int) []byte {
if to < 0 {
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to += b.Len()
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}
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return b.head[b.start : b.start+to]
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}
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// Slice cuts the buffer at the given position.
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func (b *Buffer) Slice(from, to int) {
if from < 0 {
from += b.Len()
}
if to < 0 {
to += b.Len()
}
if to < from {
panic("Invalid slice")
}
b.end = b.start + to
b.start += from
}
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// SliceFrom cuts the buffer at the given position.
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func (b *Buffer) SliceFrom(from int) {
if from < 0 {
from += b.Len()
}
b.start += from
}
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// SliceBack extends the Buffer to its front by offset bytes.
// Caller must ensure cumulated offset is no more than 16.
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func (b *Buffer) SliceBack(offset int) {
b.start -= offset
if b.start < 0 {
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panic("Negative buffer offset.")
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}
}
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// Len returns the length of the buffer content.
func (b *Buffer) Len() int {
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if b == nil {
return 0
}
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return b.end - b.start
}
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func (b *Buffer) IsEmpty() bool {
return b.Len() == 0
}
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// IsFull returns true if the buffer has no more room to grow.
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func (b *Buffer) IsFull() bool {
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return b.end == len(b.head)
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}
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// Write implements Write method in io.Writer.
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func (b *Buffer) Write(data []byte) (int, error) {
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nBytes := copy(b.head[b.end:], data)
b.end += nBytes
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return nBytes, nil
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}
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// Read implements io.Reader.Read().
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func (b *Buffer) Read(data []byte) (int, error) {
if b.Len() == 0 {
return 0, io.EOF
}
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nBytes := copy(data, b.head[b.start:b.end])
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if nBytes == b.Len() {
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b.Clear()
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} else {
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b.start += nBytes
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}
return nBytes, nil
}
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func (b *Buffer) FillFrom(reader io.Reader) (int, error) {
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nBytes, err := reader.Read(b.head[b.end:])
b.end += nBytes
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return nBytes, err
}
func (b *Buffer) FillFullFrom(reader io.Reader, amount int) (int, error) {
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nBytes, err := io.ReadFull(reader, b.head[b.end:b.end+amount])
b.end += nBytes
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return nBytes, err
}
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func (b *Buffer) String() string {
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return string(b.head[b.start:b.end])
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}
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// NewBuffer creates a Buffer with 8K bytes of arbitrary content.
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func NewBuffer() *Buffer {
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return mediumPool.Allocate()
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}
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func NewSmallBuffer() *Buffer {
return smallPool.Allocate()
}
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func NewLocalBuffer(size int) *Buffer {
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return CreateBuffer(make([]byte, size), nil)
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}