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v2ray-core/proxy/socks/server.go

197 lines
5.0 KiB

package socks
import (
"context"
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"io"
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"time"
"v2ray.com/core/app"
"v2ray.com/core/app/dispatcher"
"v2ray.com/core/common"
"v2ray.com/core/common/buf"
"v2ray.com/core/common/bufio"
"v2ray.com/core/common/errors"
"v2ray.com/core/common/log"
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"v2ray.com/core/common/net"
"v2ray.com/core/common/protocol"
"v2ray.com/core/common/signal"
"v2ray.com/core/proxy"
"v2ray.com/core/transport/internet"
"v2ray.com/core/transport/internet/udp"
)
// Server is a SOCKS 5 proxy server
type Server struct {
packetDispatcher dispatcher.Interface
config *ServerConfig
udpServer *udp.Server
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}
// NewServer creates a new Server object.
func NewServer(ctx context.Context, config *ServerConfig) (*Server, error) {
space := app.SpaceFromContext(ctx)
if space == nil {
return nil, errors.New("Socks|Server: No space in context.")
}
s := &Server{
config: config,
}
space.OnInitialize(func() error {
s.packetDispatcher = dispatcher.FromSpace(space)
if s.packetDispatcher == nil {
return errors.New("Socks|Server: Dispatcher is not found in the space.")
}
s.udpServer = udp.NewServer(s.packetDispatcher)
return nil
})
return s, nil
}
func (s *Server) Network() net.NetworkList {
list := net.NetworkList{
Network: []net.Network{net.Network_TCP},
}
if s.config.UdpEnabled {
list.Network = append(list.Network, net.Network_UDP)
}
return list
}
func (s *Server) Process(ctx context.Context, network net.Network, conn internet.Connection) error {
switch network {
case net.Network_TCP:
return s.processTCP(ctx, conn)
case net.Network_UDP:
return s.handleUDPPayload(ctx, conn)
default:
return errors.New("Socks|Server: Unknown network: ", network)
}
}
func (s *Server) processTCP(ctx context.Context, conn internet.Connection) error {
conn.SetReusable(false)
timedReader := net.NewTimeOutReader(16 /* seconds, for handshake */, conn)
reader := bufio.NewReader(timedReader)
inboundDest := proxy.InboundDestinationFromContext(ctx)
session := &ServerSession{
config: s.config,
port: inboundDest.Port,
}
source := proxy.SourceFromContext(ctx)
request, err := session.Handshake(reader, conn)
if err != nil {
log.Access(source, "", log.AccessRejected, err)
log.Info("Socks|Server: Failed to read request: ", err)
return err
}
if request.Command == protocol.RequestCommandTCP {
dest := request.Destination()
log.Info("Socks|Server: TCP Connect request to ", dest)
log.Access(source, dest, log.AccessAccepted, "")
timedReader.SetTimeOut(s.config.Timeout)
ctx = proxy.ContextWithDestination(ctx, dest)
return s.transport(ctx, reader, conn)
}
if request.Command == protocol.RequestCommandUDP {
return s.handleUDP()
}
return nil
}
func (*Server) handleUDP() error {
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// The TCP connection closes after v method returns. We need to wait until
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// the client closes it.
// TODO: get notified from UDP part
<-time.After(5 * time.Minute)
return nil
}
func (v *Server) transport(ctx context.Context, reader io.Reader, writer io.Writer) error {
ray := v.packetDispatcher.DispatchToOutbound(ctx)
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input := ray.InboundInput()
output := ray.InboundOutput()
requestDone := signal.ExecuteAsync(func() error {
defer input.Close()
v2reader := buf.NewReader(reader)
if err := buf.PipeUntilEOF(v2reader, input); err != nil {
log.Info("Socks|Server: Failed to transport all TCP request: ", err)
return err
}
return nil
})
responseDone := signal.ExecuteAsync(func() error {
v2writer := buf.NewWriter(writer)
if err := buf.PipeUntilEOF(output, v2writer); err != nil {
log.Info("Socks|Server: Failed to transport all TCP response: ", err)
return err
}
return nil
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})
if err := signal.ErrorOrFinish2(requestDone, responseDone); err != nil {
log.Info("Socks|Server: Connection ends with ", err)
input.CloseError()
output.CloseError()
return err
}
return nil
}
func (v *Server) handleUDPPayload(ctx context.Context, conn internet.Connection) error {
source := proxy.SourceFromContext(ctx)
log.Info("Socks|Server: Client UDP connection from ", source)
reader := buf.NewReader(conn)
for {
payload, err := reader.Read()
if err != nil {
return err
}
request, data, err := DecodeUDPPacket(payload.Bytes())
if err != nil {
log.Info("Socks|Server: Failed to parse UDP request: ", err)
continue
}
if len(data) == 0 {
continue
}
log.Info("Socks: Send packet to ", request.Destination(), " with ", len(data), " bytes")
log.Access(source, request.Destination, log.AccessAccepted, "")
dataBuf := buf.NewSmall()
dataBuf.Append(data)
v.udpServer.Dispatch(ctx, request.Destination(), dataBuf, func(payload *buf.Buffer) {
defer payload.Release()
log.Info("Socks|Server: Writing back UDP response with ", payload.Len(), " bytes")
udpMessage := EncodeUDPPacket(request, payload.Bytes())
defer udpMessage.Release()
conn.Write(udpMessage.Bytes())
})
}
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}
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func init() {
common.Must(common.RegisterConfig((*ServerConfig)(nil), func(ctx context.Context, config interface{}) (interface{}, error) {
return NewServer(ctx, config.(*ServerConfig))
}))
}