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// +build windows
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package platform
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import "path/filepath"
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func ExpandEnv(s string) string {
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// TODO
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return s
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}
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func LineSeparator() string {
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return "\r\n"
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}
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func GetToolLocation(file string) string {
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const name = "v2ray.location.tool"
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toolPath := EnvFlag{Name: name, AltName: NormalizeEnvName(name)}.GetValue(getExecutableDir)
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return filepath.Join(toolPath, file+".exe")
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}
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// GetAssetLocation search for `file` in the excutable dir
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func GetAssetLocation(file string) string {
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const name = "v2ray.location.asset"
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assetPath := NewEnvFlag(name).GetValue(getExecutableDir)
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return filepath.Join(assetPath, file)
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}
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