mirror of https://github.com/v2ray/v2ray-core
156 lines
2.7 KiB
Go
156 lines
2.7 KiB
Go
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package kcp
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import (
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"sync"
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)
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const (
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defaultRTT = 100
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queueSize = 10
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)
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type Queue struct {
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value [queueSize]uint32
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start uint32
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length uint32
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}
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func (v *Queue) Push(value uint32) {
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if v.length < queueSize {
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v.value[v.length] = value
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v.length++
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return
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}
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v.value[v.start] = value
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v.start++
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if v.start == queueSize {
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v.start = 0
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}
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}
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func (v *Queue) Max() uint32 {
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max := v.value[0]
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for i := 1; i < queueSize; i++ {
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if v.value[i] > max {
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max = v.value[i]
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}
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}
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return max
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}
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func (v *Queue) Min() uint32 {
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max := v.value[0]
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for i := 1; i < queueSize; i++ {
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if v.value[i] < max {
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max = v.value[i]
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}
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}
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return max
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}
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type CongestionState byte
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const (
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CongestionStateRTTProbe CongestionState = iota
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CongestionStateBandwidthProbe
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CongestionStateTransfer
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)
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type Congestion struct {
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sync.RWMutex
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state CongestionState
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stateSince uint32
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limit uint32 // bytes per 1000 seconds
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rtt uint32 // millisec
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rttHistory Queue
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rttUpdateTime uint32
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initialThroughput uint32 // bytes per 1000 seconds
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cycleStartTime uint32
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cycleBytesConfirmed uint32
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cycleBytesSent uint32
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cycleBytesLimit uint32
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cycle uint32
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bestCycleBytesConfirmed uint32
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bestCycleBytesSent uint32
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}
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func (v *Congestion) SetState(current uint32, state CongestionState) {
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v.state = state
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v.stateSince = current
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}
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func (v *Congestion) Update(current uint32) {
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switch v.state {
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case CongestionStateRTTProbe:
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if v.rtt > 0 {
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v.SetState(current, CongestionStateBandwidthProbe)
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v.cycleStartTime = current
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v.cycleBytesConfirmed = 0
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v.cycleBytesSent = 0
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v.cycleBytesLimit = v.initialThroughput * v.rtt / 1000 / 1000
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}
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case CongestionStateBandwidthProbe:
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if current-v.cycleStartTime >= v.rtt {
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}
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}
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}
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func (v *Congestion) AddBytesConfirmed(current uint32, bytesConfirmed uint32) {
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v.Lock()
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defer v.Unlock()
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v.cycleBytesConfirmed += bytesConfirmed
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v.Update(current)
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}
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func (v *Congestion) UpdateRTT(current uint32, rtt uint32) {
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v.Lock()
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defer v.Unlock()
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if v.state == CongestionStateRTTProbe || rtt < v.rtt {
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v.rtt = rtt
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v.rttUpdateTime = current
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}
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v.Update(current)
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}
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func (v *Congestion) GetBytesLimit() uint32 {
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v.RLock()
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defer v.RUnlock()
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if v.state == CongestionStateRTTProbe {
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return v.initialThroughput/1000/(1000/defaultRTT) - v.cycleBytesSent
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}
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return v.cycleBytesLimit
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}
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func (v *Congestion) RoundTripTime() uint32 {
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v.RLock()
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defer v.RUnlock()
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if v.state == CongestionStateRTTProbe {
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return defaultRTT
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}
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return v.rtt
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}
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func (v *Congestion) Timeout() uint32 {
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v.RLock()
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defer v.RUnlock()
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if v.state == CongestionStateRTTProbe {
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return defaultRTT * 3 / 2
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}
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return v.rtt * 3 / 2
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}
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