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package kcp
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import (
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"sync"
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"v2ray.com/core/common"
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"v2ray.com/core/common/buf"
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)
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type SendingWindow struct {
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start uint32
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cap uint32
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len uint32
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last uint32
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data []DataSegment
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inuse []bool
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prev []uint32
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next []uint32
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totalInFlightSize uint32
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writer SegmentWriter
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onPacketLoss func(uint32)
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}
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func NewSendingWindow(size uint32, writer SegmentWriter, onPacketLoss func(uint32)) *SendingWindow {
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window := &SendingWindow{
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start: 0,
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cap: size,
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len: 0,
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last: 0,
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data: make([]DataSegment, size),
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prev: make([]uint32, size),
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next: make([]uint32, size),
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inuse: make([]bool, size),
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writer: writer,
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onPacketLoss: onPacketLoss,
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}
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return window
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}
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func (sw *SendingWindow) Release() {
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if sw == nil {
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return
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}
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sw.len = 0
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for _, seg := range sw.data {
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seg.Release()
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}
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}
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func (sw *SendingWindow) Len() int {
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return int(sw.len)
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}
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func (sw *SendingWindow) IsEmpty() bool {
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return sw.len == 0
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}
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func (sw *SendingWindow) Size() uint32 {
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return sw.cap
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}
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func (sw *SendingWindow) IsFull() bool {
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return sw.len == sw.cap
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}
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func (sw *SendingWindow) Push(number uint32) *buf.Buffer {
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pos := (sw.start + sw.len) % sw.cap
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sw.data[pos].Number = number
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sw.data[pos].timeout = 0
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sw.data[pos].transmit = 0
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sw.inuse[pos] = true
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if sw.len > 0 {
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sw.next[sw.last] = pos
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sw.prev[pos] = sw.last
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}
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sw.last = pos
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sw.len++
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return sw.data[pos].Data()
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}
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func (sw *SendingWindow) FirstNumber() uint32 {
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return sw.data[sw.start].Number
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}
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func (sw *SendingWindow) Clear(una uint32) {
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for !sw.IsEmpty() && sw.data[sw.start].Number < una {
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sw.Remove(0)
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}
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}
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func (sw *SendingWindow) Remove(idx uint32) bool {
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if sw.IsEmpty() {
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return false
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}
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pos := (sw.start + idx) % sw.cap
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if !sw.inuse[pos] {
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return false
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}
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sw.inuse[pos] = false
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sw.totalInFlightSize--
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if pos == sw.start && pos == sw.last {
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sw.len = 0
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sw.start = 0
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sw.last = 0
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} else if pos == sw.start {
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delta := sw.next[pos] - sw.start
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if sw.next[pos] < sw.start {
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delta = sw.next[pos] + sw.cap - sw.start
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}
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sw.start = sw.next[pos]
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sw.len -= delta
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} else if pos == sw.last {
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sw.last = sw.prev[pos]
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} else {
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sw.next[sw.prev[pos]] = sw.next[pos]
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sw.prev[sw.next[pos]] = sw.prev[pos]
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}
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return true
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}
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func (sw *SendingWindow) HandleFastAck(number uint32, rto uint32) {
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if sw.IsEmpty() {
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return
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}
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sw.Visit(func(seg *DataSegment) bool {
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if number == seg.Number || number-seg.Number > 0x7FFFFFFF {
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return false
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}
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if seg.transmit > 0 && seg.timeout > rto/3 {
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seg.timeout -= rto / 3
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}
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return true
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})
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}
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func (sw *SendingWindow) Visit(visitor func(seg *DataSegment) bool) {
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if sw.IsEmpty() {
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return
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}
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for i := sw.start; ; i = sw.next[i] {
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if !visitor(&sw.data[i]) || i == sw.last {
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break
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}
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}
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}
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func (sw *SendingWindow) Flush(current uint32, rto uint32, maxInFlightSize uint32) {
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if sw.IsEmpty() {
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return
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}
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var lost uint32
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var inFlightSize uint32
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sw.Visit(func(segment *DataSegment) bool {
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if current-segment.timeout >= 0x7FFFFFFF {
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return true
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}
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if segment.transmit == 0 {
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// First time
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sw.totalInFlightSize++
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} else {
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lost++
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}
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segment.timeout = current + rto
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segment.Timestamp = current
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segment.transmit++
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sw.writer.Write(segment)
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inFlightSize++
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if inFlightSize >= maxInFlightSize {
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return false
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}
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return true
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})
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if sw.onPacketLoss != nil && inFlightSize > 0 && sw.totalInFlightSize != 0 {
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rate := lost * 100 / sw.totalInFlightSize
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sw.onPacketLoss(rate)
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}
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}
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type SendingWorker struct {
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sync.RWMutex
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conn *Connection
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window *SendingWindow
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firstUnacknowledged uint32
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firstUnacknowledgedUpdated bool
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nextNumber uint32
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remoteNextNumber uint32
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controlWindow uint32
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fastResend uint32
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}
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func NewSendingWorker(kcp *Connection) *SendingWorker {
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worker := &SendingWorker{
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conn: kcp,
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fastResend: 2,
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remoteNextNumber: 32,
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controlWindow: kcp.Config.GetSendingInFlightSize(),
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}
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worker.window = NewSendingWindow(kcp.Config.GetSendingBufferSize(), worker, worker.OnPacketLoss)
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return worker
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}
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func (w *SendingWorker) Release() {
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w.Lock()
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w.window.Release()
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w.Unlock()
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}
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func (w *SendingWorker) ProcessReceivingNext(nextNumber uint32) {
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w.Lock()
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defer w.Unlock()
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w.ProcessReceivingNextWithoutLock(nextNumber)
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}
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func (w *SendingWorker) ProcessReceivingNextWithoutLock(nextNumber uint32) {
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w.window.Clear(nextNumber)
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w.FindFirstUnacknowledged()
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}
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func (w *SendingWorker) FindFirstUnacknowledged() {
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first := w.firstUnacknowledged
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if !w.window.IsEmpty() {
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w.firstUnacknowledged = w.window.FirstNumber()
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} else {
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w.firstUnacknowledged = w.nextNumber
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}
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if first != w.firstUnacknowledged {
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w.firstUnacknowledgedUpdated = true
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}
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}
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func (w *SendingWorker) processAck(number uint32) bool {
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// number < v.firstUnacknowledged || number >= v.nextNumber
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if number-w.firstUnacknowledged > 0x7FFFFFFF || number-w.nextNumber < 0x7FFFFFFF {
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return false
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}
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removed := w.window.Remove(number - w.firstUnacknowledged)
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if removed {
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w.FindFirstUnacknowledged()
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}
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return removed
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}
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func (w *SendingWorker) ProcessSegment(current uint32, seg *AckSegment, rto uint32) {
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defer seg.Release()
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w.Lock()
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defer w.Unlock()
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if w.remoteNextNumber < seg.ReceivingWindow {
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w.remoteNextNumber = seg.ReceivingWindow
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}
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w.ProcessReceivingNextWithoutLock(seg.ReceivingNext)
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if seg.IsEmpty() {
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return
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}
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var maxack uint32
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var maxackRemoved bool
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for _, number := range seg.NumberList {
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removed := w.processAck(number)
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if maxack < number {
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maxack = number
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maxackRemoved = removed
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}
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}
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if maxackRemoved {
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w.window.HandleFastAck(maxack, rto)
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if current-seg.Timestamp < 10000 {
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w.conn.roundTrip.Update(current-seg.Timestamp, current)
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}
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}
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}
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func (w *SendingWorker) Push(f buf.Supplier) bool {
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w.Lock()
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defer w.Unlock()
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if w.window.IsFull() {
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return false
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}
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b := w.window.Push(w.nextNumber)
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w.nextNumber++
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common.Must(b.Reset(f))
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return true
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}
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func (w *SendingWorker) Write(seg Segment) error {
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dataSeg := seg.(*DataSegment)
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dataSeg.Conv = w.conn.meta.Conversation
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dataSeg.SendingNext = w.firstUnacknowledged
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dataSeg.Option = 0
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if w.conn.State() == StateReadyToClose {
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dataSeg.Option = SegmentOptionClose
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}
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return w.conn.output.Write(dataSeg)
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}
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func (w *SendingWorker) OnPacketLoss(lossRate uint32) {
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if !w.conn.Config.Congestion || w.conn.roundTrip.Timeout() == 0 {
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return
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}
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if lossRate >= 15 {
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w.controlWindow = 3 * w.controlWindow / 4
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} else if lossRate <= 5 {
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w.controlWindow += w.controlWindow / 4
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}
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if w.controlWindow < 16 {
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w.controlWindow = 16
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}
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if w.controlWindow > 2*w.conn.Config.GetSendingInFlightSize() {
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w.controlWindow = 2 * w.conn.Config.GetSendingInFlightSize()
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}
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}
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func (w *SendingWorker) Flush(current uint32) {
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w.Lock()
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cwnd := w.firstUnacknowledged + w.conn.Config.GetSendingInFlightSize()
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if cwnd > w.remoteNextNumber {
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cwnd = w.remoteNextNumber
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}
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if w.conn.Config.Congestion && cwnd > w.firstUnacknowledged+w.controlWindow {
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cwnd = w.firstUnacknowledged + w.controlWindow
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}
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if !w.window.IsEmpty() {
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w.window.Flush(current, w.conn.roundTrip.Timeout(), cwnd)
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w.firstUnacknowledgedUpdated = false
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}
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updated := w.firstUnacknowledgedUpdated
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w.firstUnacknowledgedUpdated = false
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w.Unlock()
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if updated {
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w.conn.Ping(current, CommandPing)
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}
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}
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func (w *SendingWorker) CloseWrite() {
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w.Lock()
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defer w.Unlock()
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w.window.Clear(0xFFFFFFFF)
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}
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func (w *SendingWorker) IsEmpty() bool {
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w.RLock()
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defer w.RUnlock()
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return w.window.IsEmpty()
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}
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func (w *SendingWorker) UpdateNecessary() bool {
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return !w.IsEmpty()
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}
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func (w *SendingWorker) FirstUnacknowledged() uint32 {
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w.RLock()
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defer w.RUnlock()
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return w.firstUnacknowledged
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}
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