v2ray-core/proxy/socks/server.go

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package socks
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import (
"context"
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"io"
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"time"
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"v2ray.com/core"
"v2ray.com/core/common"
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"v2ray.com/core/common/buf"
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"v2ray.com/core/common/log"
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"v2ray.com/core/common/net"
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"v2ray.com/core/common/protocol"
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"v2ray.com/core/common/signal"
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"v2ray.com/core/proxy"
"v2ray.com/core/transport/internet"
"v2ray.com/core/transport/internet/udp"
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)
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// Server is a SOCKS 5 proxy server
type Server struct {
config *ServerConfig
v *core.Instance
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}
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// NewServer creates a new Server object.
func NewServer(ctx context.Context, config *ServerConfig) (*Server, error) {
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s := &Server{
config: config,
v: core.FromContext(ctx),
}
if s.v == nil {
return nil, newError("V is not in context.")
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}
return s, nil
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}
func (s *Server) policy() core.Policy {
config := s.config
p := s.v.PolicyManager().ForLevel(config.UserLevel)
if config.Timeout > 0 && config.UserLevel == 0 {
p.Timeouts.ConnectionIdle = time.Duration(config.Timeout) * time.Second
}
return p
}
func (s *Server) Network() net.NetworkList {
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list := net.NetworkList{
Network: []net.Network{net.Network_TCP},
}
if s.config.UdpEnabled {
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list.Network = append(list.Network, net.Network_UDP)
}
return list
}
func (s *Server) Process(ctx context.Context, network net.Network, conn internet.Connection, dispatcher core.Dispatcher) error {
switch network {
case net.Network_TCP:
return s.processTCP(ctx, conn, dispatcher)
case net.Network_UDP:
return s.handleUDPPayload(ctx, conn, dispatcher)
default:
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return newError("unknown network: ", network)
}
}
func (s *Server) processTCP(ctx context.Context, conn internet.Connection, dispatcher core.Dispatcher) error {
conn.SetReadDeadline(time.Now().Add(s.policy().Timeouts.Handshake))
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reader := buf.NewBufferedReader(buf.NewReader(conn))
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inboundDest, ok := proxy.InboundEntryPointFromContext(ctx)
if !ok {
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return newError("inbound entry point not specified")
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}
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session := &ServerSession{
config: s.config,
port: inboundDest.Port,
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}
request, err := session.Handshake(reader, conn)
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if err != nil {
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if source, ok := proxy.SourceFromContext(ctx); ok {
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log.Record(&log.AccessMessage{
From: source,
To: "",
Status: log.AccessRejected,
Reason: err,
})
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}
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return newError("failed to read request").Base(err)
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}
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conn.SetReadDeadline(time.Time{})
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if request.Command == protocol.RequestCommandTCP {
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dest := request.Destination()
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newError("TCP Connect request to ", dest).WriteToLog()
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if source, ok := proxy.SourceFromContext(ctx); ok {
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log.Record(&log.AccessMessage{
From: source,
To: dest,
Status: log.AccessAccepted,
Reason: "",
})
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}
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return s.transport(ctx, reader, conn, dest, dispatcher)
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}
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if request.Command == protocol.RequestCommandUDP {
return s.handleUDP(conn)
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}
return nil
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}
func (*Server) handleUDP(c net.Conn) error {
// The TCP connection closes after this method returns. We need to wait until
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// the client closes it.
_, err := io.Copy(buf.DiscardBytes, c)
return err
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}
func (v *Server) transport(ctx context.Context, reader io.Reader, writer io.Writer, dest net.Destination, dispatcher core.Dispatcher) error {
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ctx, cancel := context.WithCancel(ctx)
timer := signal.CancelAfterInactivity(ctx, cancel, v.policy().Timeouts.ConnectionIdle)
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ray, err := dispatcher.Dispatch(ctx, dest)
if err != nil {
return err
}
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input := ray.InboundInput()
output := ray.InboundOutput()
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requestDone := signal.ExecuteAsync(func() error {
defer input.Close()
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v2reader := buf.NewReader(reader)
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if err := buf.Copy(v2reader, input, buf.UpdateActivity(timer)); err != nil {
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return newError("failed to transport all TCP request").Base(err)
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}
timer.SetTimeout(v.policy().Timeouts.DownlinkOnly)
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return nil
})
responseDone := signal.ExecuteAsync(func() error {
v2writer := buf.NewWriter(writer)
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if err := buf.Copy(output, v2writer, buf.UpdateActivity(timer)); err != nil {
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return newError("failed to transport all TCP response").Base(err)
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}
timer.SetTimeout(v.policy().Timeouts.UplinkOnly)
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return nil
})
if err := signal.ErrorOrFinish2(ctx, requestDone, responseDone); err != nil {
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input.CloseError()
output.CloseError()
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return newError("connection ends").Base(err)
}
return nil
}
func (v *Server) handleUDPPayload(ctx context.Context, conn internet.Connection, dispatcher core.Dispatcher) error {
udpServer := udp.NewDispatcher(dispatcher)
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if source, ok := proxy.SourceFromContext(ctx); ok {
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newError("client UDP connection from ", source).WriteToLog()
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}
reader := buf.NewReader(conn)
for {
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mpayload, err := reader.ReadMultiBuffer()
if err != nil {
return err
}
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for _, payload := range mpayload {
request, data, err := DecodeUDPPacket(payload.Bytes())
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if err != nil {
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newError("failed to parse UDP request").Base(err).WriteToLog()
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continue
}
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if len(data) == 0 {
continue
}
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newError("send packet to ", request.Destination(), " with ", len(data), " bytes").AtDebug().WriteToLog()
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if source, ok := proxy.SourceFromContext(ctx); ok {
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log.Record(&log.AccessMessage{
From: source,
To: request.Destination,
Status: log.AccessAccepted,
Reason: "",
})
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}
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dataBuf := buf.New()
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dataBuf.Append(data)
udpServer.Dispatch(ctx, request.Destination(), dataBuf, func(payload *buf.Buffer) {
defer payload.Release()
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newError("writing back UDP response with ", payload.Len(), " bytes").AtDebug().WriteToLog()
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udpMessage, err := EncodeUDPPacket(request, payload.Bytes())
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defer udpMessage.Release()
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if err != nil {
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newError("failed to write UDP response").AtWarning().Base(err).WriteToLog()
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}
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conn.Write(udpMessage.Bytes())
})
}
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}
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}
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func init() {
common.Must(common.RegisterConfig((*ServerConfig)(nil), func(ctx context.Context, config interface{}) (interface{}, error) {
return NewServer(ctx, config.(*ServerConfig))
}))
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}