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package core
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import (
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"github.com/v2ray/v2ray-core/log"
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v2net "github.com/v2ray/v2ray-core/net"
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)
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var (
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inboundFactories = make(map[string]InboundConnectionHandlerFactory)
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outboundFactories = make(map[string]OutboundConnectionHandlerFactory)
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)
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func RegisterInboundConnectionHandlerFactory(name string, factory InboundConnectionHandlerFactory) error {
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// TODO check name
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inboundFactories[name] = factory
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return nil
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}
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func RegisterOutboundConnectionHandlerFactory(name string, factory OutboundConnectionHandlerFactory) error {
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// TODO check name
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outboundFactories[name] = factory
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return nil
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}
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// Point is an single server in V2Ray system.
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type Point struct {
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port uint16
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ichFactory InboundConnectionHandlerFactory
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ichConfig []byte
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ochFactory OutboundConnectionHandlerFactory
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ochConfig []byte
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}
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// NewPoint returns a new Point server based on given configuration.
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// The server is not started at this point.
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func NewPoint(config PointConfig) (*Point, error) {
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var vpoint = new(Point)
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vpoint.port = config.Port()
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ichFactory, ok := inboundFactories[config.InboundConfig().Protocol()]
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if !ok {
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panic(log.Error("Unknown inbound connection handler factory %s", config.InboundConfig().Protocol()))
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}
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vpoint.ichFactory = ichFactory
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vpoint.ichConfig = config.InboundConfig().Content()
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ochFactory, ok := outboundFactories[config.OutboundConfig().Protocol()]
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if !ok {
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panic(log.Error("Unknown outbound connection handler factory %s", config.OutboundConfig().Protocol))
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}
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vpoint.ochFactory = ochFactory
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vpoint.ochConfig = config.OutboundConfig().Content()
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return vpoint, nil
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}
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type InboundConnectionHandlerFactory interface {
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Create(vp *Point, config []byte) (InboundConnectionHandler, error)
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}
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type InboundConnectionHandler interface {
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Listen(port uint16) error
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}
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type OutboundConnectionHandlerFactory interface {
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Create(VP *Point, config []byte, dest v2net.Address) (OutboundConnectionHandler, error)
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}
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type OutboundConnectionHandler interface {
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Start(ray OutboundRay) error
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}
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// Start starts the Point server, and return any error during the process.
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// In the case of any errors, the state of the server is unpredicatable.
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func (vp *Point) Start() error {
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if vp.port <= 0 {
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return log.Error("Invalid port %d", vp.port)
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}
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inboundConnectionHandler, err := vp.ichFactory.Create(vp, vp.ichConfig)
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if err != nil {
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return err
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}
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err = inboundConnectionHandler.Listen(vp.port)
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return nil
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}
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func (vp *Point) NewInboundConnectionAccepted(destination v2net.Address) InboundRay {
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ray := NewRay()
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// TODO: handle error
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och, _ := vp.ochFactory.Create(vp, vp.ochConfig, destination)
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_ = och.Start(ray)
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return ray
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}
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