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package kcp
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import (
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"sync"
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"v2ray.com/core/common/buf"
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)
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type ReceivingWindow struct {
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start uint32
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size uint32
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list []*DataSegment
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}
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func NewReceivingWindow(size uint32) *ReceivingWindow {
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return &ReceivingWindow{
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start: 0,
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size: size,
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list: make([]*DataSegment, size),
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}
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}
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func (v *ReceivingWindow) Size() uint32 {
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return v.size
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}
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func (v *ReceivingWindow) Position(idx uint32) uint32 {
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return (idx + v.start) % v.size
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}
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func (v *ReceivingWindow) Set(idx uint32, value *DataSegment) bool {
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pos := v.Position(idx)
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if v.list[pos] != nil {
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return false
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}
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v.list[pos] = value
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return true
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}
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func (v *ReceivingWindow) Remove(idx uint32) *DataSegment {
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pos := v.Position(idx)
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e := v.list[pos]
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v.list[pos] = nil
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return e
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}
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func (v *ReceivingWindow) RemoveFirst() *DataSegment {
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return v.Remove(0)
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}
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func (v *ReceivingWindow) Advance() {
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v.start++
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if v.start == v.size {
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v.start = 0
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}
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}
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type AckList struct {
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writer SegmentWriter
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timestamps []uint32
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numbers []uint32
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nextFlush []uint32
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flushCandidates []uint32
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dirty bool
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}
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func NewAckList(writer SegmentWriter) *AckList {
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return &AckList{
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writer: writer,
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timestamps: make([]uint32, 0, 128),
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numbers: make([]uint32, 0, 128),
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nextFlush: make([]uint32, 0, 128),
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flushCandidates: make([]uint32, 0, 128),
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}
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}
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func (v *AckList) Add(number uint32, timestamp uint32) {
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v.timestamps = append(v.timestamps, timestamp)
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v.numbers = append(v.numbers, number)
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v.nextFlush = append(v.nextFlush, 0)
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v.dirty = true
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}
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func (v *AckList) Clear(una uint32) {
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count := 0
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for i := 0; i < len(v.numbers); i++ {
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if v.numbers[i] < una {
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continue
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}
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if i != count {
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v.numbers[count] = v.numbers[i]
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v.timestamps[count] = v.timestamps[i]
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v.nextFlush[count] = v.nextFlush[i]
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}
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count++
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}
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if count < len(v.numbers) {
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v.numbers = v.numbers[:count]
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v.timestamps = v.timestamps[:count]
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v.nextFlush = v.nextFlush[:count]
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v.dirty = true
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}
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}
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func (v *AckList) Flush(current uint32, rto uint32) {
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v.flushCandidates = v.flushCandidates[:0]
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seg := NewAckSegment()
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for i := 0; i < len(v.numbers); i++ {
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if v.nextFlush[i] > current {
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if len(v.flushCandidates) < cap(v.flushCandidates) {
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v.flushCandidates = append(v.flushCandidates, v.numbers[i])
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}
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continue
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}
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seg.PutNumber(v.numbers[i])
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seg.PutTimestamp(v.timestamps[i])
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timeout := rto / 2
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if timeout < 20 {
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timeout = 20
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}
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v.nextFlush[i] = current + timeout
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if seg.IsFull() {
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v.writer.Write(seg)
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seg.Release()
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seg = NewAckSegment()
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v.dirty = false
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}
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}
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if v.dirty || !seg.IsEmpty() {
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for _, number := range v.flushCandidates {
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if seg.IsFull() {
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break
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}
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seg.PutNumber(number)
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}
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v.writer.Write(seg)
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seg.Release()
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v.dirty = false
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}
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}
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type ReceivingWorker struct {
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sync.RWMutex
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conn *Connection
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leftOver *buf.Buffer
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window *ReceivingWindow
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acklist *AckList
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nextNumber uint32
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windowSize uint32
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}
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func NewReceivingWorker(kcp *Connection) *ReceivingWorker {
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worker := &ReceivingWorker{
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conn: kcp,
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window: NewReceivingWindow(kcp.Config.GetReceivingBufferSize()),
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windowSize: kcp.Config.GetReceivingInFlightSize(),
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}
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worker.acklist = NewAckList(worker)
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return worker
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}
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func (v *ReceivingWorker) Release() {
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v.leftOver.Release()
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}
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func (v *ReceivingWorker) ProcessSendingNext(number uint32) {
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v.Lock()
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defer v.Unlock()
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v.acklist.Clear(number)
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}
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func (v *ReceivingWorker) ProcessSegment(seg *DataSegment) {
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v.Lock()
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defer v.Unlock()
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number := seg.Number
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idx := number - v.nextNumber
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if idx >= v.windowSize {
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return
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}
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v.acklist.Clear(seg.SendingNext)
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v.acklist.Add(number, seg.Timestamp)
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if !v.window.Set(idx, seg) {
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seg.Release()
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}
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}
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func (v *ReceivingWorker) Read(b []byte) int {
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v.Lock()
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defer v.Unlock()
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total := 0
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if v.leftOver != nil {
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nBytes := copy(b, v.leftOver.Bytes())
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if nBytes < v.leftOver.Len() {
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v.leftOver.SliceFrom(nBytes)
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return nBytes
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}
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v.leftOver.Release()
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v.leftOver = nil
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total += nBytes
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}
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for total < len(b) {
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seg := v.window.RemoveFirst()
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if seg == nil {
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break
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}
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v.window.Advance()
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v.nextNumber++
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nBytes := copy(b[total:], seg.Data.Bytes())
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total += nBytes
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if nBytes < seg.Data.Len() {
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seg.Data.SliceFrom(nBytes)
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v.leftOver = seg.Data
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seg.Data = nil
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seg.Release()
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break
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}
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seg.Release()
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}
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return total
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}
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func (v *ReceivingWorker) Flush(current uint32) {
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v.Lock()
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defer v.Unlock()
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v.acklist.Flush(current, v.conn.roundTrip.Timeout())
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}
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func (v *ReceivingWorker) Write(seg Segment) error {
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ackSeg := seg.(*AckSegment)
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ackSeg.Conv = v.conn.conv
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ackSeg.ReceivingNext = v.nextNumber
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ackSeg.ReceivingWindow = v.nextNumber + v.windowSize
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if v.conn.state == StateReadyToClose {
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ackSeg.Option = SegmentOptionClose
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}
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return v.conn.output.Write(ackSeg)
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}
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func (v *ReceivingWorker) CloseRead() {
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}
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func (v *ReceivingWorker) UpdateNecessary() bool {
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return len(v.acklist.numbers) > 0
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}
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