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package protocol
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import (
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"sync"
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"time"
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"v2ray.com/core/common/dice"
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"v2ray.com/core/common/net"
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)
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type ValidationStrategy interface {
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IsValid() bool
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Invalidate()
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}
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type alwaysValidStrategy struct{}
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func AlwaysValid() ValidationStrategy {
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return alwaysValidStrategy{}
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}
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func (alwaysValidStrategy) IsValid() bool {
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return true
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}
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func (alwaysValidStrategy) Invalidate() {}
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type timeoutValidStrategy struct {
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until time.Time
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}
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func BeforeTime(t time.Time) ValidationStrategy {
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return &timeoutValidStrategy{
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until: t,
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}
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}
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func (s *timeoutValidStrategy) IsValid() bool {
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return s.until.After(time.Now())
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}
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func (s *timeoutValidStrategy) Invalidate() {
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s.until = time.Time{}
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}
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type ServerSpec struct {
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sync.RWMutex
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dest net.Destination
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users []*User
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valid ValidationStrategy
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}
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func NewServerSpec(dest net.Destination, valid ValidationStrategy, users ...*User) *ServerSpec {
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return &ServerSpec{
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dest: dest,
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users: users,
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valid: valid,
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}
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}
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func NewServerSpecFromPB(spec ServerEndpoint) *ServerSpec {
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dest := net.TCPDestination(spec.Address.AsAddress(), net.Port(spec.Port))
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return NewServerSpec(dest, AlwaysValid(), spec.User...)
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}
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func (s *ServerSpec) Destination() net.Destination {
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return s.dest
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}
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func (s *ServerSpec) HasUser(user *User) bool {
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s.RLock()
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defer s.RUnlock()
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accountA, err := user.GetTypedAccount()
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if err != nil {
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return false
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}
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for _, u := range s.users {
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accountB, err := u.GetTypedAccount()
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if err == nil && accountA.Equals(accountB) {
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return true
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}
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}
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return false
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}
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func (s *ServerSpec) AddUser(user *User) {
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if s.HasUser(user) {
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return
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}
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s.Lock()
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defer s.Unlock()
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s.users = append(s.users, user)
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}
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func (s *ServerSpec) PickUser() *User {
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s.RLock()
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defer s.RUnlock()
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userCount := len(s.users)
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switch userCount {
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case 0:
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return nil
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case 1:
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return s.users[0]
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default:
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return s.users[dice.Roll(userCount)]
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}
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}
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func (s *ServerSpec) IsValid() bool {
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return s.valid.IsValid()
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}
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func (s *ServerSpec) Invalidate() {
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s.valid.Invalidate()
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}
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