v2ray-core/common/net/destination.go

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package net
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// Destination represents a network destination including address and protocol (tcp / udp).
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type Destination interface {
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Network() string // Protocol of communication (tcp / udp)
Address() Address // Address of destination
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Port() Port
String() string // String representation of the destination
NetAddr() string
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IsTCP() bool // True if destination is reachable via TCP
IsUDP() bool // True if destination is reachable via UDP
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}
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// TCPDestination creates a TCP destination with given address
func TCPDestination(address Address, port Port) Destination {
return &tcpDestination{address: address, port: port}
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}
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// UDPDestination creates a UDP destination with given address
func UDPDestination(address Address, port Port) Destination {
return &udpDestination{address: address, port: port}
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}
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type tcpDestination struct {
address Address
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port Port
}
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func (dest *tcpDestination) Network() string {
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return "tcp"
}
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func (dest *tcpDestination) Address() Address {
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return dest.address
}
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func (dest *tcpDestination) NetAddr() string {
return dest.address.String() + ":" + dest.port.String()
}
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func (dest *tcpDestination) String() string {
return "tcp:" + dest.NetAddr()
}
func (dest *tcpDestination) IsTCP() bool {
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return true
}
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func (dest *tcpDestination) IsUDP() bool {
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return false
}
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func (dest *tcpDestination) Port() Port {
return dest.port
}
type udpDestination struct {
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address Address
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port Port
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}
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func (dest *udpDestination) Network() string {
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return "udp"
}
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func (dest *udpDestination) Address() Address {
return dest.address
}
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func (dest *udpDestination) NetAddr() string {
return dest.address.String() + ":" + dest.port.String()
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}
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func (dest *udpDestination) String() string {
return "udp:" + dest.NetAddr()
}
func (dest *udpDestination) IsTCP() bool {
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return false
}
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func (dest *udpDestination) IsUDP() bool {
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return true
}
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func (dest *udpDestination) Port() Port {
return dest.port
}