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package pipe
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import (
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"errors"
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"io"
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"sync"
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"time"
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"v2ray.com/core/common/buf"
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"v2ray.com/core/common/signal"
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)
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type state byte
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const (
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open state = iota
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closed
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errord
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)
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type pipe struct {
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sync.Mutex
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data buf.MultiBuffer
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readSignal *signal.Notifier
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writeSignal *signal.Notifier
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limit int32
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state state
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}
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var errBufferFull = errors.New("buffer full")
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func (p *pipe) getState(forRead bool) error {
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switch p.state {
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case open:
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if !forRead && p.limit >= 0 && p.data.Len() > p.limit {
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return errBufferFull
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}
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return nil
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case closed:
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if !forRead {
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return io.ErrClosedPipe
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}
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if !p.data.IsEmpty() {
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return nil
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}
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return io.EOF
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case errord:
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return io.ErrClosedPipe
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default:
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panic("impossible case")
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}
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}
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func (p *pipe) readMultiBufferInternal() (buf.MultiBuffer, error) {
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p.Lock()
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defer p.Unlock()
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if err := p.getState(true); err != nil {
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return nil, err
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}
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data := p.data
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p.data = nil
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return data, nil
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}
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func (p *pipe) ReadMultiBuffer() (buf.MultiBuffer, error) {
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for {
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data, err := p.readMultiBufferInternal()
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if data != nil || err != nil {
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p.writeSignal.Signal()
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return data, err
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}
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<-p.readSignal.Wait()
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}
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}
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func (p *pipe) ReadMultiBufferWithTimeout(d time.Duration) (buf.MultiBuffer, error) {
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timer := time.After(d)
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for {
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data, err := p.readMultiBufferInternal()
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if data != nil || err != nil {
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p.writeSignal.Signal()
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return data, err
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}
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select {
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case <-p.readSignal.Wait():
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case <-timer:
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return nil, buf.ErrReadTimeout
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}
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}
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}
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func (p *pipe) writeMultiBufferInternal(mb buf.MultiBuffer) error {
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p.Lock()
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defer p.Unlock()
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if err := p.getState(false); err != nil {
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return err
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}
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p.data.AppendMulti(mb)
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return nil
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}
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func (p *pipe) WriteMultiBuffer(mb buf.MultiBuffer) error {
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if mb.IsEmpty() {
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return nil
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}
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for {
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err := p.writeMultiBufferInternal(mb)
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if err == nil || err != errBufferFull {
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p.readSignal.Signal()
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return err
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}
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<-p.writeSignal.Wait()
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}
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}
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func (p *pipe) Close() error {
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p.Lock()
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defer p.Unlock()
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if p.state == closed || p.state == errord {
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return nil
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}
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p.state = closed
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p.readSignal.Signal()
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p.writeSignal.Signal()
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return nil
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}
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func (p *pipe) CloseError() {
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p.Lock()
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defer p.Unlock()
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if p.state == closed || p.state == errord {
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return
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}
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p.state = errord
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if !p.data.IsEmpty() {
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p.data.Release()
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p.data = nil
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}
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p.readSignal.Signal()
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p.writeSignal.Signal()
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}
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