statping/notifiers/discord.go

89 lines
2.7 KiB
Go

// Statup
// Copyright (C) 2018. Hunter Long and the project contributors
// Written by Hunter Long <info@socialeck.com> and the project contributors
//
// https://github.com/hunterlong/statup
//
// The licenses for most software and other practical works are designed
// to take away your freedom to share and change the works. By contrast,
// the GNU General Public License is intended to guarantee your freedom to
// share and change all versions of a program--to make sure it remains free
// software for all its users.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
package notifiers
import (
"bytes"
"fmt"
"github.com/hunterlong/statup/core/notifier"
"github.com/hunterlong/statup/types"
"net/http"
"time"
)
type Discord struct {
*notifier.Notification
}
var discorder = &Discord{&notifier.Notification{
Method: "discord",
Title: "Discord",
Description: "Send notifications to your discord channel using discord webhooks. Insert your Discord channel webhook URL to receive notifications. Based on the <a href=\"https://discordapp.com/developers/docs/resources/webhook\">Discord Webhook API</a>.",
Author: "Hunter Long",
AuthorUrl: "https://github.com/hunterlong",
Delay: time.Duration(5 * time.Second),
Host: "https://discordapp.com/api/webhooks/****/*****",
Form: []notifier.NotificationForm{{
Type: "text",
Title: "Discord Webhook URL",
Placeholder: "Insert your webhook URL here",
DbField: "host",
}}},
}
// init the Discord notifier
func init() {
err := notifier.AddNotifier(discorder)
if err != nil {
panic(err)
}
}
// Send will send a HTTP Post to the Discord API. It accepts type: []byte
func (u *Discord) Send(msg interface{}) error {
message := msg.([]byte)
req, _ := http.NewRequest("POST", discorder.GetValue("host"), bytes.NewBuffer(message))
req.Header.Set("Content-Type", "application/json")
client := &http.Client{}
resp, err := client.Do(req)
if err != nil {
return err
}
return resp.Body.Close()
}
func (u *Discord) Select() *notifier.Notification {
return u.Notification
}
// OnFailure will trigger failing service
func (u *Discord) OnFailure(s *types.Service, f *types.Failure) {
msg := fmt.Sprintf(`{"content": "Your service '%v' is currently failing! Reason: %v"}`, s.Name, f.Issue)
u.AddQueue(msg)
}
// OnSuccess will trigger successful service
func (u *Discord) OnSuccess(s *types.Service) {
}
// OnSave triggers when this notifier has been saved
func (u *Discord) OnSave() error {
msg := fmt.Sprintf(`{"content": "The Discord notifier on Statup was just updated."}`)
u.AddQueue(msg)
return nil
}