prometheus/tsdb/chunkenc/float_histogram.go

1166 lines
37 KiB
Go

// Copyright 2022 The Prometheus Authors
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
package chunkenc
import (
"encoding/binary"
"errors"
"fmt"
"math"
"github.com/prometheus/prometheus/model/histogram"
"github.com/prometheus/prometheus/model/value"
)
// FloatHistogramChunk holds encoded sample data for a sparse, high-resolution
// float histogram.
//
// Each sample has multiple "fields", stored in the following way (raw = store
// number directly, delta = store delta to the previous number, dod = store
// delta of the delta to the previous number, xor = what we do for regular
// sample values):
//
// field → ts count zeroCount sum []posbuckets []negbuckets
// sample 1 raw raw raw raw []raw []raw
// sample 2 delta xor xor xor []xor []xor
// sample >2 dod xor xor xor []xor []xor
type FloatHistogramChunk struct {
b bstream
}
// NewFloatHistogramChunk returns a new chunk with float histogram encoding.
func NewFloatHistogramChunk() *FloatHistogramChunk {
b := make([]byte, 3, 128)
return &FloatHistogramChunk{b: bstream{stream: b, count: 0}}
}
func (c *FloatHistogramChunk) Reset(stream []byte) {
c.b.Reset(stream)
}
// xorValue holds all the necessary information to encode
// and decode XOR encoded float64 values.
type xorValue struct {
value float64
leading uint8
trailing uint8
}
// Encoding returns the encoding type.
func (c *FloatHistogramChunk) Encoding() Encoding {
return EncFloatHistogram
}
// Bytes returns the underlying byte slice of the chunk.
func (c *FloatHistogramChunk) Bytes() []byte {
return c.b.bytes()
}
// NumSamples returns the number of samples in the chunk.
func (c *FloatHistogramChunk) NumSamples() int {
return int(binary.BigEndian.Uint16(c.Bytes()))
}
// Layout returns the histogram layout. Only call this on chunks that have at
// least one sample.
func (c *FloatHistogramChunk) Layout() (
schema int32, zeroThreshold float64,
negativeSpans, positiveSpans []histogram.Span,
customValues []float64,
err error,
) {
if c.NumSamples() == 0 {
panic("FloatHistogramChunk.Layout() called on an empty chunk")
}
b := newBReader(c.Bytes()[2:])
return readHistogramChunkLayout(&b)
}
// GetCounterResetHeader returns the info about the first 2 bits of the chunk
// header.
func (c *FloatHistogramChunk) GetCounterResetHeader() CounterResetHeader {
return CounterResetHeader(c.Bytes()[2] & CounterResetHeaderMask)
}
// Compact implements the Chunk interface.
func (c *FloatHistogramChunk) Compact() {
if l := len(c.b.stream); cap(c.b.stream) > l+chunkCompactCapacityThreshold {
buf := make([]byte, l)
copy(buf, c.b.stream)
c.b.stream = buf
}
}
// Appender implements the Chunk interface.
func (c *FloatHistogramChunk) Appender() (Appender, error) {
it := c.iterator(nil)
// To get an appender, we must know the state it would have if we had
// appended all existing data from scratch. We iterate through the end
// and populate via the iterator's state.
for it.Next() == ValFloatHistogram {
}
if err := it.Err(); err != nil {
return nil, err
}
pBuckets := make([]xorValue, len(it.pBuckets))
for i := 0; i < len(it.pBuckets); i++ {
pBuckets[i] = xorValue{
value: it.pBuckets[i],
leading: it.pBucketsLeading[i],
trailing: it.pBucketsTrailing[i],
}
}
nBuckets := make([]xorValue, len(it.nBuckets))
for i := 0; i < len(it.nBuckets); i++ {
nBuckets[i] = xorValue{
value: it.nBuckets[i],
leading: it.nBucketsLeading[i],
trailing: it.nBucketsTrailing[i],
}
}
a := &FloatHistogramAppender{
b: &c.b,
schema: it.schema,
zThreshold: it.zThreshold,
pSpans: it.pSpans,
nSpans: it.nSpans,
customValues: it.customValues,
t: it.t,
tDelta: it.tDelta,
cnt: it.cnt,
zCnt: it.zCnt,
pBuckets: pBuckets,
nBuckets: nBuckets,
sum: it.sum,
}
if it.numTotal == 0 {
a.sum.leading = 0xff
a.cnt.leading = 0xff
a.zCnt.leading = 0xff
}
return a, nil
}
func (c *FloatHistogramChunk) iterator(it Iterator) *floatHistogramIterator {
// This comment is copied from XORChunk.iterator:
// Should iterators guarantee to act on a copy of the data so it doesn't lock append?
// When using striped locks to guard access to chunks, probably yes.
// Could only copy data if the chunk is not completed yet.
if histogramIter, ok := it.(*floatHistogramIterator); ok {
histogramIter.Reset(c.b.bytes())
return histogramIter
}
return newFloatHistogramIterator(c.b.bytes())
}
func newFloatHistogramIterator(b []byte) *floatHistogramIterator {
it := &floatHistogramIterator{
br: newBReader(b),
numTotal: binary.BigEndian.Uint16(b),
t: math.MinInt64,
}
// The first 3 bytes contain chunk headers.
// We skip that for actual samples.
_, _ = it.br.readBits(24)
it.counterResetHeader = CounterResetHeader(b[2] & CounterResetHeaderMask)
return it
}
// Iterator implements the Chunk interface.
func (c *FloatHistogramChunk) Iterator(it Iterator) Iterator {
return c.iterator(it)
}
// FloatHistogramAppender is an Appender implementation for float histograms.
type FloatHistogramAppender struct {
b *bstream
// Layout:
schema int32
zThreshold float64
pSpans, nSpans []histogram.Span
customValues []float64
t, tDelta int64
sum, cnt, zCnt xorValue
pBuckets, nBuckets []xorValue
}
func (a *FloatHistogramAppender) GetCounterResetHeader() CounterResetHeader {
return CounterResetHeader(a.b.bytes()[2] & CounterResetHeaderMask)
}
func (a *FloatHistogramAppender) setCounterResetHeader(cr CounterResetHeader) {
a.b.bytes()[2] = (a.b.bytes()[2] & (^CounterResetHeaderMask)) | (byte(cr) & CounterResetHeaderMask)
}
func (a *FloatHistogramAppender) NumSamples() int {
return int(binary.BigEndian.Uint16(a.b.bytes()))
}
// Append implements Appender. This implementation panics because normal float
// samples must never be appended to a histogram chunk.
func (a *FloatHistogramAppender) Append(int64, float64) {
panic("appended a float sample to a histogram chunk")
}
// appendable returns whether the chunk can be appended to, and if so whether
// 1. Any recoding needs to happen to the chunk using the provided forward
// inserts (in case of any new buckets, positive or negative range,
// respectively).
// 2. Any recoding needs to happen for the histogram being appended, using the
// backward inserts (in case of any missing buckets, positive or negative
// range, respectively).
//
// If the sample is a gauge histogram, AppendableGauge must be used instead.
//
// The chunk is not appendable in the following cases:
//
// - The schema has changed.
// - The custom bounds have changed if the current schema is custom buckets.
// - The threshold for the zero bucket has changed.
// - Any buckets have disappeared, unless the bucket count was 0, unused.
// Empty bucket can happen if the chunk was recoded and we're merging a non
// recoded histogram. In this case backward inserts will be provided.
// - There was a counter reset in the count of observations or in any bucket,
// including the zero bucket.
// - The last sample in the chunk was stale while the current sample is not stale.
//
// The method returns an additional boolean set to true if it is not appendable
// because of a counter reset. If the given sample is stale, it is always ok to
// append. If counterReset is true, okToAppend is always false.
func (a *FloatHistogramAppender) appendable(h *histogram.FloatHistogram) (
positiveInserts, negativeInserts []Insert,
backwardPositiveInserts, backwardNegativeInserts []Insert,
okToAppend, counterReset bool,
) {
if a.NumSamples() > 0 && a.GetCounterResetHeader() == GaugeType {
return
}
if h.CounterResetHint == histogram.CounterReset {
// Always honor the explicit counter reset hint.
counterReset = true
return
}
if value.IsStaleNaN(h.Sum) {
// This is a stale sample whose buckets and spans don't matter.
okToAppend = true
return
}
if value.IsStaleNaN(a.sum.value) {
// If the last sample was stale, then we can only accept stale
// samples in this chunk.
return
}
if h.Count < a.cnt.value {
// There has been a counter reset.
counterReset = true
return
}
if h.Schema != a.schema || h.ZeroThreshold != a.zThreshold {
return
}
if histogram.IsCustomBucketsSchema(h.Schema) && !histogram.FloatBucketsMatch(h.CustomValues, a.customValues) {
counterReset = true
return
}
if h.ZeroCount < a.zCnt.value {
// There has been a counter reset since ZeroThreshold didn't change.
counterReset = true
return
}
var ok bool
positiveInserts, backwardPositiveInserts, ok = expandFloatSpansAndBuckets(a.pSpans, h.PositiveSpans, a.pBuckets, h.PositiveBuckets)
if !ok {
counterReset = true
return
}
negativeInserts, backwardNegativeInserts, ok = expandFloatSpansAndBuckets(a.nSpans, h.NegativeSpans, a.nBuckets, h.NegativeBuckets)
if !ok {
counterReset = true
return
}
okToAppend = true
return
}
// expandFloatSpansAndBuckets returns the inserts to expand the bucket spans 'a' so that
// they match the spans in 'b'. 'b' must cover the same or more buckets than
// 'a', otherwise the function will return false.
// The function also returns the inserts to expand 'b' to also cover all the
// buckets that are missing in 'b', but are present with 0 counter value in 'a'.
// The function also checks for counter resets between 'a' and 'b'.
//
// Example:
//
// Let's say the old buckets look like this:
//
// span syntax: [offset, length]
// spans : [ 0 , 2 ] [2,1] [ 3 , 2 ] [3,1] [1,1]
// bucket idx : [0] [1] 2 3 [4] 5 6 7 [8] [9] 10 11 12 [13] 14 [15]
// raw values 6 3 3 2 4 5 1
// deltas 6 -3 0 -1 2 1 -4
//
// But now we introduce a new bucket layout. (Carefully chosen example where we
// have a span appended, one unchanged[*], one prepended, and two merge - in
// that order.)
//
// [*] unchanged in terms of which bucket indices they represent. but to achieve
// that, their offset needs to change if "disrupted" by spans changing ahead of
// them
//
// \/ this one is "unchanged"
// spans : [ 0 , 3 ] [1,1] [ 1 , 4 ] [ 3 , 3 ]
// bucket idx : [0] [1] [2] 3 [4] 5 [6] [7] [8] [9] 10 11 12 [13] [14] [15]
// raw values 6 3 0 3 0 0 2 4 5 0 1
// deltas 6 -3 -3 3 -3 0 2 2 1 -5 1
// delta mods: / \ / \ / \
//
// Note for histograms with delta-encoded buckets: Whenever any new buckets are
// introduced, the subsequent "old" bucket needs to readjust its delta to the
// new base of 0. Thus, for the caller who wants to transform the set of
// original deltas to a new set of deltas to match a new span layout that adds
// buckets, we simply need to generate a list of inserts.
//
// Note: Within expandSpansForward we don't have to worry about the changes to the
// spans themselves, thanks to the iterators we get to work with the more useful
// bucket indices (which of course directly correspond to the buckets we have to
// adjust).
func expandFloatSpansAndBuckets(a, b []histogram.Span, aBuckets []xorValue, bBuckets []float64) (forward, backward []Insert, ok bool) {
ai := newBucketIterator(a)
bi := newBucketIterator(b)
var aInserts []Insert // To insert into buckets of a, to make up for missing buckets in b.
var bInserts []Insert // To insert into buckets of b, to make up for missing empty(!) buckets in a.
// When aInter.num or bInter.num becomes > 0, this becomes a valid insert that should
// be yielded when we finish a streak of new buckets.
var aInter Insert
var bInter Insert
aIdx, aOK := ai.Next()
bIdx, bOK := bi.Next()
// Bucket count. Initialize the absolute count and index into the
// positive/negative counts or deltas array. The bucket count is
// used to detect counter reset as well as unused buckets in a.
var (
aCount float64
bCount float64
aCountIdx int
bCountIdx int
)
if aOK {
aCount = aBuckets[aCountIdx].value
}
if bOK {
bCount = bBuckets[bCountIdx]
}
loop:
for {
switch {
case aOK && bOK:
switch {
case aIdx == bIdx: // Both have an identical bucket index.
// Bucket count. Check bucket for reset from a to b.
if aCount > bCount {
return nil, nil, false
}
// Finish WIP insert for a and reset.
if aInter.num > 0 {
aInserts = append(aInserts, aInter)
aInter.num = 0
}
// Finish WIP insert for b and reset.
if bInter.num > 0 {
bInserts = append(bInserts, bInter)
bInter.num = 0
}
aIdx, aOK = ai.Next()
bIdx, bOK = bi.Next()
aInter.pos++ // Advance potential insert position.
aCountIdx++ // Advance absolute bucket count index for a.
if aOK {
aCount = aBuckets[aCountIdx].value
}
bInter.pos++ // Advance potential insert position.
bCountIdx++ // Advance absolute bucket count index for b.
if bOK {
bCount = bBuckets[bCountIdx]
}
continue
case aIdx < bIdx: // b misses a bucket index that is in a.
// This is ok if the count in a is 0, in which case we make a note to
// fill in the bucket in b and advance a.
if aCount == 0 {
bInter.num++ // Mark that we need to insert a bucket in b.
bInter.bucketIdx = aIdx
// Advance a
if aInter.num > 0 {
aInserts = append(aInserts, aInter)
aInter.num = 0
}
aIdx, aOK = ai.Next()
aInter.pos++
aCountIdx++
if aOK {
aCount = aBuckets[aCountIdx].value
}
continue
}
// Otherwise we are missing a bucket that was in use in a, which is a reset.
return nil, nil, false
case aIdx > bIdx: // a misses a value that is in b. Forward b and recompare.
aInter.num++
bInter.bucketIdx = bIdx
// Advance b
if bInter.num > 0 {
bInserts = append(bInserts, bInter)
bInter.num = 0
}
bIdx, bOK = bi.Next()
bInter.pos++
bCountIdx++
if bOK {
bCount = bBuckets[bCountIdx]
}
}
case aOK && !bOK: // b misses a value that is in a.
// This is ok if the count in a is 0, in which case we make a note to
// fill in the bucket in b and advance a.
if aCount == 0 {
bInter.num++
bInter.bucketIdx = aIdx
// Advance a
if aInter.num > 0 {
aInserts = append(aInserts, aInter)
aInter.num = 0
}
aIdx, aOK = ai.Next()
aInter.pos++ // Advance potential insert position.
// Update absolute bucket counts for a.
aCountIdx++
if aOK {
aCount = aBuckets[aCountIdx].value
}
continue
}
// Otherwise we are missing a bucket that was in use in a, which is a reset.
return nil, nil, false
case !aOK && bOK: // a misses a value that is in b. Forward b and recompare.
aInter.num++
bInter.bucketIdx = bIdx
// Advance b
if bInter.num > 0 {
bInserts = append(bInserts, bInter)
bInter.num = 0
}
bIdx, bOK = bi.Next()
bInter.pos++ // Advance potential insert position.
// Update absolute bucket counts for b.
bCountIdx++
if bOK {
bCount = bBuckets[bCountIdx]
}
default: // Both iterators ran out. We're done.
if aInter.num > 0 {
aInserts = append(aInserts, aInter)
}
if bInter.num > 0 {
bInserts = append(bInserts, bInter)
}
break loop
}
}
return aInserts, bInserts, true
}
// appendableGauge returns whether the chunk can be appended to, and if so
// whether:
// 1. Any recoding needs to happen to the chunk using the provided inserts
// (in case of any new buckets, positive or negative range, respectively).
// 2. Any recoding needs to happen for the histogram being appended, using the
// backward inserts (in case of any missing buckets, positive or negative
// range, respectively).
//
// This method must be only used for gauge histograms.
//
// The chunk is not appendable in the following cases:
// - The schema has changed.
// - The custom bounds have changed if the current schema is custom buckets.
// - The threshold for the zero bucket has changed.
// - The last sample in the chunk was stale while the current sample is not stale.
func (a *FloatHistogramAppender) appendableGauge(h *histogram.FloatHistogram) (
positiveInserts, negativeInserts []Insert,
backwardPositiveInserts, backwardNegativeInserts []Insert,
positiveSpans, negativeSpans []histogram.Span,
okToAppend bool,
) {
if a.NumSamples() > 0 && a.GetCounterResetHeader() != GaugeType {
return
}
if value.IsStaleNaN(h.Sum) {
// This is a stale sample whose buckets and spans don't matter.
okToAppend = true
return
}
if value.IsStaleNaN(a.sum.value) {
// If the last sample was stale, then we can only accept stale
// samples in this chunk.
return
}
if h.Schema != a.schema || h.ZeroThreshold != a.zThreshold {
return
}
if histogram.IsCustomBucketsSchema(h.Schema) && !histogram.FloatBucketsMatch(h.CustomValues, a.customValues) {
return
}
positiveInserts, backwardPositiveInserts, positiveSpans = expandSpansBothWays(a.pSpans, h.PositiveSpans)
negativeInserts, backwardNegativeInserts, negativeSpans = expandSpansBothWays(a.nSpans, h.NegativeSpans)
okToAppend = true
return
}
// appendFloatHistogram appends a float histogram to the chunk. The caller must ensure that
// the histogram is properly structured, e.g. the number of buckets used
// corresponds to the number conveyed by the span structures. First call
// Appendable() and act accordingly!
func (a *FloatHistogramAppender) appendFloatHistogram(t int64, h *histogram.FloatHistogram) {
var tDelta int64
num := binary.BigEndian.Uint16(a.b.bytes())
if value.IsStaleNaN(h.Sum) {
// Emptying out other fields to write no buckets, and an empty
// layout in case of first histogram in the chunk.
h = &histogram.FloatHistogram{Sum: h.Sum}
}
if num == 0 {
// The first append gets the privilege to dictate the layout
// but it's also responsible for encoding it into the chunk!
writeHistogramChunkLayout(a.b, h.Schema, h.ZeroThreshold, h.PositiveSpans, h.NegativeSpans, h.CustomValues)
a.schema = h.Schema
a.zThreshold = h.ZeroThreshold
if len(h.PositiveSpans) > 0 {
a.pSpans = make([]histogram.Span, len(h.PositiveSpans))
copy(a.pSpans, h.PositiveSpans)
} else {
a.pSpans = nil
}
if len(h.NegativeSpans) > 0 {
a.nSpans = make([]histogram.Span, len(h.NegativeSpans))
copy(a.nSpans, h.NegativeSpans)
} else {
a.nSpans = nil
}
if len(h.CustomValues) > 0 {
a.customValues = make([]float64, len(h.CustomValues))
copy(a.customValues, h.CustomValues)
} else {
a.customValues = nil
}
numPBuckets, numNBuckets := countSpans(h.PositiveSpans), countSpans(h.NegativeSpans)
if numPBuckets > 0 {
a.pBuckets = make([]xorValue, numPBuckets)
for i := 0; i < numPBuckets; i++ {
a.pBuckets[i] = xorValue{
value: h.PositiveBuckets[i],
leading: 0xff,
}
}
} else {
a.pBuckets = nil
}
if numNBuckets > 0 {
a.nBuckets = make([]xorValue, numNBuckets)
for i := 0; i < numNBuckets; i++ {
a.nBuckets[i] = xorValue{
value: h.NegativeBuckets[i],
leading: 0xff,
}
}
} else {
a.nBuckets = nil
}
// Now store the actual data.
putVarbitInt(a.b, t)
a.b.writeBits(math.Float64bits(h.Count), 64)
a.b.writeBits(math.Float64bits(h.ZeroCount), 64)
a.b.writeBits(math.Float64bits(h.Sum), 64)
a.cnt.value = h.Count
a.zCnt.value = h.ZeroCount
a.sum.value = h.Sum
for _, b := range h.PositiveBuckets {
a.b.writeBits(math.Float64bits(b), 64)
}
for _, b := range h.NegativeBuckets {
a.b.writeBits(math.Float64bits(b), 64)
}
} else {
// The case for the 2nd sample with single deltas is implicitly handled correctly with the double delta code,
// so we don't need a separate single delta logic for the 2nd sample.
tDelta = t - a.t
tDod := tDelta - a.tDelta
putVarbitInt(a.b, tDod)
a.writeXorValue(&a.cnt, h.Count)
a.writeXorValue(&a.zCnt, h.ZeroCount)
a.writeXorValue(&a.sum, h.Sum)
for i, b := range h.PositiveBuckets {
a.writeXorValue(&a.pBuckets[i], b)
}
for i, b := range h.NegativeBuckets {
a.writeXorValue(&a.nBuckets[i], b)
}
}
binary.BigEndian.PutUint16(a.b.bytes(), num+1)
a.t = t
a.tDelta = tDelta
}
func (a *FloatHistogramAppender) writeXorValue(old *xorValue, v float64) {
xorWrite(a.b, v, old.value, &old.leading, &old.trailing)
old.value = v
}
// recode converts the current chunk to accommodate an expansion of the set of
// (positive and/or negative) buckets used, according to the provided inserts,
// resulting in the honoring of the provided new positive and negative spans. To
// continue appending, use the returned Appender rather than the receiver of
// this method.
func (a *FloatHistogramAppender) recode(
positiveInserts, negativeInserts []Insert,
positiveSpans, negativeSpans []histogram.Span,
) (Chunk, Appender) {
// TODO(beorn7): This currently just decodes everything and then encodes
// it again with the new span layout. This can probably be done in-place
// by editing the chunk. But let's first see how expensive it is in the
// big picture. Also, in-place editing might create concurrency issues.
byts := a.b.bytes()
it := newFloatHistogramIterator(byts)
hc := NewFloatHistogramChunk()
app, err := hc.Appender()
if err != nil {
panic(err) // This should never happen for an empty float histogram chunk.
}
happ := app.(*FloatHistogramAppender)
numPositiveBuckets, numNegativeBuckets := countSpans(positiveSpans), countSpans(negativeSpans)
for it.Next() == ValFloatHistogram {
tOld, hOld := it.AtFloatHistogram(nil)
// We have to newly allocate slices for the modified buckets
// here because they are kept by the appender until the next
// append.
// TODO(beorn7): We might be able to optimize this.
var positiveBuckets, negativeBuckets []float64
if numPositiveBuckets > 0 {
positiveBuckets = make([]float64, numPositiveBuckets)
}
if numNegativeBuckets > 0 {
negativeBuckets = make([]float64, numNegativeBuckets)
}
// Save the modified histogram to the new chunk.
hOld.PositiveSpans, hOld.NegativeSpans = positiveSpans, negativeSpans
if len(positiveInserts) > 0 {
hOld.PositiveBuckets = insert(hOld.PositiveBuckets, positiveBuckets, positiveInserts, false)
}
if len(negativeInserts) > 0 {
hOld.NegativeBuckets = insert(hOld.NegativeBuckets, negativeBuckets, negativeInserts, false)
}
happ.appendFloatHistogram(tOld, hOld)
}
happ.setCounterResetHeader(CounterResetHeader(byts[2] & CounterResetHeaderMask))
return hc, app
}
// recodeHistogram converts the current histogram (in-place) to accommodate an expansion of the set of
// (positive and/or negative) buckets used.
func (a *FloatHistogramAppender) recodeHistogram(
fh *histogram.FloatHistogram,
pBackwardInter, nBackwardInter []Insert,
) {
if len(pBackwardInter) > 0 {
numPositiveBuckets := countSpans(fh.PositiveSpans)
fh.PositiveBuckets = insert(fh.PositiveBuckets, make([]float64, numPositiveBuckets), pBackwardInter, false)
}
if len(nBackwardInter) > 0 {
numNegativeBuckets := countSpans(fh.NegativeSpans)
fh.NegativeBuckets = insert(fh.NegativeBuckets, make([]float64, numNegativeBuckets), nBackwardInter, false)
}
}
func (a *FloatHistogramAppender) AppendHistogram(*HistogramAppender, int64, *histogram.Histogram, bool) (Chunk, bool, Appender, error) {
panic("appended a histogram sample to a float histogram chunk")
}
func (a *FloatHistogramAppender) AppendFloatHistogram(prev *FloatHistogramAppender, t int64, h *histogram.FloatHistogram, appendOnly bool) (Chunk, bool, Appender, error) {
if a.NumSamples() == 0 {
a.appendFloatHistogram(t, h)
if h.CounterResetHint == histogram.GaugeType {
a.setCounterResetHeader(GaugeType)
return nil, false, a, nil
}
switch {
case h.CounterResetHint == histogram.CounterReset:
// Always honor the explicit counter reset hint.
a.setCounterResetHeader(CounterReset)
case prev != nil:
// This is a new chunk, but continued from a previous one. We need to calculate the reset header unless already set.
_, _, _, _, _, counterReset := prev.appendable(h)
if counterReset {
a.setCounterResetHeader(CounterReset)
} else {
a.setCounterResetHeader(NotCounterReset)
}
}
return nil, false, a, nil
}
// Adding counter-like histogram.
if h.CounterResetHint != histogram.GaugeType {
pForwardInserts, nForwardInserts, pBackwardInserts, nBackwardInserts, okToAppend, counterReset := a.appendable(h)
if !okToAppend || counterReset {
if appendOnly {
if counterReset {
return nil, false, a, errors.New("float histogram counter reset")
}
return nil, false, a, errors.New("float histogram schema change")
}
newChunk := NewFloatHistogramChunk()
app, err := newChunk.Appender()
if err != nil {
panic(err) // This should never happen for an empty float histogram chunk.
}
happ := app.(*FloatHistogramAppender)
if counterReset {
happ.setCounterResetHeader(CounterReset)
}
happ.appendFloatHistogram(t, h)
return newChunk, false, app, nil
}
if len(pBackwardInserts) > 0 || len(nBackwardInserts) > 0 {
// The histogram needs to be expanded to have the extra empty buckets
// of the chunk.
if len(pForwardInserts) == 0 && len(nForwardInserts) == 0 {
// No new chunks from the histogram, so the spans of the appender can accommodate the new buckets.
// However we need to make a copy in case the input is sharing spans from an iterator.
h.PositiveSpans = make([]histogram.Span, len(a.pSpans))
copy(h.PositiveSpans, a.pSpans)
h.NegativeSpans = make([]histogram.Span, len(a.nSpans))
copy(h.NegativeSpans, a.nSpans)
} else {
// Spans need pre-adjusting to accommodate the new buckets.
h.PositiveSpans = adjustForInserts(h.PositiveSpans, pBackwardInserts)
h.NegativeSpans = adjustForInserts(h.NegativeSpans, nBackwardInserts)
}
a.recodeHistogram(h, pBackwardInserts, nBackwardInserts)
}
if len(pForwardInserts) > 0 || len(nForwardInserts) > 0 {
if appendOnly {
return nil, false, a, fmt.Errorf("float histogram layout change with %d positive and %d negative forwards inserts", len(pForwardInserts), len(nForwardInserts))
}
chk, app := a.recode(
pForwardInserts, nForwardInserts,
h.PositiveSpans, h.NegativeSpans,
)
app.(*FloatHistogramAppender).appendFloatHistogram(t, h)
return chk, true, app, nil
}
a.appendFloatHistogram(t, h)
return nil, false, a, nil
}
// Adding gauge histogram.
pForwardInserts, nForwardInserts, pBackwardInserts, nBackwardInserts, pMergedSpans, nMergedSpans, okToAppend := a.appendableGauge(h)
if !okToAppend {
if appendOnly {
return nil, false, a, errors.New("float gauge histogram schema change")
}
newChunk := NewFloatHistogramChunk()
app, err := newChunk.Appender()
if err != nil {
panic(err) // This should never happen for an empty float histogram chunk.
}
happ := app.(*FloatHistogramAppender)
happ.setCounterResetHeader(GaugeType)
happ.appendFloatHistogram(t, h)
return newChunk, false, app, nil
}
if len(pBackwardInserts)+len(nBackwardInserts) > 0 {
if appendOnly {
return nil, false, a, fmt.Errorf("float gauge histogram layout change with %d positive and %d negative backwards inserts", len(pBackwardInserts), len(nBackwardInserts))
}
h.PositiveSpans = pMergedSpans
h.NegativeSpans = nMergedSpans
a.recodeHistogram(h, pBackwardInserts, nBackwardInserts)
}
if len(pForwardInserts) > 0 || len(nForwardInserts) > 0 {
if appendOnly {
return nil, false, a, fmt.Errorf("float gauge histogram layout change with %d positive and %d negative forwards inserts", len(pForwardInserts), len(nForwardInserts))
}
chk, app := a.recode(
pForwardInserts, nForwardInserts,
h.PositiveSpans, h.NegativeSpans,
)
app.(*FloatHistogramAppender).appendFloatHistogram(t, h)
return chk, true, app, nil
}
a.appendFloatHistogram(t, h)
return nil, false, a, nil
}
type floatHistogramIterator struct {
br bstreamReader
numTotal uint16
numRead uint16
counterResetHeader CounterResetHeader
// Layout:
schema int32
zThreshold float64
pSpans, nSpans []histogram.Span
customValues []float64
// For the fields that are tracked as deltas and ultimately dod's.
t int64
tDelta int64
// All Gorilla xor encoded.
sum, cnt, zCnt xorValue
// Buckets are not of type xorValue to avoid creating
// new slices for every AtFloatHistogram call.
pBuckets, nBuckets []float64
pBucketsLeading, nBucketsLeading []uint8
pBucketsTrailing, nBucketsTrailing []uint8
err error
// Track calls to retrieve methods. Once they have been called, we
// cannot recycle the bucket slices anymore because we have returned
// them in the histogram.
atFloatHistogramCalled bool
}
func (it *floatHistogramIterator) Seek(t int64) ValueType {
if it.err != nil {
return ValNone
}
for t > it.t || it.numRead == 0 {
if it.Next() == ValNone {
return ValNone
}
}
return ValFloatHistogram
}
func (it *floatHistogramIterator) At() (int64, float64) {
panic("cannot call floatHistogramIterator.At")
}
func (it *floatHistogramIterator) AtHistogram(*histogram.Histogram) (int64, *histogram.Histogram) {
panic("cannot call floatHistogramIterator.AtHistogram")
}
func (it *floatHistogramIterator) AtFloatHistogram(fh *histogram.FloatHistogram) (int64, *histogram.FloatHistogram) {
if value.IsStaleNaN(it.sum.value) {
return it.t, &histogram.FloatHistogram{Sum: it.sum.value}
}
if fh == nil {
it.atFloatHistogramCalled = true
return it.t, &histogram.FloatHistogram{
CounterResetHint: counterResetHint(it.counterResetHeader, it.numRead),
Count: it.cnt.value,
ZeroCount: it.zCnt.value,
Sum: it.sum.value,
ZeroThreshold: it.zThreshold,
Schema: it.schema,
PositiveSpans: it.pSpans,
NegativeSpans: it.nSpans,
PositiveBuckets: it.pBuckets,
NegativeBuckets: it.nBuckets,
CustomValues: it.customValues,
}
}
fh.CounterResetHint = counterResetHint(it.counterResetHeader, it.numRead)
fh.Schema = it.schema
fh.ZeroThreshold = it.zThreshold
fh.ZeroCount = it.zCnt.value
fh.Count = it.cnt.value
fh.Sum = it.sum.value
fh.PositiveSpans = resize(fh.PositiveSpans, len(it.pSpans))
copy(fh.PositiveSpans, it.pSpans)
fh.NegativeSpans = resize(fh.NegativeSpans, len(it.nSpans))
copy(fh.NegativeSpans, it.nSpans)
fh.PositiveBuckets = resize(fh.PositiveBuckets, len(it.pBuckets))
copy(fh.PositiveBuckets, it.pBuckets)
fh.NegativeBuckets = resize(fh.NegativeBuckets, len(it.nBuckets))
copy(fh.NegativeBuckets, it.nBuckets)
fh.CustomValues = resize(fh.CustomValues, len(it.customValues))
copy(fh.CustomValues, it.customValues)
return it.t, fh
}
func (it *floatHistogramIterator) AtT() int64 {
return it.t
}
func (it *floatHistogramIterator) Err() error {
return it.err
}
func (it *floatHistogramIterator) Reset(b []byte) {
// The first 3 bytes contain chunk headers.
// We skip that for actual samples.
it.br = newBReader(b[3:])
it.numTotal = binary.BigEndian.Uint16(b)
it.numRead = 0
it.counterResetHeader = CounterResetHeader(b[2] & CounterResetHeaderMask)
it.t, it.tDelta = 0, 0
it.cnt, it.zCnt, it.sum = xorValue{}, xorValue{}, xorValue{}
if it.atFloatHistogramCalled {
it.atFloatHistogramCalled = false
it.pBuckets, it.nBuckets = nil, nil
it.pSpans, it.nSpans = nil, nil
it.customValues = nil
} else {
it.pBuckets, it.nBuckets = it.pBuckets[:0], it.nBuckets[:0]
}
it.pBucketsLeading, it.pBucketsTrailing = it.pBucketsLeading[:0], it.pBucketsTrailing[:0]
it.nBucketsLeading, it.nBucketsTrailing = it.nBucketsLeading[:0], it.nBucketsTrailing[:0]
it.err = nil
}
func (it *floatHistogramIterator) Next() ValueType {
if it.err != nil || it.numRead == it.numTotal {
return ValNone
}
if it.numRead == 0 {
// The first read is responsible for reading the chunk layout
// and for initializing fields that depend on it. We give
// counter reset info at chunk level, hence we discard it here.
schema, zeroThreshold, posSpans, negSpans, customValues, err := readHistogramChunkLayout(&it.br)
if err != nil {
it.err = err
return ValNone
}
it.schema = schema
it.zThreshold = zeroThreshold
it.pSpans, it.nSpans = posSpans, negSpans
it.customValues = customValues
numPBuckets, numNBuckets := countSpans(posSpans), countSpans(negSpans)
// Allocate bucket slices as needed, recycling existing slices
// in case this iterator was reset and already has slices of a
// sufficient capacity.
if numPBuckets > 0 {
it.pBuckets = append(it.pBuckets, make([]float64, numPBuckets)...)
it.pBucketsLeading = append(it.pBucketsLeading, make([]uint8, numPBuckets)...)
it.pBucketsTrailing = append(it.pBucketsTrailing, make([]uint8, numPBuckets)...)
}
if numNBuckets > 0 {
it.nBuckets = append(it.nBuckets, make([]float64, numNBuckets)...)
it.nBucketsLeading = append(it.nBucketsLeading, make([]uint8, numNBuckets)...)
it.nBucketsTrailing = append(it.nBucketsTrailing, make([]uint8, numNBuckets)...)
}
// Now read the actual data.
t, err := readVarbitInt(&it.br)
if err != nil {
it.err = err
return ValNone
}
it.t = t
cnt, err := it.br.readBits(64)
if err != nil {
it.err = err
return ValNone
}
it.cnt.value = math.Float64frombits(cnt)
zcnt, err := it.br.readBits(64)
if err != nil {
it.err = err
return ValNone
}
it.zCnt.value = math.Float64frombits(zcnt)
sum, err := it.br.readBits(64)
if err != nil {
it.err = err
return ValNone
}
it.sum.value = math.Float64frombits(sum)
for i := range it.pBuckets {
v, err := it.br.readBits(64)
if err != nil {
it.err = err
return ValNone
}
it.pBuckets[i] = math.Float64frombits(v)
}
for i := range it.nBuckets {
v, err := it.br.readBits(64)
if err != nil {
it.err = err
return ValNone
}
it.nBuckets[i] = math.Float64frombits(v)
}
it.numRead++
return ValFloatHistogram
}
// The case for the 2nd sample with single deltas is implicitly handled correctly with the double delta code,
// so we don't need a separate single delta logic for the 2nd sample.
// Recycle bucket, span and custom value slices that have not been returned yet. Otherwise, copy them.
// We can always recycle the slices for leading and trailing bits as they are
// never returned to the caller.
if it.atFloatHistogramCalled {
it.atFloatHistogramCalled = false
if len(it.pBuckets) > 0 {
newBuckets := make([]float64, len(it.pBuckets))
copy(newBuckets, it.pBuckets)
it.pBuckets = newBuckets
} else {
it.pBuckets = nil
}
if len(it.nBuckets) > 0 {
newBuckets := make([]float64, len(it.nBuckets))
copy(newBuckets, it.nBuckets)
it.nBuckets = newBuckets
} else {
it.nBuckets = nil
}
if len(it.pSpans) > 0 {
newSpans := make([]histogram.Span, len(it.pSpans))
copy(newSpans, it.pSpans)
it.pSpans = newSpans
} else {
it.pSpans = nil
}
if len(it.nSpans) > 0 {
newSpans := make([]histogram.Span, len(it.nSpans))
copy(newSpans, it.nSpans)
it.nSpans = newSpans
} else {
it.nSpans = nil
}
if len(it.customValues) > 0 {
newCustomValues := make([]float64, len(it.customValues))
copy(newCustomValues, it.customValues)
it.customValues = newCustomValues
} else {
it.customValues = nil
}
}
tDod, err := readVarbitInt(&it.br)
if err != nil {
it.err = err
return ValNone
}
it.tDelta += tDod
it.t += it.tDelta
if ok := it.readXor(&it.cnt.value, &it.cnt.leading, &it.cnt.trailing); !ok {
return ValNone
}
if ok := it.readXor(&it.zCnt.value, &it.zCnt.leading, &it.zCnt.trailing); !ok {
return ValNone
}
if ok := it.readXor(&it.sum.value, &it.sum.leading, &it.sum.trailing); !ok {
return ValNone
}
if value.IsStaleNaN(it.sum.value) {
it.numRead++
return ValFloatHistogram
}
for i := range it.pBuckets {
if ok := it.readXor(&it.pBuckets[i], &it.pBucketsLeading[i], &it.pBucketsTrailing[i]); !ok {
return ValNone
}
}
for i := range it.nBuckets {
if ok := it.readXor(&it.nBuckets[i], &it.nBucketsLeading[i], &it.nBucketsTrailing[i]); !ok {
return ValNone
}
}
it.numRead++
return ValFloatHistogram
}
func (it *floatHistogramIterator) readXor(v *float64, leading, trailing *uint8) bool {
err := xorRead(&it.br, v, leading, trailing)
if err != nil {
it.err = err
return false
}
return true
}