mirror of https://github.com/prometheus/prometheus
b5c833ca21
* Update go.mod dependencies before release Signed-off-by: Julius Volz <julius.volz@gmail.com> * Add issue for showing query warnings in promtool Signed-off-by: Julius Volz <julius.volz@gmail.com> * Revert json-iterator back to 1.1.6 It produced errors when marshaling Point values with special float values. Signed-off-by: Julius Volz <julius.volz@gmail.com> * Fix expected step values in promtool tests after client_golang update Signed-off-by: Julius Volz <julius.volz@gmail.com> * Update generated protobuf code after proto dep updates Signed-off-by: Julius Volz <julius.volz@gmail.com> |
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.travis.yml | ||
CONTRIBUTING.md | ||
LICENSE | ||
README.md | ||
doc.go | ||
fuzz.go | ||
go.mod |
README.md
gofuzz
gofuzz is a library for populating go objects with random values.
This is useful for testing:
- Do your project's objects really serialize/unserialize correctly in all cases?
- Is there an incorrectly formatted object that will cause your project to panic?
Import with import "github.com/google/gofuzz"
You can use it on single variables:
f := fuzz.New()
var myInt int
f.Fuzz(&myInt) // myInt gets a random value.
You can use it on maps:
f := fuzz.New().NilChance(0).NumElements(1, 1)
var myMap map[ComplexKeyType]string
f.Fuzz(&myMap) // myMap will have exactly one element.
Customize the chance of getting a nil pointer:
f := fuzz.New().NilChance(.5)
var fancyStruct struct {
A, B, C, D *string
}
f.Fuzz(&fancyStruct) // About half the pointers should be set.
You can even customize the randomization completely if needed:
type MyEnum string
const (
A MyEnum = "A"
B MyEnum = "B"
)
type MyInfo struct {
Type MyEnum
AInfo *string
BInfo *string
}
f := fuzz.New().NilChance(0).Funcs(
func(e *MyInfo, c fuzz.Continue) {
switch c.Intn(2) {
case 0:
e.Type = A
c.Fuzz(&e.AInfo)
case 1:
e.Type = B
c.Fuzz(&e.BInfo)
}
},
)
var myObject MyInfo
f.Fuzz(&myObject) // Type will correspond to whether A or B info is set.
See more examples in example_test.go
.
Happy testing!