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179 lines
4.4 KiB
179 lines
4.4 KiB
// Copyright 2023 The Prometheus Authors
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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package zeropool_test
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import (
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"math"
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"sync"
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"testing"
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"github.com/stretchr/testify/require"
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"go.uber.org/atomic"
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"github.com/prometheus/prometheus/util/zeropool"
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)
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func TestPool(t *testing.T) {
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t.Run("provides correct values", func(t *testing.T) {
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pool := zeropool.New(func() []byte { return make([]byte, 1024) })
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item1 := pool.Get()
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require.Len(t, item1, 1024)
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item2 := pool.Get()
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require.Len(t, item2, 1024)
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pool.Put(item1)
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pool.Put(item2)
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item1 = pool.Get()
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require.Len(t, item1, 1024)
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item2 = pool.Get()
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require.Len(t, item2, 1024)
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})
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t.Run("is not racy", func(t *testing.T) {
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pool := zeropool.New(func() []byte { return make([]byte, 1024) })
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const iterations = 1e6
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const concurrency = math.MaxUint8
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var counter atomic.Int64
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do := make(chan struct{}, 1e6)
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for i := 0; i < iterations; i++ {
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do <- struct{}{}
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}
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close(do)
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run := make(chan struct{})
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done := sync.WaitGroup{}
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done.Add(concurrency)
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for i := 0; i < concurrency; i++ {
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go func(worker int) {
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<-run
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for range do {
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item := pool.Get()
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item[0] = byte(worker)
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counter.Add(1) // Counts and also adds some delay to add raciness.
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if item[0] != byte(worker) {
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panic("wrong value")
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}
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pool.Put(item)
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}
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done.Done()
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}(i)
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}
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close(run)
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done.Wait()
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t.Logf("Done %d iterations", counter.Load())
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})
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t.Run("does not allocate", func(t *testing.T) {
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pool := zeropool.New(func() []byte { return make([]byte, 1024) })
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// Warm up, this will alloate one slice.
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slice := pool.Get()
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pool.Put(slice)
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allocs := testing.AllocsPerRun(1000, func() {
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slice := pool.Get()
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pool.Put(slice)
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})
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// Don't compare to 0, as when passing all the tests the GC could flush the pools during this test and we would allocate.
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// Just check that it's less than 1 on average, which is mostly the same thing.
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require.Less(t, allocs, 1., "Should not allocate.")
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})
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t.Run("zero value is valid", func(t *testing.T) {
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var pool zeropool.Pool[[]byte]
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slice := pool.Get()
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pool.Put(slice)
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allocs := testing.AllocsPerRun(1000, func() {
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slice := pool.Get()
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pool.Put(slice)
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})
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// Don't compare to 0, as when passing all the tests the GC could flush the pools during this test and we would allocate.
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// Just check that it's less than 1 on average, which is mostly the same thing.
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require.Less(t, allocs, 1., "Should not allocate.")
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})
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}
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func BenchmarkZeropoolPool(b *testing.B) {
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pool := zeropool.New(func() []byte { return make([]byte, 1024) })
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// Warmup
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item := pool.Get()
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pool.Put(item)
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b.ResetTimer()
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for i := 0; i < b.N; i++ {
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item := pool.Get()
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pool.Put(item)
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}
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}
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// BenchmarkSyncPoolValue uses sync.Pool to store values, which makes an allocation on each Put call.
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func BenchmarkSyncPoolValue(b *testing.B) {
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pool := sync.Pool{New: func() any {
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return make([]byte, 1024)
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}}
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// Warmup
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item := pool.Get().([]byte)
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pool.Put(item) //nolint:staticcheck // This allocates.
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b.ResetTimer()
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for i := 0; i < b.N; i++ {
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item := pool.Get().([]byte)
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pool.Put(item) //nolint:staticcheck // This allocates.
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}
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}
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// BenchmarkSyncPoolNewPointer uses sync.Pool to store pointers, but it calls Put with a new pointer every time.
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func BenchmarkSyncPoolNewPointer(b *testing.B) {
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pool := sync.Pool{New: func() any {
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v := make([]byte, 1024)
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return &v
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}}
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// Warmup
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item := pool.Get().(*[]byte)
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pool.Put(item)
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b.ResetTimer()
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for i := 0; i < b.N; i++ {
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item := pool.Get().(*[]byte)
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buf := *item
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pool.Put(&buf)
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}
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}
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// BenchmarkSyncPoolPointer illustrates the optimal usage of sync.Pool, not always possible.
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func BenchmarkSyncPoolPointer(b *testing.B) {
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pool := sync.Pool{New: func() any {
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v := make([]byte, 1024)
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return &v
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}}
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// Warmup
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item := pool.Get().(*[]byte)
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pool.Put(item)
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b.ResetTimer()
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for i := 0; i < b.N; i++ {
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item := pool.Get().(*[]byte)
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pool.Put(item)
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}
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}
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