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// Copyright 2023 The Prometheus Authors
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
package zeropool_test
import (
"math"
"sync"
"testing"
"github.com/stretchr/testify/require"
"go.uber.org/atomic"
"github.com/prometheus/prometheus/util/zeropool"
)
func TestPool(t *testing.T) {
t.Run("provides correct values", func(t *testing.T) {
pool := zeropool.New(func() []byte { return make([]byte, 1024) })
item1 := pool.Get()
require.Len(t, item1, 1024)
item2 := pool.Get()
require.Len(t, item2, 1024)
pool.Put(item1)
pool.Put(item2)
item1 = pool.Get()
require.Len(t, item1, 1024)
item2 = pool.Get()
require.Len(t, item2, 1024)
})
t.Run("is not racy", func(t *testing.T) {
pool := zeropool.New(func() []byte { return make([]byte, 1024) })
const iterations = 1e6
const concurrency = math.MaxUint8
var counter atomic.Int64
do := make(chan struct{}, 1e6)
for i := 0; i < iterations; i++ {
do <- struct{}{}
}
close(do)
run := make(chan struct{})
done := sync.WaitGroup{}
done.Add(concurrency)
for i := 0; i < concurrency; i++ {
go func(worker int) {
<-run
for range do {
item := pool.Get()
item[0] = byte(worker)
counter.Add(1) // Counts and also adds some delay to add raciness.
if item[0] != byte(worker) {
panic("wrong value")
}
pool.Put(item)
}
done.Done()
}(i)
}
close(run)
done.Wait()
t.Logf("Done %d iterations", counter.Load())
})
t.Run("does not allocate", func(t *testing.T) {
pool := zeropool.New(func() []byte { return make([]byte, 1024) })
// Warm up, this will allocate one slice.
slice := pool.Get()
pool.Put(slice)
allocs := testing.AllocsPerRun(1000, func() {
slice := pool.Get()
pool.Put(slice)
})
// Don't compare to 0, as when passing all the tests the GC could flush the pools during this test and we would allocate.
// Just check that it's less than 1 on average, which is mostly the same thing.
require.Less(t, allocs, 1., "Should not allocate.")
})
t.Run("zero value is valid", func(t *testing.T) {
var pool zeropool.Pool[[]byte]
slice := pool.Get()
pool.Put(slice)
allocs := testing.AllocsPerRun(1000, func() {
slice := pool.Get()
pool.Put(slice)
})
// Don't compare to 0, as when passing all the tests the GC could flush the pools during this test and we would allocate.
// Just check that it's less than 1 on average, which is mostly the same thing.
require.Less(t, allocs, 1., "Should not allocate.")
})
}
func BenchmarkZeropoolPool(b *testing.B) {
pool := zeropool.New(func() []byte { return make([]byte, 1024) })
// Warmup
item := pool.Get()
pool.Put(item)
b.ResetTimer()
for i := 0; i < b.N; i++ {
item := pool.Get()
pool.Put(item)
}
}
// BenchmarkSyncPoolValue uses sync.Pool to store values, which makes an allocation on each Put call.
func BenchmarkSyncPoolValue(b *testing.B) {
pool := sync.Pool{New: func() any {
return make([]byte, 1024)
}}
// Warmup
item := pool.Get().([]byte)
pool.Put(item) //nolint:staticcheck // This allocates.
b.ResetTimer()
for i := 0; i < b.N; i++ {
item := pool.Get().([]byte)
pool.Put(item) //nolint:staticcheck // This allocates.
}
}
// BenchmarkSyncPoolNewPointer uses sync.Pool to store pointers, but it calls Put with a new pointer every time.
func BenchmarkSyncPoolNewPointer(b *testing.B) {
pool := sync.Pool{New: func() any {
v := make([]byte, 1024)
return &v
}}
// Warmup
item := pool.Get().(*[]byte)
pool.Put(item)
b.ResetTimer()
for i := 0; i < b.N; i++ {
item := pool.Get().(*[]byte)
buf := *item
pool.Put(&buf)
}
}
// BenchmarkSyncPoolPointer illustrates the optimal usage of sync.Pool, not always possible.
func BenchmarkSyncPoolPointer(b *testing.B) {
pool := sync.Pool{New: func() any {
v := make([]byte, 1024)
return &v
}}
// Warmup
item := pool.Get().(*[]byte)
pool.Put(item)
b.ResetTimer()
for i := 0; i < b.N; i++ {
item := pool.Get().(*[]byte)
pool.Put(item)
}
}