prometheus/tsdb/chunkenc/float_histogram.go

832 lines
25 KiB
Go

// Copyright 2022 The Prometheus Authors
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
package chunkenc
import (
"encoding/binary"
"math"
"github.com/prometheus/prometheus/model/histogram"
"github.com/prometheus/prometheus/model/value"
)
// FloatHistogramChunk holds encoded sample data for a sparse, high-resolution
// float histogram.
//
// Each sample has multiple "fields", stored in the following way (raw = store
// number directly, delta = store delta to the previous number, dod = store
// delta of the delta to the previous number, xor = what we do for regular
// sample values):
//
// field → ts count zeroCount sum []posbuckets []negbuckets
// sample 1 raw raw raw raw []raw []raw
// sample 2 delta xor xor xor []xor []xor
// sample >2 dod xor xor xor []xor []xor
type FloatHistogramChunk struct {
b bstream
}
// NewFloatHistogramChunk returns a new chunk with float histogram encoding.
func NewFloatHistogramChunk() *FloatHistogramChunk {
b := make([]byte, 3, 128)
return &FloatHistogramChunk{b: bstream{stream: b, count: 0}}
}
// xorValue holds all the necessary information to encode
// and decode XOR encoded float64 values.
type xorValue struct {
value float64
leading uint8
trailing uint8
}
// Encoding returns the encoding type.
func (c *FloatHistogramChunk) Encoding() Encoding {
return EncFloatHistogram
}
// Bytes returns the underlying byte slice of the chunk.
func (c *FloatHistogramChunk) Bytes() []byte {
return c.b.bytes()
}
// NumSamples returns the number of samples in the chunk.
func (c *FloatHistogramChunk) NumSamples() int {
return int(binary.BigEndian.Uint16(c.Bytes()))
}
// Layout returns the histogram layout. Only call this on chunks that have at
// least one sample.
func (c *FloatHistogramChunk) Layout() (
schema int32, zeroThreshold float64,
negativeSpans, positiveSpans []histogram.Span,
err error,
) {
if c.NumSamples() == 0 {
panic("FloatHistogramChunk.Layout() called on an empty chunk")
}
b := newBReader(c.Bytes()[2:])
return readHistogramChunkLayout(&b)
}
// SetCounterResetHeader sets the counter reset header.
func (c *FloatHistogramChunk) SetCounterResetHeader(h CounterResetHeader) {
setCounterResetHeader(h, c.Bytes())
}
// GetCounterResetHeader returns the info about the first 2 bits of the chunk
// header.
func (c *FloatHistogramChunk) GetCounterResetHeader() CounterResetHeader {
return CounterResetHeader(c.Bytes()[2] & 0b11000000)
}
// Compact implements the Chunk interface.
func (c *FloatHistogramChunk) Compact() {
if l := len(c.b.stream); cap(c.b.stream) > l+chunkCompactCapacityThreshold {
buf := make([]byte, l)
copy(buf, c.b.stream)
c.b.stream = buf
}
}
// Appender implements the Chunk interface.
func (c *FloatHistogramChunk) Appender() (Appender, error) {
it := c.iterator(nil)
// To get an appender, we must know the state it would have if we had
// appended all existing data from scratch. We iterate through the end
// and populate via the iterator's state.
for it.Next() == ValFloatHistogram { // nolint:revive
}
if err := it.Err(); err != nil {
return nil, err
}
pBuckets := make([]xorValue, len(it.pBuckets))
for i := 0; i < len(it.pBuckets); i++ {
pBuckets[i] = xorValue{
value: it.pBuckets[i],
leading: it.pBucketsLeading[i],
trailing: it.pBucketsTrailing[i],
}
}
nBuckets := make([]xorValue, len(it.nBuckets))
for i := 0; i < len(it.nBuckets); i++ {
nBuckets[i] = xorValue{
value: it.nBuckets[i],
leading: it.nBucketsLeading[i],
trailing: it.nBucketsTrailing[i],
}
}
a := &FloatHistogramAppender{
b: &c.b,
schema: it.schema,
zThreshold: it.zThreshold,
pSpans: it.pSpans,
nSpans: it.nSpans,
t: it.t,
tDelta: it.tDelta,
cnt: it.cnt,
zCnt: it.zCnt,
pBuckets: pBuckets,
nBuckets: nBuckets,
sum: it.sum,
}
if it.numTotal == 0 {
a.sum.leading = 0xff
a.cnt.leading = 0xff
a.zCnt.leading = 0xff
}
return a, nil
}
func (c *FloatHistogramChunk) iterator(it Iterator) *floatHistogramIterator {
// This comment is copied from XORChunk.iterator:
// Should iterators guarantee to act on a copy of the data so it doesn't lock append?
// When using striped locks to guard access to chunks, probably yes.
// Could only copy data if the chunk is not completed yet.
if histogramIter, ok := it.(*floatHistogramIterator); ok {
histogramIter.Reset(c.b.bytes())
return histogramIter
}
return newFloatHistogramIterator(c.b.bytes())
}
func newFloatHistogramIterator(b []byte) *floatHistogramIterator {
it := &floatHistogramIterator{
br: newBReader(b),
numTotal: binary.BigEndian.Uint16(b),
t: math.MinInt64,
}
// The first 3 bytes contain chunk headers.
// We skip that for actual samples.
_, _ = it.br.readBits(24)
it.counterResetHeader = CounterResetHeader(b[2] & 0b11000000)
return it
}
// Iterator implements the Chunk interface.
func (c *FloatHistogramChunk) Iterator(it Iterator) Iterator {
return c.iterator(it)
}
// FloatHistogramAppender is an Appender implementation for float histograms.
type FloatHistogramAppender struct {
b *bstream
// Layout:
schema int32
zThreshold float64
pSpans, nSpans []histogram.Span
t, tDelta int64
sum, cnt, zCnt xorValue
pBuckets, nBuckets []xorValue
}
func (a *FloatHistogramAppender) GetCounterResetHeader() CounterResetHeader {
return CounterResetHeader(a.b.bytes()[2] & 0b11000000)
}
func (a *FloatHistogramAppender) NumSamples() int {
return int(binary.BigEndian.Uint16(a.b.bytes()))
}
// Append implements Appender. This implementation panics because normal float
// samples must never be appended to a histogram chunk.
func (a *FloatHistogramAppender) Append(int64, float64) {
panic("appended a float sample to a histogram chunk")
}
// AppendHistogram implements Appender. This implementation panics because integer
// histogram samples must never be appended to a float histogram chunk.
func (a *FloatHistogramAppender) AppendHistogram(int64, *histogram.Histogram) {
panic("appended an integer histogram to a float histogram chunk")
}
// Appendable returns whether the chunk can be appended to, and if so whether
// any recoding needs to happen using the provided inserts (in case of any new
// buckets, positive or negative range, respectively). If the sample is a gauge
// histogram, AppendableGauge must be used instead.
//
// The chunk is not appendable in the following cases:
// - The schema has changed.
// - The threshold for the zero bucket has changed.
// - Any buckets have disappeared.
// - There was a counter reset in the count of observations or in any bucket, including the zero bucket.
// - The last sample in the chunk was stale while the current sample is not stale.
//
// The method returns an additional boolean set to true if it is not appendable
// because of a counter reset. If the given sample is stale, it is always ok to
// append. If counterReset is true, okToAppend is always false.
func (a *FloatHistogramAppender) Appendable(h *histogram.FloatHistogram) (
positiveInserts, negativeInserts []Insert,
okToAppend, counterReset bool,
) {
if a.NumSamples() > 0 && a.GetCounterResetHeader() == GaugeType {
return
}
if value.IsStaleNaN(h.Sum) {
// This is a stale sample whose buckets and spans don't matter.
okToAppend = true
return
}
if value.IsStaleNaN(a.sum.value) {
// If the last sample was stale, then we can only accept stale
// samples in this chunk.
return
}
if h.Count < a.cnt.value {
// There has been a counter reset.
counterReset = true
return
}
if h.Schema != a.schema || h.ZeroThreshold != a.zThreshold {
return
}
if h.ZeroCount < a.zCnt.value {
// There has been a counter reset since ZeroThreshold didn't change.
counterReset = true
return
}
var ok bool
positiveInserts, ok = expandSpansForward(a.pSpans, h.PositiveSpans)
if !ok {
counterReset = true
return
}
negativeInserts, ok = expandSpansForward(a.nSpans, h.NegativeSpans)
if !ok {
counterReset = true
return
}
if counterResetInAnyFloatBucket(a.pBuckets, h.PositiveBuckets, a.pSpans, h.PositiveSpans) ||
counterResetInAnyFloatBucket(a.nBuckets, h.NegativeBuckets, a.nSpans, h.NegativeSpans) {
counterReset, positiveInserts, negativeInserts = true, nil, nil
return
}
okToAppend = true
return
}
// AppendableGauge returns whether the chunk can be appended to, and if so
// whether:
// 1. Any recoding needs to happen to the chunk using the provided inserts
// (in case of any new buckets, positive or negative range, respectively).
// 2. Any recoding needs to happen for the histogram being appended, using the
// backward inserts (in case of any missing buckets, positive or negative
// range, respectively).
//
// This method must be only used for gauge histograms.
//
// The chunk is not appendable in the following cases:
// - The schema has changed.
// - The threshold for the zero bucket has changed.
// - The last sample in the chunk was stale while the current sample is not stale.
func (a *FloatHistogramAppender) AppendableGauge(h *histogram.FloatHistogram) (
positiveInserts, negativeInserts []Insert,
backwardPositiveInserts, backwardNegativeInserts []Insert,
positiveSpans, negativeSpans []histogram.Span,
okToAppend bool,
) {
if a.NumSamples() > 0 && a.GetCounterResetHeader() != GaugeType {
return
}
if value.IsStaleNaN(h.Sum) {
// This is a stale sample whose buckets and spans don't matter.
okToAppend = true
return
}
if value.IsStaleNaN(a.sum.value) {
// If the last sample was stale, then we can only accept stale
// samples in this chunk.
return
}
if h.Schema != a.schema || h.ZeroThreshold != a.zThreshold {
return
}
positiveInserts, backwardPositiveInserts, positiveSpans = expandSpansBothWays(a.pSpans, h.PositiveSpans)
negativeInserts, backwardNegativeInserts, negativeSpans = expandSpansBothWays(a.nSpans, h.NegativeSpans)
okToAppend = true
return
}
// counterResetInAnyFloatBucket returns true if there was a counter reset for any
// bucket. This should be called only when the bucket layout is the same or new
// buckets were added. It does not handle the case of buckets missing.
func counterResetInAnyFloatBucket(oldBuckets []xorValue, newBuckets []float64, oldSpans, newSpans []histogram.Span) bool {
if len(oldSpans) == 0 || len(oldBuckets) == 0 {
return false
}
oldSpanSliceIdx, newSpanSliceIdx := 0, 0 // Index for the span slices.
oldInsideSpanIdx, newInsideSpanIdx := uint32(0), uint32(0) // Index inside a span.
oldIdx, newIdx := oldSpans[0].Offset, newSpans[0].Offset
oldBucketSliceIdx, newBucketSliceIdx := 0, 0 // Index inside bucket slice.
oldVal, newVal := oldBuckets[0].value, newBuckets[0]
// Since we assume that new spans won't have missing buckets, there will never be a case
// where the old index will not find a matching new index.
for {
if oldIdx == newIdx {
if newVal < oldVal {
return true
}
}
if oldIdx <= newIdx {
// Moving ahead old bucket and span by 1 index.
if oldInsideSpanIdx == oldSpans[oldSpanSliceIdx].Length-1 {
// Current span is over.
oldSpanSliceIdx++
oldInsideSpanIdx = 0
if oldSpanSliceIdx >= len(oldSpans) {
// All old spans are over.
break
}
oldIdx += 1 + oldSpans[oldSpanSliceIdx].Offset
} else {
oldInsideSpanIdx++
oldIdx++
}
oldBucketSliceIdx++
oldVal = oldBuckets[oldBucketSliceIdx].value
}
if oldIdx > newIdx {
// Moving ahead new bucket and span by 1 index.
if newInsideSpanIdx == newSpans[newSpanSliceIdx].Length-1 {
// Current span is over.
newSpanSliceIdx++
newInsideSpanIdx = 0
if newSpanSliceIdx >= len(newSpans) {
// All new spans are over.
// This should not happen, old spans above should catch this first.
panic("new spans over before old spans in counterReset")
}
newIdx += 1 + newSpans[newSpanSliceIdx].Offset
} else {
newInsideSpanIdx++
newIdx++
}
newBucketSliceIdx++
newVal = newBuckets[newBucketSliceIdx]
}
}
return false
}
// AppendFloatHistogram appends a float histogram to the chunk. The caller must ensure that
// the histogram is properly structured, e.g. the number of buckets used
// corresponds to the number conveyed by the span structures. First call
// Appendable() and act accordingly!
func (a *FloatHistogramAppender) AppendFloatHistogram(t int64, h *histogram.FloatHistogram) {
var tDelta int64
num := binary.BigEndian.Uint16(a.b.bytes())
if value.IsStaleNaN(h.Sum) {
// Emptying out other fields to write no buckets, and an empty
// layout in case of first histogram in the chunk.
h = &histogram.FloatHistogram{Sum: h.Sum}
}
if num == 0 {
// The first append gets the privilege to dictate the layout
// but it's also responsible for encoding it into the chunk!
writeHistogramChunkLayout(a.b, h.Schema, h.ZeroThreshold, h.PositiveSpans, h.NegativeSpans)
a.schema = h.Schema
a.zThreshold = h.ZeroThreshold
if len(h.PositiveSpans) > 0 {
a.pSpans = make([]histogram.Span, len(h.PositiveSpans))
copy(a.pSpans, h.PositiveSpans)
} else {
a.pSpans = nil
}
if len(h.NegativeSpans) > 0 {
a.nSpans = make([]histogram.Span, len(h.NegativeSpans))
copy(a.nSpans, h.NegativeSpans)
} else {
a.nSpans = nil
}
numPBuckets, numNBuckets := countSpans(h.PositiveSpans), countSpans(h.NegativeSpans)
if numPBuckets > 0 {
a.pBuckets = make([]xorValue, numPBuckets)
for i := 0; i < numPBuckets; i++ {
a.pBuckets[i] = xorValue{
value: h.PositiveBuckets[i],
leading: 0xff,
}
}
} else {
a.pBuckets = nil
}
if numNBuckets > 0 {
a.nBuckets = make([]xorValue, numNBuckets)
for i := 0; i < numNBuckets; i++ {
a.nBuckets[i] = xorValue{
value: h.NegativeBuckets[i],
leading: 0xff,
}
}
} else {
a.nBuckets = nil
}
// Now store the actual data.
putVarbitInt(a.b, t)
a.b.writeBits(math.Float64bits(h.Count), 64)
a.b.writeBits(math.Float64bits(h.ZeroCount), 64)
a.b.writeBits(math.Float64bits(h.Sum), 64)
a.cnt.value = h.Count
a.zCnt.value = h.ZeroCount
a.sum.value = h.Sum
for _, b := range h.PositiveBuckets {
a.b.writeBits(math.Float64bits(b), 64)
}
for _, b := range h.NegativeBuckets {
a.b.writeBits(math.Float64bits(b), 64)
}
} else {
// The case for the 2nd sample with single deltas is implicitly handled correctly with the double delta code,
// so we don't need a separate single delta logic for the 2nd sample.
tDelta = t - a.t
tDod := tDelta - a.tDelta
putVarbitInt(a.b, tDod)
a.writeXorValue(&a.cnt, h.Count)
a.writeXorValue(&a.zCnt, h.ZeroCount)
a.writeXorValue(&a.sum, h.Sum)
for i, b := range h.PositiveBuckets {
a.writeXorValue(&a.pBuckets[i], b)
}
for i, b := range h.NegativeBuckets {
a.writeXorValue(&a.nBuckets[i], b)
}
}
binary.BigEndian.PutUint16(a.b.bytes(), num+1)
a.t = t
a.tDelta = tDelta
}
func (a *FloatHistogramAppender) writeXorValue(old *xorValue, v float64) {
xorWrite(a.b, v, old.value, &old.leading, &old.trailing)
old.value = v
}
// Recode converts the current chunk to accommodate an expansion of the set of
// (positive and/or negative) buckets used, according to the provided inserts,
// resulting in the honoring of the provided new positive and negative spans. To
// continue appending, use the returned Appender rather than the receiver of
// this method.
func (a *FloatHistogramAppender) Recode(
positiveInserts, negativeInserts []Insert,
positiveSpans, negativeSpans []histogram.Span,
) (Chunk, Appender) {
// TODO(beorn7): This currently just decodes everything and then encodes
// it again with the new span layout. This can probably be done in-place
// by editing the chunk. But let's first see how expensive it is in the
// big picture. Also, in-place editing might create concurrency issues.
byts := a.b.bytes()
it := newFloatHistogramIterator(byts)
hc := NewFloatHistogramChunk()
app, err := hc.Appender()
if err != nil {
panic(err)
}
numPositiveBuckets, numNegativeBuckets := countSpans(positiveSpans), countSpans(negativeSpans)
for it.Next() == ValFloatHistogram {
tOld, hOld := it.AtFloatHistogram()
// We have to newly allocate slices for the modified buckets
// here because they are kept by the appender until the next
// append.
// TODO(beorn7): We might be able to optimize this.
var positiveBuckets, negativeBuckets []float64
if numPositiveBuckets > 0 {
positiveBuckets = make([]float64, numPositiveBuckets)
}
if numNegativeBuckets > 0 {
negativeBuckets = make([]float64, numNegativeBuckets)
}
// Save the modified histogram to the new chunk.
hOld.PositiveSpans, hOld.NegativeSpans = positiveSpans, negativeSpans
if len(positiveInserts) > 0 {
hOld.PositiveBuckets = insert(hOld.PositiveBuckets, positiveBuckets, positiveInserts, false)
}
if len(negativeInserts) > 0 {
hOld.NegativeBuckets = insert(hOld.NegativeBuckets, negativeBuckets, negativeInserts, false)
}
app.AppendFloatHistogram(tOld, hOld)
}
hc.SetCounterResetHeader(CounterResetHeader(byts[2] & 0b11000000))
return hc, app
}
// RecodeHistogramm converts the current histogram (in-place) to accommodate an expansion of the set of
// (positive and/or negative) buckets used.
func (a *FloatHistogramAppender) RecodeHistogramm(
fh *histogram.FloatHistogram,
pBackwardInter, nBackwardInter []Insert,
) {
if len(pBackwardInter) > 0 {
numPositiveBuckets := countSpans(fh.PositiveSpans)
fh.PositiveBuckets = insert(fh.PositiveBuckets, make([]float64, numPositiveBuckets), pBackwardInter, false)
}
if len(nBackwardInter) > 0 {
numNegativeBuckets := countSpans(fh.NegativeSpans)
fh.NegativeBuckets = insert(fh.NegativeBuckets, make([]float64, numNegativeBuckets), nBackwardInter, false)
}
}
type floatHistogramIterator struct {
br bstreamReader
numTotal uint16
numRead uint16
counterResetHeader CounterResetHeader
// Layout:
schema int32
zThreshold float64
pSpans, nSpans []histogram.Span
// For the fields that are tracked as deltas and ultimately dod's.
t int64
tDelta int64
// All Gorilla xor encoded.
sum, cnt, zCnt xorValue
// Buckets are not of type xorValue to avoid creating
// new slices for every AtFloatHistogram call.
pBuckets, nBuckets []float64
pBucketsLeading, nBucketsLeading []uint8
pBucketsTrailing, nBucketsTrailing []uint8
err error
// Track calls to retrieve methods. Once they have been called, we
// cannot recycle the bucket slices anymore because we have returned
// them in the histogram.
atFloatHistogramCalled bool
}
func (it *floatHistogramIterator) Seek(t int64) ValueType {
if it.err != nil {
return ValNone
}
for t > it.t || it.numRead == 0 {
if it.Next() == ValNone {
return ValNone
}
}
return ValFloatHistogram
}
func (it *floatHistogramIterator) At() (int64, float64) {
panic("cannot call floatHistogramIterator.At")
}
func (it *floatHistogramIterator) AtHistogram() (int64, *histogram.Histogram) {
panic("cannot call floatHistogramIterator.AtHistogram")
}
func (it *floatHistogramIterator) AtFloatHistogram() (int64, *histogram.FloatHistogram) {
if value.IsStaleNaN(it.sum.value) {
return it.t, &histogram.FloatHistogram{Sum: it.sum.value}
}
it.atFloatHistogramCalled = true
return it.t, &histogram.FloatHistogram{
CounterResetHint: counterResetHint(it.counterResetHeader, it.numRead),
Count: it.cnt.value,
ZeroCount: it.zCnt.value,
Sum: it.sum.value,
ZeroThreshold: it.zThreshold,
Schema: it.schema,
PositiveSpans: it.pSpans,
NegativeSpans: it.nSpans,
PositiveBuckets: it.pBuckets,
NegativeBuckets: it.nBuckets,
}
}
func (it *floatHistogramIterator) AtT() int64 {
return it.t
}
func (it *floatHistogramIterator) Err() error {
return it.err
}
func (it *floatHistogramIterator) Reset(b []byte) {
// The first 3 bytes contain chunk headers.
// We skip that for actual samples.
it.br = newBReader(b[3:])
it.numTotal = binary.BigEndian.Uint16(b)
it.numRead = 0
it.counterResetHeader = CounterResetHeader(b[2] & 0b11000000)
it.t, it.tDelta = 0, 0
it.cnt, it.zCnt, it.sum = xorValue{}, xorValue{}, xorValue{}
if it.atFloatHistogramCalled {
it.atFloatHistogramCalled = false
it.pBuckets, it.nBuckets = nil, nil
} else {
it.pBuckets, it.nBuckets = it.pBuckets[:0], it.nBuckets[:0]
}
it.pBucketsLeading, it.pBucketsTrailing = it.pBucketsLeading[:0], it.pBucketsTrailing[:0]
it.nBucketsLeading, it.nBucketsTrailing = it.nBucketsLeading[:0], it.nBucketsTrailing[:0]
it.err = nil
}
func (it *floatHistogramIterator) Next() ValueType {
if it.err != nil || it.numRead == it.numTotal {
return ValNone
}
if it.numRead == 0 {
// The first read is responsible for reading the chunk layout
// and for initializing fields that depend on it. We give
// counter reset info at chunk level, hence we discard it here.
schema, zeroThreshold, posSpans, negSpans, err := readHistogramChunkLayout(&it.br)
if err != nil {
it.err = err
return ValNone
}
it.schema = schema
it.zThreshold = zeroThreshold
it.pSpans, it.nSpans = posSpans, negSpans
numPBuckets, numNBuckets := countSpans(posSpans), countSpans(negSpans)
// Allocate bucket slices as needed, recycling existing slices
// in case this iterator was reset and already has slices of a
// sufficient capacity.
if numPBuckets > 0 {
it.pBuckets = append(it.pBuckets, make([]float64, numPBuckets)...)
it.pBucketsLeading = append(it.pBucketsLeading, make([]uint8, numPBuckets)...)
it.pBucketsTrailing = append(it.pBucketsTrailing, make([]uint8, numPBuckets)...)
}
if numNBuckets > 0 {
it.nBuckets = append(it.nBuckets, make([]float64, numNBuckets)...)
it.nBucketsLeading = append(it.nBucketsLeading, make([]uint8, numNBuckets)...)
it.nBucketsTrailing = append(it.nBucketsTrailing, make([]uint8, numNBuckets)...)
}
// Now read the actual data.
t, err := readVarbitInt(&it.br)
if err != nil {
it.err = err
return ValNone
}
it.t = t
cnt, err := it.br.readBits(64)
if err != nil {
it.err = err
return ValNone
}
it.cnt.value = math.Float64frombits(cnt)
zcnt, err := it.br.readBits(64)
if err != nil {
it.err = err
return ValNone
}
it.zCnt.value = math.Float64frombits(zcnt)
sum, err := it.br.readBits(64)
if err != nil {
it.err = err
return ValNone
}
it.sum.value = math.Float64frombits(sum)
for i := range it.pBuckets {
v, err := it.br.readBits(64)
if err != nil {
it.err = err
return ValNone
}
it.pBuckets[i] = math.Float64frombits(v)
}
for i := range it.nBuckets {
v, err := it.br.readBits(64)
if err != nil {
it.err = err
return ValNone
}
it.nBuckets[i] = math.Float64frombits(v)
}
it.numRead++
return ValFloatHistogram
}
// The case for the 2nd sample with single deltas is implicitly handled correctly with the double delta code,
// so we don't need a separate single delta logic for the 2nd sample.
// Recycle bucket slices that have not been returned yet. Otherwise, copy them.
// We can always recycle the slices for leading and trailing bits as they are
// never returned to the caller.
if it.atFloatHistogramCalled {
it.atFloatHistogramCalled = false
if len(it.pBuckets) > 0 {
newBuckets := make([]float64, len(it.pBuckets))
copy(newBuckets, it.pBuckets)
it.pBuckets = newBuckets
} else {
it.pBuckets = nil
}
if len(it.nBuckets) > 0 {
newBuckets := make([]float64, len(it.nBuckets))
copy(newBuckets, it.nBuckets)
it.nBuckets = newBuckets
} else {
it.nBuckets = nil
}
}
tDod, err := readVarbitInt(&it.br)
if err != nil {
it.err = err
return ValNone
}
it.tDelta += tDod
it.t += it.tDelta
if ok := it.readXor(&it.cnt.value, &it.cnt.leading, &it.cnt.trailing); !ok {
return ValNone
}
if ok := it.readXor(&it.zCnt.value, &it.zCnt.leading, &it.zCnt.trailing); !ok {
return ValNone
}
if ok := it.readXor(&it.sum.value, &it.sum.leading, &it.sum.trailing); !ok {
return ValNone
}
if value.IsStaleNaN(it.sum.value) {
it.numRead++
return ValFloatHistogram
}
for i := range it.pBuckets {
if ok := it.readXor(&it.pBuckets[i], &it.pBucketsLeading[i], &it.pBucketsTrailing[i]); !ok {
return ValNone
}
}
for i := range it.nBuckets {
if ok := it.readXor(&it.nBuckets[i], &it.nBucketsLeading[i], &it.nBucketsTrailing[i]); !ok {
return ValNone
}
}
it.numRead++
return ValFloatHistogram
}
func (it *floatHistogramIterator) readXor(v *float64, leading, trailing *uint8) bool {
err := xorRead(&it.br, v, leading, trailing)
if err != nil {
it.err = err
return false
}
return true
}