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835 lines
20 KiB
835 lines
20 KiB
// Copyright 2011 The Go Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style
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// license that can be found in the LICENSE file.
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// Parse nodes.
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package parse
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import (
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"bytes"
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"fmt"
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"strconv"
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"strings"
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)
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var textFormat = "%s" // Changed to "%q" in tests for better error messages.
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// A Node is an element in the parse tree. The interface is trivial.
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// The interface contains an unexported method so that only
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// types local to this package can satisfy it.
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type Node interface {
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Type() NodeType
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String() string
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// Copy does a deep copy of the Node and all its components.
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// To avoid type assertions, some XxxNodes also have specialized
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// CopyXxx methods that return *XxxNode.
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Copy() Node
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Position() Pos // byte position of start of node in full original input string
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// tree returns the containing *Tree.
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// It is unexported so all implementations of Node are in this package.
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tree() *Tree
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}
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// NodeType identifies the type of a parse tree node.
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type NodeType int
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// Pos represents a byte position in the original input text from which
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// this template was parsed.
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type Pos int
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func (p Pos) Position() Pos {
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return p
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}
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// Type returns itself and provides an easy default implementation
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// for embedding in a Node. Embedded in all non-trivial Nodes.
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func (t NodeType) Type() NodeType {
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return t
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}
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const (
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NodeText NodeType = iota // Plain text.
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NodeAction // A non-control action such as a field evaluation.
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NodeBool // A boolean constant.
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NodeChain // A sequence of field accesses.
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NodeCommand // An element of a pipeline.
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NodeDot // The cursor, dot.
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nodeElse // An else action. Not added to tree.
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nodeEnd // An end action. Not added to tree.
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NodeField // A field or method name.
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NodeIdentifier // An identifier; always a function name.
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NodeIf // An if action.
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NodeList // A list of Nodes.
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NodeNil // An untyped nil constant.
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NodeNumber // A numerical constant.
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NodePipe // A pipeline of commands.
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NodeRange // A range action.
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NodeString // A string constant.
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NodeTemplate // A template invocation action.
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NodeVariable // A $ variable.
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NodeWith // A with action.
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)
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// Nodes.
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// ListNode holds a sequence of nodes.
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type ListNode struct {
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NodeType
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Pos
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tr *Tree
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Nodes []Node // The element nodes in lexical order.
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}
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func (t *Tree) newList(pos Pos) *ListNode {
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return &ListNode{tr: t, NodeType: NodeList, Pos: pos}
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}
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func (l *ListNode) append(n Node) {
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l.Nodes = append(l.Nodes, n)
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}
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func (l *ListNode) tree() *Tree {
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return l.tr
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}
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func (l *ListNode) String() string {
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b := new(bytes.Buffer)
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for _, n := range l.Nodes {
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fmt.Fprint(b, n)
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}
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return b.String()
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}
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func (l *ListNode) CopyList() *ListNode {
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if l == nil {
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return l
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}
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n := l.tr.newList(l.Pos)
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for _, elem := range l.Nodes {
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n.append(elem.Copy())
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}
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return n
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}
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func (l *ListNode) Copy() Node {
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return l.CopyList()
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}
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// TextNode holds plain text.
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type TextNode struct {
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NodeType
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Pos
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tr *Tree
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Text []byte // The text; may span newlines.
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}
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func (t *Tree) newText(pos Pos, text string) *TextNode {
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return &TextNode{tr: t, NodeType: NodeText, Pos: pos, Text: []byte(text)}
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}
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func (t *TextNode) String() string {
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return fmt.Sprintf(textFormat, t.Text)
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}
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func (t *TextNode) tree() *Tree {
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return t.tr
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}
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func (t *TextNode) Copy() Node {
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return &TextNode{tr: t.tr, NodeType: NodeText, Pos: t.Pos, Text: append([]byte{}, t.Text...)}
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}
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// PipeNode holds a pipeline with optional declaration
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type PipeNode struct {
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NodeType
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Pos
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tr *Tree
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Line int // The line number in the input (deprecated; kept for compatibility)
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Decl []*VariableNode // Variable declarations in lexical order.
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Cmds []*CommandNode // The commands in lexical order.
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}
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func (t *Tree) newPipeline(pos Pos, line int, decl []*VariableNode) *PipeNode {
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return &PipeNode{tr: t, NodeType: NodePipe, Pos: pos, Line: line, Decl: decl}
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}
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func (p *PipeNode) append(command *CommandNode) {
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p.Cmds = append(p.Cmds, command)
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}
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func (p *PipeNode) String() string {
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s := ""
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if len(p.Decl) > 0 {
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for i, v := range p.Decl {
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if i > 0 {
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s += ", "
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}
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s += v.String()
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}
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s += " := "
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}
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for i, c := range p.Cmds {
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if i > 0 {
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s += " | "
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}
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s += c.String()
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}
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return s
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}
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func (p *PipeNode) tree() *Tree {
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return p.tr
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}
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func (p *PipeNode) CopyPipe() *PipeNode {
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if p == nil {
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return p
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}
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var decl []*VariableNode
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for _, d := range p.Decl {
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decl = append(decl, d.Copy().(*VariableNode))
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}
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n := p.tr.newPipeline(p.Pos, p.Line, decl)
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for _, c := range p.Cmds {
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n.append(c.Copy().(*CommandNode))
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}
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return n
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}
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func (p *PipeNode) Copy() Node {
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return p.CopyPipe()
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}
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// ActionNode holds an action (something bounded by delimiters).
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// Control actions have their own nodes; ActionNode represents simple
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// ones such as field evaluations and parenthesized pipelines.
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type ActionNode struct {
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NodeType
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Pos
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tr *Tree
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Line int // The line number in the input (deprecated; kept for compatibility)
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Pipe *PipeNode // The pipeline in the action.
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}
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func (t *Tree) newAction(pos Pos, line int, pipe *PipeNode) *ActionNode {
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return &ActionNode{tr: t, NodeType: NodeAction, Pos: pos, Line: line, Pipe: pipe}
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}
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func (a *ActionNode) String() string {
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return fmt.Sprintf("{{%s}}", a.Pipe)
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}
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func (a *ActionNode) tree() *Tree {
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return a.tr
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}
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func (a *ActionNode) Copy() Node {
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return a.tr.newAction(a.Pos, a.Line, a.Pipe.CopyPipe())
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}
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// CommandNode holds a command (a pipeline inside an evaluating action).
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type CommandNode struct {
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NodeType
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Pos
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tr *Tree
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Args []Node // Arguments in lexical order: Identifier, field, or constant.
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}
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func (t *Tree) newCommand(pos Pos) *CommandNode {
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return &CommandNode{tr: t, NodeType: NodeCommand, Pos: pos}
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}
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func (c *CommandNode) append(arg Node) {
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c.Args = append(c.Args, arg)
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}
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func (c *CommandNode) String() string {
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s := ""
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for i, arg := range c.Args {
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if i > 0 {
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s += " "
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}
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if arg, ok := arg.(*PipeNode); ok {
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s += "(" + arg.String() + ")"
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continue
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}
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s += arg.String()
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}
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return s
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}
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func (c *CommandNode) tree() *Tree {
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return c.tr
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}
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func (c *CommandNode) Copy() Node {
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if c == nil {
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return c
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}
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n := c.tr.newCommand(c.Pos)
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for _, c := range c.Args {
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n.append(c.Copy())
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}
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return n
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}
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// IdentifierNode holds an identifier.
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type IdentifierNode struct {
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NodeType
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Pos
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tr *Tree
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Ident string // The identifier's name.
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}
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// NewIdentifier returns a new IdentifierNode with the given identifier name.
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func NewIdentifier(ident string) *IdentifierNode {
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return &IdentifierNode{NodeType: NodeIdentifier, Ident: ident}
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}
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// SetPos sets the position. NewIdentifier is a public method so we can't modify its signature.
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// Chained for convenience.
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// TODO: fix one day?
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func (i *IdentifierNode) SetPos(pos Pos) *IdentifierNode {
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i.Pos = pos
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return i
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}
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// SetTree sets the parent tree for the node. NewIdentifier is a public method so we can't modify its signature.
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// Chained for convenience.
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// TODO: fix one day?
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func (i *IdentifierNode) SetTree(t *Tree) *IdentifierNode {
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i.tr = t
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return i
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}
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func (i *IdentifierNode) String() string {
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return i.Ident
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}
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func (i *IdentifierNode) tree() *Tree {
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return i.tr
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}
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func (i *IdentifierNode) Copy() Node {
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return NewIdentifier(i.Ident).SetTree(i.tr).SetPos(i.Pos)
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}
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// VariableNode holds a list of variable names, possibly with chained field
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// accesses. The dollar sign is part of the (first) name.
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type VariableNode struct {
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NodeType
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Pos
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tr *Tree
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Ident []string // Variable name and fields in lexical order.
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}
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func (t *Tree) newVariable(pos Pos, ident string) *VariableNode {
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return &VariableNode{tr: t, NodeType: NodeVariable, Pos: pos, Ident: strings.Split(ident, ".")}
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}
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func (v *VariableNode) String() string {
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s := ""
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for i, id := range v.Ident {
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if i > 0 {
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s += "."
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}
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s += id
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}
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return s
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}
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func (v *VariableNode) tree() *Tree {
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return v.tr
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}
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func (v *VariableNode) Copy() Node {
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return &VariableNode{tr: v.tr, NodeType: NodeVariable, Pos: v.Pos, Ident: append([]string{}, v.Ident...)}
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}
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// DotNode holds the special identifier '.'.
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type DotNode struct {
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NodeType
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Pos
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tr *Tree
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}
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func (t *Tree) newDot(pos Pos) *DotNode {
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return &DotNode{tr: t, NodeType: NodeDot, Pos: pos}
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}
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func (d *DotNode) Type() NodeType {
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// Override method on embedded NodeType for API compatibility.
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// TODO: Not really a problem; could change API without effect but
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// api tool complains.
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return NodeDot
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}
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func (d *DotNode) String() string {
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return "."
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}
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func (d *DotNode) tree() *Tree {
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return d.tr
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}
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func (d *DotNode) Copy() Node {
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return d.tr.newDot(d.Pos)
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}
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// NilNode holds the special identifier 'nil' representing an untyped nil constant.
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type NilNode struct {
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NodeType
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Pos
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tr *Tree
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}
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func (t *Tree) newNil(pos Pos) *NilNode {
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return &NilNode{tr: t, NodeType: NodeNil, Pos: pos}
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}
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func (n *NilNode) Type() NodeType {
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// Override method on embedded NodeType for API compatibility.
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// TODO: Not really a problem; could change API without effect but
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// api tool complains.
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return NodeNil
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}
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func (n *NilNode) String() string {
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return "nil"
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}
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func (n *NilNode) tree() *Tree {
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return n.tr
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}
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func (n *NilNode) Copy() Node {
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return n.tr.newNil(n.Pos)
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}
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// FieldNode holds a field (identifier starting with '.').
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// The names may be chained ('.x.y').
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// The period is dropped from each ident.
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type FieldNode struct {
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NodeType
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Pos
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tr *Tree
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Ident []string // The identifiers in lexical order.
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}
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func (t *Tree) newField(pos Pos, ident string) *FieldNode {
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return &FieldNode{tr: t, NodeType: NodeField, Pos: pos, Ident: strings.Split(ident[1:], ".")} // [1:] to drop leading period
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}
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func (f *FieldNode) String() string {
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s := ""
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for _, id := range f.Ident {
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s += "." + id
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}
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return s
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}
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func (f *FieldNode) tree() *Tree {
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return f.tr
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}
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func (f *FieldNode) Copy() Node {
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return &FieldNode{tr: f.tr, NodeType: NodeField, Pos: f.Pos, Ident: append([]string{}, f.Ident...)}
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}
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// ChainNode holds a term followed by a chain of field accesses (identifier starting with '.').
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// The names may be chained ('.x.y').
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// The periods are dropped from each ident.
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type ChainNode struct {
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NodeType
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Pos
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tr *Tree
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Node Node
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Field []string // The identifiers in lexical order.
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}
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func (t *Tree) newChain(pos Pos, node Node) *ChainNode {
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return &ChainNode{tr: t, NodeType: NodeChain, Pos: pos, Node: node}
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}
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// Add adds the named field (which should start with a period) to the end of the chain.
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func (c *ChainNode) Add(field string) {
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if len(field) == 0 || field[0] != '.' {
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panic("no dot in field")
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}
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field = field[1:] // Remove leading dot.
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if field == "" {
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panic("empty field")
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}
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c.Field = append(c.Field, field)
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}
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func (c *ChainNode) String() string {
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s := c.Node.String()
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if _, ok := c.Node.(*PipeNode); ok {
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s = "(" + s + ")"
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}
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for _, field := range c.Field {
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s += "." + field
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}
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return s
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}
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func (c *ChainNode) tree() *Tree {
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return c.tr
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}
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func (c *ChainNode) Copy() Node {
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return &ChainNode{tr: c.tr, NodeType: NodeChain, Pos: c.Pos, Node: c.Node, Field: append([]string{}, c.Field...)}
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}
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// BoolNode holds a boolean constant.
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type BoolNode struct {
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NodeType
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Pos
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tr *Tree
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True bool // The value of the boolean constant.
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}
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func (t *Tree) newBool(pos Pos, true bool) *BoolNode {
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return &BoolNode{tr: t, NodeType: NodeBool, Pos: pos, True: true}
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}
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func (b *BoolNode) String() string {
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if b.True {
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return "true"
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}
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return "false"
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}
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func (b *BoolNode) tree() *Tree {
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return b.tr
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}
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func (b *BoolNode) Copy() Node {
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return b.tr.newBool(b.Pos, b.True)
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}
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// NumberNode holds a number: signed or unsigned integer, float, or complex.
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// The value is parsed and stored under all the types that can represent the value.
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// This simulates in a small amount of code the behavior of Go's ideal constants.
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type NumberNode struct {
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NodeType
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Pos
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tr *Tree
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IsInt bool // Number has an integral value.
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IsUint bool // Number has an unsigned integral value.
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IsFloat bool // Number has a floating-point value.
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IsComplex bool // Number is complex.
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Int64 int64 // The signed integer value.
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Uint64 uint64 // The unsigned integer value.
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Float64 float64 // The floating-point value.
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Complex128 complex128 // The complex value.
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Text string // The original textual representation from the input.
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}
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func (t *Tree) newNumber(pos Pos, text string, typ itemType) (*NumberNode, error) {
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n := &NumberNode{tr: t, NodeType: NodeNumber, Pos: pos, Text: text}
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switch typ {
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case itemCharConstant:
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rune, _, tail, err := strconv.UnquoteChar(text[1:], text[0])
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if err != nil {
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return nil, err
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}
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if tail != "'" {
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return nil, fmt.Errorf("malformed character constant: %s", text)
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}
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n.Int64 = int64(rune)
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n.IsInt = true
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n.Uint64 = uint64(rune)
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n.IsUint = true
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n.Float64 = float64(rune) // odd but those are the rules.
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n.IsFloat = true
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return n, nil
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case itemComplex:
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// fmt.Sscan can parse the pair, so let it do the work.
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if _, err := fmt.Sscan(text, &n.Complex128); err != nil {
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return nil, err
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}
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n.IsComplex = true
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n.simplifyComplex()
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return n, nil
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}
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// Imaginary constants can only be complex unless they are zero.
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if len(text) > 0 && text[len(text)-1] == 'i' {
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f, err := strconv.ParseFloat(text[:len(text)-1], 64)
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if err == nil {
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n.IsComplex = true
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n.Complex128 = complex(0, f)
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n.simplifyComplex()
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return n, nil
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}
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}
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|
// Do integer test first so we get 0x123 etc.
|
|
u, err := strconv.ParseUint(text, 0, 64) // will fail for -0; fixed below.
|
|
if err == nil {
|
|
n.IsUint = true
|
|
n.Uint64 = u
|
|
}
|
|
i, err := strconv.ParseInt(text, 0, 64)
|
|
if err == nil {
|
|
n.IsInt = true
|
|
n.Int64 = i
|
|
if i == 0 {
|
|
n.IsUint = true // in case of -0.
|
|
n.Uint64 = u
|
|
}
|
|
}
|
|
// If an integer extraction succeeded, promote the float.
|
|
if n.IsInt {
|
|
n.IsFloat = true
|
|
n.Float64 = float64(n.Int64)
|
|
} else if n.IsUint {
|
|
n.IsFloat = true
|
|
n.Float64 = float64(n.Uint64)
|
|
} else {
|
|
f, err := strconv.ParseFloat(text, 64)
|
|
if err == nil {
|
|
n.IsFloat = true
|
|
n.Float64 = f
|
|
// If a floating-point extraction succeeded, extract the int if needed.
|
|
if !n.IsInt && float64(int64(f)) == f {
|
|
n.IsInt = true
|
|
n.Int64 = int64(f)
|
|
}
|
|
if !n.IsUint && float64(uint64(f)) == f {
|
|
n.IsUint = true
|
|
n.Uint64 = uint64(f)
|
|
}
|
|
}
|
|
}
|
|
if !n.IsInt && !n.IsUint && !n.IsFloat {
|
|
return nil, fmt.Errorf("illegal number syntax: %q", text)
|
|
}
|
|
return n, nil
|
|
}
|
|
|
|
// simplifyComplex pulls out any other types that are represented by the complex number.
|
|
// These all require that the imaginary part be zero.
|
|
func (n *NumberNode) simplifyComplex() {
|
|
n.IsFloat = imag(n.Complex128) == 0
|
|
if n.IsFloat {
|
|
n.Float64 = real(n.Complex128)
|
|
n.IsInt = float64(int64(n.Float64)) == n.Float64
|
|
if n.IsInt {
|
|
n.Int64 = int64(n.Float64)
|
|
}
|
|
n.IsUint = float64(uint64(n.Float64)) == n.Float64
|
|
if n.IsUint {
|
|
n.Uint64 = uint64(n.Float64)
|
|
}
|
|
}
|
|
}
|
|
|
|
func (n *NumberNode) String() string {
|
|
return n.Text
|
|
}
|
|
|
|
func (n *NumberNode) tree() *Tree {
|
|
return n.tr
|
|
}
|
|
|
|
func (n *NumberNode) Copy() Node {
|
|
nn := new(NumberNode)
|
|
*nn = *n // Easy, fast, correct.
|
|
return nn
|
|
}
|
|
|
|
// StringNode holds a string constant. The value has been "unquoted".
|
|
type StringNode struct {
|
|
NodeType
|
|
Pos
|
|
tr *Tree
|
|
Quoted string // The original text of the string, with quotes.
|
|
Text string // The string, after quote processing.
|
|
}
|
|
|
|
func (t *Tree) newString(pos Pos, orig, text string) *StringNode {
|
|
return &StringNode{tr: t, NodeType: NodeString, Pos: pos, Quoted: orig, Text: text}
|
|
}
|
|
|
|
func (s *StringNode) String() string {
|
|
return s.Quoted
|
|
}
|
|
|
|
func (s *StringNode) tree() *Tree {
|
|
return s.tr
|
|
}
|
|
|
|
func (s *StringNode) Copy() Node {
|
|
return s.tr.newString(s.Pos, s.Quoted, s.Text)
|
|
}
|
|
|
|
// endNode represents an {{end}} action.
|
|
// It does not appear in the final parse tree.
|
|
type endNode struct {
|
|
NodeType
|
|
Pos
|
|
tr *Tree
|
|
}
|
|
|
|
func (t *Tree) newEnd(pos Pos) *endNode {
|
|
return &endNode{tr: t, NodeType: nodeEnd, Pos: pos}
|
|
}
|
|
|
|
func (e *endNode) String() string {
|
|
return "{{end}}"
|
|
}
|
|
|
|
func (e *endNode) tree() *Tree {
|
|
return e.tr
|
|
}
|
|
|
|
func (e *endNode) Copy() Node {
|
|
return e.tr.newEnd(e.Pos)
|
|
}
|
|
|
|
// elseNode represents an {{else}} action. Does not appear in the final tree.
|
|
type elseNode struct {
|
|
NodeType
|
|
Pos
|
|
tr *Tree
|
|
Line int // The line number in the input (deprecated; kept for compatibility)
|
|
}
|
|
|
|
func (t *Tree) newElse(pos Pos, line int) *elseNode {
|
|
return &elseNode{tr: t, NodeType: nodeElse, Pos: pos, Line: line}
|
|
}
|
|
|
|
func (e *elseNode) Type() NodeType {
|
|
return nodeElse
|
|
}
|
|
|
|
func (e *elseNode) String() string {
|
|
return "{{else}}"
|
|
}
|
|
|
|
func (e *elseNode) tree() *Tree {
|
|
return e.tr
|
|
}
|
|
|
|
func (e *elseNode) Copy() Node {
|
|
return e.tr.newElse(e.Pos, e.Line)
|
|
}
|
|
|
|
// BranchNode is the common representation of if, range, and with.
|
|
type BranchNode struct {
|
|
NodeType
|
|
Pos
|
|
tr *Tree
|
|
Line int // The line number in the input (deprecated; kept for compatibility)
|
|
Pipe *PipeNode // The pipeline to be evaluated.
|
|
List *ListNode // What to execute if the value is non-empty.
|
|
ElseList *ListNode // What to execute if the value is empty (nil if absent).
|
|
}
|
|
|
|
func (b *BranchNode) String() string {
|
|
name := ""
|
|
switch b.NodeType {
|
|
case NodeIf:
|
|
name = "if"
|
|
case NodeRange:
|
|
name = "range"
|
|
case NodeWith:
|
|
name = "with"
|
|
default:
|
|
panic("unknown branch type")
|
|
}
|
|
if b.ElseList != nil {
|
|
return fmt.Sprintf("{{%s %s}}%s{{else}}%s{{end}}", name, b.Pipe, b.List, b.ElseList)
|
|
}
|
|
return fmt.Sprintf("{{%s %s}}%s{{end}}", name, b.Pipe, b.List)
|
|
}
|
|
|
|
func (b *BranchNode) tree() *Tree {
|
|
return b.tr
|
|
}
|
|
|
|
func (b *BranchNode) Copy() Node {
|
|
switch b.NodeType {
|
|
case NodeIf:
|
|
return b.tr.newIf(b.Pos, b.Line, b.Pipe, b.List, b.ElseList)
|
|
case NodeRange:
|
|
return b.tr.newRange(b.Pos, b.Line, b.Pipe, b.List, b.ElseList)
|
|
case NodeWith:
|
|
return b.tr.newWith(b.Pos, b.Line, b.Pipe, b.List, b.ElseList)
|
|
default:
|
|
panic("unknown branch type")
|
|
}
|
|
}
|
|
|
|
// IfNode represents an {{if}} action and its commands.
|
|
type IfNode struct {
|
|
BranchNode
|
|
}
|
|
|
|
func (t *Tree) newIf(pos Pos, line int, pipe *PipeNode, list, elseList *ListNode) *IfNode {
|
|
return &IfNode{BranchNode{tr: t, NodeType: NodeIf, Pos: pos, Line: line, Pipe: pipe, List: list, ElseList: elseList}}
|
|
}
|
|
|
|
func (i *IfNode) Copy() Node {
|
|
return i.tr.newIf(i.Pos, i.Line, i.Pipe.CopyPipe(), i.List.CopyList(), i.ElseList.CopyList())
|
|
}
|
|
|
|
// RangeNode represents a {{range}} action and its commands.
|
|
type RangeNode struct {
|
|
BranchNode
|
|
}
|
|
|
|
func (t *Tree) newRange(pos Pos, line int, pipe *PipeNode, list, elseList *ListNode) *RangeNode {
|
|
return &RangeNode{BranchNode{tr: t, NodeType: NodeRange, Pos: pos, Line: line, Pipe: pipe, List: list, ElseList: elseList}}
|
|
}
|
|
|
|
func (r *RangeNode) Copy() Node {
|
|
return r.tr.newRange(r.Pos, r.Line, r.Pipe.CopyPipe(), r.List.CopyList(), r.ElseList.CopyList())
|
|
}
|
|
|
|
// WithNode represents a {{with}} action and its commands.
|
|
type WithNode struct {
|
|
BranchNode
|
|
}
|
|
|
|
func (t *Tree) newWith(pos Pos, line int, pipe *PipeNode, list, elseList *ListNode) *WithNode {
|
|
return &WithNode{BranchNode{tr: t, NodeType: NodeWith, Pos: pos, Line: line, Pipe: pipe, List: list, ElseList: elseList}}
|
|
}
|
|
|
|
func (w *WithNode) Copy() Node {
|
|
return w.tr.newWith(w.Pos, w.Line, w.Pipe.CopyPipe(), w.List.CopyList(), w.ElseList.CopyList())
|
|
}
|
|
|
|
// TemplateNode represents a {{template}} action.
|
|
type TemplateNode struct {
|
|
NodeType
|
|
Pos
|
|
tr *Tree
|
|
Line int // The line number in the input (deprecated; kept for compatibility)
|
|
Name string // The name of the template (unquoted).
|
|
Pipe *PipeNode // The command to evaluate as dot for the template.
|
|
}
|
|
|
|
func (t *Tree) newTemplate(pos Pos, line int, name string, pipe *PipeNode) *TemplateNode {
|
|
return &TemplateNode{tr: t, NodeType: NodeTemplate, Pos: pos, Line: line, Name: name, Pipe: pipe}
|
|
}
|
|
|
|
func (t *TemplateNode) String() string {
|
|
if t.Pipe == nil {
|
|
return fmt.Sprintf("{{template %q}}", t.Name)
|
|
}
|
|
return fmt.Sprintf("{{template %q %s}}", t.Name, t.Pipe)
|
|
}
|
|
|
|
func (t *TemplateNode) tree() *Tree {
|
|
return t.tr
|
|
}
|
|
|
|
func (t *TemplateNode) Copy() Node {
|
|
return t.tr.newTemplate(t.Pos, t.Line, t.Name, t.Pipe.CopyPipe())
|
|
}
|