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prometheus/util/almost/almost.go

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// Copyright 2024 The Prometheus Authors
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
package almost
import (
"math"
"github.com/prometheus/prometheus/model/value"
)
var minNormal = math.Float64frombits(0x0010000000000000) // The smallest positive normal value of type float64.
// Equal returns true if a and b differ by less than their sum
// multiplied by epsilon, or if both are StaleNaN, or if both are any other NaN.
func Equal(a, b, epsilon float64) bool {
// StaleNaN is a special value that is used as staleness maker, and
// we don't want it to compare equal to any other NaN.
if value.IsStaleNaN(a) || value.IsStaleNaN(b) {
return value.IsStaleNaN(a) && value.IsStaleNaN(b)
}
// NaN has no equality but for testing we still want to know whether both values
// are NaN.
if math.IsNaN(a) && math.IsNaN(b) {
return true
}
// Cf. http://floating-point-gui.de/errors/comparison/
if a == b {
return true
}
absSum := math.Abs(a) + math.Abs(b)
diff := math.Abs(a - b)
if a == 0 || b == 0 || absSum < minNormal {
return diff < epsilon*minNormal
}
return diff/math.Min(absSum, math.MaxFloat64) < epsilon
}