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@ -23,13 +23,13 @@ import (
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type Pool struct {
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buckets []sync.Pool
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sizes []int
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// initialize is the function used to create an empty slice when none exist yet.
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initialize func(int) interface{}
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// make is the function used to create an empty slice when none exist yet.
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make func(int) interface{}
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}
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// New returns a new Pool with size buckets for minSize to maxSize
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// increasing by the given factor.
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func New(minSize, maxSize int, factor float64, newFunc func(int) interface{}) *Pool {
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func New(minSize, maxSize int, factor float64, makeFunc func(int) interface{}) *Pool {
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if minSize < 1 {
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panic("invalid minimum pool size")
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}
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@ -47,9 +47,9 @@ func New(minSize, maxSize int, factor float64, newFunc func(int) interface{}) *P
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}
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p := &Pool{
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buckets: make([]sync.Pool, len(sizes)),
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sizes: sizes,
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initialize: newFunc,
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buckets: make([]sync.Pool, len(sizes)),
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sizes: sizes,
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make: makeFunc,
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}
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return p
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@ -63,11 +63,11 @@ func (p *Pool) Get(sz int) interface{} {
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}
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b := p.buckets[i].Get()
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if b == nil {
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b = p.initialize(bktSize)
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b = p.make(bktSize)
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}
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return b
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}
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return p.initialize(sz)
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return p.make(sz)
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}
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// Put adds a slice to the right bucket in the pool.
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