prometheus/storage/local/chunk/chunk.go

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// Copyright 2014 The Prometheus Authors
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
package chunk
import (
"container/list"
"errors"
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"fmt"
"io"
"sort"
"sync"
"sync/atomic"
"github.com/prometheus/common/model"
"github.com/prometheus/prometheus/storage/metric"
)
// ChunkLen is the length of a chunk in bytes.
const ChunkLen = 1024
// DefaultEncoding can be changed via a flag.
var DefaultEncoding = DoubleDelta
var errChunkBoundsExceeded = errors.New("attempted access outside of chunk boundaries")
// EvictRequest is a request to evict a chunk from memory.
type EvictRequest struct {
CD *Desc
Evict bool
}
// Encoding defines which encoding we are using, delta, doubledelta, or varbit
type Encoding byte
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// String implements flag.Value.
func (ce Encoding) String() string {
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return fmt.Sprintf("%d", ce)
}
// Set implements flag.Value.
func (ce *Encoding) Set(s string) error {
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switch s {
case "0":
*ce = Delta
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case "1":
*ce = DoubleDelta
case "2":
*ce = Varbit
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default:
return fmt.Errorf("invalid chunk encoding: %s", s)
}
return nil
}
const (
// Delta encoding
Delta Encoding = iota
// DoubleDelta encoding
DoubleDelta
// Varbit encoding
Varbit
)
// Desc contains meta-data for a chunk. Pay special attention to the
// documented requirements for calling its methods concurrently (WRT pinning and
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// locking). The doc comments spell out the requirements for each method, but
// here is an overview and general explanation:
Streamline series iterator creation This will fix issue #1035 and will also help to make issue #1264 less bad. The fundamental problem in the current code: In the preload phase, we quite accurately determine which chunks will be used for the query being executed. However, in the subsequent step of creating series iterators, the created iterators are referencing _all_ in-memory chunks in their series, even the un-pinned ones. In iterator creation, we copy a pointer to each in-memory chunk of a series into the iterator. While this creates a certain amount of allocation churn, the worst thing about it is that copying the chunk pointer out of the chunkDesc requires a mutex acquisition. (Remember that the iterator will also reference un-pinned chunks, so we need to acquire the mutex to protect against concurrent eviction.) The worst case happens if a series doesn't even contain any relevant samples for the query time range. We notice that during preloading but then we will still create a series iterator for it. But even for series that do contain relevant samples, the overhead is quite bad for instant queries that retrieve a single sample from each series, but still go through all the effort of series iterator creation. All of that is particularly bad if a series has many in-memory chunks. This commit addresses the problem from two sides: First, it merges preloading and iterator creation into one step, i.e. the preload call returns an iterator for exactly the preloaded chunks. Second, the required mutex acquisition in chunkDesc has been greatly reduced. That was enabled by a side effect of the first step, which is that the iterator is only referencing pinned chunks, so there is no risk of concurrent eviction anymore, and chunks can be accessed without mutex acquisition. To simplify the code changes for the above, the long-planned change of ValueAtTime to ValueAtOrBefore time was performed at the same time. (It should have been done first, but it kind of accidentally happened while I was in the middle of writing the series iterator changes. Sorry for that.) So far, we actively filtered the up to two values that were returned by ValueAtTime, i.e. we invested work to retrieve up to two values, and then we invested more work to throw one of them away. The SeriesIterator.BoundaryValues method can be removed once #1401 is fixed. But I really didn't want to load even more changes into this PR. Benchmarks: The BenchmarkFuzz.* benchmarks run 83% faster (i.e. about six times faster) and allocate 95% fewer bytes. The reason for that is that the benchmark reads one sample after another from the time series and creates a new series iterator for each sample read. To find out how much these improvements matter in practice, I have mirrored a beefy Prometheus server at SoundCloud that suffers from both issues #1035 and #1264. To reach steady state that would be comparable, the server needs to run for 15d. So far, it has run for 1d. The test server currently has only half as many memory time series and 60% of the memory chunks the main server has. The 90th percentile rule evaluation cycle time is ~11s on the main server and only ~3s on the test server. However, these numbers might get much closer over time. In addition to performance improvements, this commit removes about 150 LOC.
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//
// Everything that changes the pinning of the underlying chunk or deals with its
// eviction is protected by a mutex. This affects the following methods: Pin,
// Unpin, RefCount, IsEvicted, MaybeEvict. These methods can be called at any
Streamline series iterator creation This will fix issue #1035 and will also help to make issue #1264 less bad. The fundamental problem in the current code: In the preload phase, we quite accurately determine which chunks will be used for the query being executed. However, in the subsequent step of creating series iterators, the created iterators are referencing _all_ in-memory chunks in their series, even the un-pinned ones. In iterator creation, we copy a pointer to each in-memory chunk of a series into the iterator. While this creates a certain amount of allocation churn, the worst thing about it is that copying the chunk pointer out of the chunkDesc requires a mutex acquisition. (Remember that the iterator will also reference un-pinned chunks, so we need to acquire the mutex to protect against concurrent eviction.) The worst case happens if a series doesn't even contain any relevant samples for the query time range. We notice that during preloading but then we will still create a series iterator for it. But even for series that do contain relevant samples, the overhead is quite bad for instant queries that retrieve a single sample from each series, but still go through all the effort of series iterator creation. All of that is particularly bad if a series has many in-memory chunks. This commit addresses the problem from two sides: First, it merges preloading and iterator creation into one step, i.e. the preload call returns an iterator for exactly the preloaded chunks. Second, the required mutex acquisition in chunkDesc has been greatly reduced. That was enabled by a side effect of the first step, which is that the iterator is only referencing pinned chunks, so there is no risk of concurrent eviction anymore, and chunks can be accessed without mutex acquisition. To simplify the code changes for the above, the long-planned change of ValueAtTime to ValueAtOrBefore time was performed at the same time. (It should have been done first, but it kind of accidentally happened while I was in the middle of writing the series iterator changes. Sorry for that.) So far, we actively filtered the up to two values that were returned by ValueAtTime, i.e. we invested work to retrieve up to two values, and then we invested more work to throw one of them away. The SeriesIterator.BoundaryValues method can be removed once #1401 is fixed. But I really didn't want to load even more changes into this PR. Benchmarks: The BenchmarkFuzz.* benchmarks run 83% faster (i.e. about six times faster) and allocate 95% fewer bytes. The reason for that is that the benchmark reads one sample after another from the time series and creates a new series iterator for each sample read. To find out how much these improvements matter in practice, I have mirrored a beefy Prometheus server at SoundCloud that suffers from both issues #1035 and #1264. To reach steady state that would be comparable, the server needs to run for 15d. So far, it has run for 1d. The test server currently has only half as many memory time series and 60% of the memory chunks the main server has. The 90th percentile rule evaluation cycle time is ~11s on the main server and only ~3s on the test server. However, these numbers might get much closer over time. In addition to performance improvements, this commit removes about 150 LOC.
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// time without further prerequisites.
//
// Another group of methods acts on (or sets) the underlying chunk. These
// methods involve no locking. They may only be called if the caller has pinned
// the chunk (to guarantee the chunk is not evicted concurrently). Also, the
// caller must make sure nobody else will call these methods concurrently,
// either by holding the sole reference to the ChunkDesc (usually during loading
// or creation) or by locking the fingerprint of the series the ChunkDesc
// belongs to. The affected methods are: Add, MaybePopulateLastTime, SetChunk.
Streamline series iterator creation This will fix issue #1035 and will also help to make issue #1264 less bad. The fundamental problem in the current code: In the preload phase, we quite accurately determine which chunks will be used for the query being executed. However, in the subsequent step of creating series iterators, the created iterators are referencing _all_ in-memory chunks in their series, even the un-pinned ones. In iterator creation, we copy a pointer to each in-memory chunk of a series into the iterator. While this creates a certain amount of allocation churn, the worst thing about it is that copying the chunk pointer out of the chunkDesc requires a mutex acquisition. (Remember that the iterator will also reference un-pinned chunks, so we need to acquire the mutex to protect against concurrent eviction.) The worst case happens if a series doesn't even contain any relevant samples for the query time range. We notice that during preloading but then we will still create a series iterator for it. But even for series that do contain relevant samples, the overhead is quite bad for instant queries that retrieve a single sample from each series, but still go through all the effort of series iterator creation. All of that is particularly bad if a series has many in-memory chunks. This commit addresses the problem from two sides: First, it merges preloading and iterator creation into one step, i.e. the preload call returns an iterator for exactly the preloaded chunks. Second, the required mutex acquisition in chunkDesc has been greatly reduced. That was enabled by a side effect of the first step, which is that the iterator is only referencing pinned chunks, so there is no risk of concurrent eviction anymore, and chunks can be accessed without mutex acquisition. To simplify the code changes for the above, the long-planned change of ValueAtTime to ValueAtOrBefore time was performed at the same time. (It should have been done first, but it kind of accidentally happened while I was in the middle of writing the series iterator changes. Sorry for that.) So far, we actively filtered the up to two values that were returned by ValueAtTime, i.e. we invested work to retrieve up to two values, and then we invested more work to throw one of them away. The SeriesIterator.BoundaryValues method can be removed once #1401 is fixed. But I really didn't want to load even more changes into this PR. Benchmarks: The BenchmarkFuzz.* benchmarks run 83% faster (i.e. about six times faster) and allocate 95% fewer bytes. The reason for that is that the benchmark reads one sample after another from the time series and creates a new series iterator for each sample read. To find out how much these improvements matter in practice, I have mirrored a beefy Prometheus server at SoundCloud that suffers from both issues #1035 and #1264. To reach steady state that would be comparable, the server needs to run for 15d. So far, it has run for 1d. The test server currently has only half as many memory time series and 60% of the memory chunks the main server has. The 90th percentile rule evaluation cycle time is ~11s on the main server and only ~3s on the test server. However, these numbers might get much closer over time. In addition to performance improvements, this commit removes about 150 LOC.
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//
// Finally, there are the special cases FirstTime and LastTime. LastTime requires
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// to have locked the fingerprint of the series but the chunk does not need to
// be pinned. That's because the ChunkLastTime field in ChunkDesc gets populated
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// upon completion of the chunk (when it is still pinned, and which happens
// while the series's fingerprint is locked). Once that has happened, calling
// LastTime does not require the chunk to be loaded anymore. Before that has
// happened, the chunk is pinned anyway. The ChunkFirstTime field in ChunkDesc
// is populated upon creation of a ChunkDesc, so it is alway safe to call
// FirstTime. The FirstTime method is arguably not needed and only there for
// consistency with LastTime.
type Desc struct {
Streamline series iterator creation This will fix issue #1035 and will also help to make issue #1264 less bad. The fundamental problem in the current code: In the preload phase, we quite accurately determine which chunks will be used for the query being executed. However, in the subsequent step of creating series iterators, the created iterators are referencing _all_ in-memory chunks in their series, even the un-pinned ones. In iterator creation, we copy a pointer to each in-memory chunk of a series into the iterator. While this creates a certain amount of allocation churn, the worst thing about it is that copying the chunk pointer out of the chunkDesc requires a mutex acquisition. (Remember that the iterator will also reference un-pinned chunks, so we need to acquire the mutex to protect against concurrent eviction.) The worst case happens if a series doesn't even contain any relevant samples for the query time range. We notice that during preloading but then we will still create a series iterator for it. But even for series that do contain relevant samples, the overhead is quite bad for instant queries that retrieve a single sample from each series, but still go through all the effort of series iterator creation. All of that is particularly bad if a series has many in-memory chunks. This commit addresses the problem from two sides: First, it merges preloading and iterator creation into one step, i.e. the preload call returns an iterator for exactly the preloaded chunks. Second, the required mutex acquisition in chunkDesc has been greatly reduced. That was enabled by a side effect of the first step, which is that the iterator is only referencing pinned chunks, so there is no risk of concurrent eviction anymore, and chunks can be accessed without mutex acquisition. To simplify the code changes for the above, the long-planned change of ValueAtTime to ValueAtOrBefore time was performed at the same time. (It should have been done first, but it kind of accidentally happened while I was in the middle of writing the series iterator changes. Sorry for that.) So far, we actively filtered the up to two values that were returned by ValueAtTime, i.e. we invested work to retrieve up to two values, and then we invested more work to throw one of them away. The SeriesIterator.BoundaryValues method can be removed once #1401 is fixed. But I really didn't want to load even more changes into this PR. Benchmarks: The BenchmarkFuzz.* benchmarks run 83% faster (i.e. about six times faster) and allocate 95% fewer bytes. The reason for that is that the benchmark reads one sample after another from the time series and creates a new series iterator for each sample read. To find out how much these improvements matter in practice, I have mirrored a beefy Prometheus server at SoundCloud that suffers from both issues #1035 and #1264. To reach steady state that would be comparable, the server needs to run for 15d. So far, it has run for 1d. The test server currently has only half as many memory time series and 60% of the memory chunks the main server has. The 90th percentile rule evaluation cycle time is ~11s on the main server and only ~3s on the test server. However, these numbers might get much closer over time. In addition to performance improvements, this commit removes about 150 LOC.
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sync.Mutex // Protects pinning.
C Chunk // nil if chunk is evicted.
rCnt int
ChunkFirstTime model.Time // Populated at creation. Immutable.
ChunkLastTime model.Time // Populated on closing of the chunk, model.Earliest if unset.
// EvictListElement is nil if the chunk is not in the evict list.
// EvictListElement is _not_ protected by the ChunkDesc mutex.
// It must only be touched by the evict list handler in MemorySeriesStorage.
EvictListElement *list.Element
}
// NewDesc creates a new Desc pointing to the provided chunk. The provided chunk
// is assumed to be not persisted yet. Therefore, the refCount of the new
// ChunkDesc is 1 (preventing eviction prior to persisting).
func NewDesc(c Chunk, firstTime model.Time) *Desc {
ChunkOps.WithLabelValues(CreateAndPin).Inc()
atomic.AddInt64(&NumMemChunks, 1)
NumMemChunkDescs.Inc()
return &Desc{
C: c,
rCnt: 1,
ChunkFirstTime: firstTime,
ChunkLastTime: model.Earliest,
}
}
// Add adds a sample pair to the underlying chunk. For safe concurrent access,
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// The chunk must be pinned, and the caller must have locked the fingerprint of
// the series.
func (cd *Desc) Add(s model.SamplePair) ([]Chunk, error) {
return cd.C.Add(s)
}
// Pin increments the refCount by one. Upon increment from 0 to 1, this
// ChunkDesc is removed from the evict list. To enable the latter, the
Streamline series iterator creation This will fix issue #1035 and will also help to make issue #1264 less bad. The fundamental problem in the current code: In the preload phase, we quite accurately determine which chunks will be used for the query being executed. However, in the subsequent step of creating series iterators, the created iterators are referencing _all_ in-memory chunks in their series, even the un-pinned ones. In iterator creation, we copy a pointer to each in-memory chunk of a series into the iterator. While this creates a certain amount of allocation churn, the worst thing about it is that copying the chunk pointer out of the chunkDesc requires a mutex acquisition. (Remember that the iterator will also reference un-pinned chunks, so we need to acquire the mutex to protect against concurrent eviction.) The worst case happens if a series doesn't even contain any relevant samples for the query time range. We notice that during preloading but then we will still create a series iterator for it. But even for series that do contain relevant samples, the overhead is quite bad for instant queries that retrieve a single sample from each series, but still go through all the effort of series iterator creation. All of that is particularly bad if a series has many in-memory chunks. This commit addresses the problem from two sides: First, it merges preloading and iterator creation into one step, i.e. the preload call returns an iterator for exactly the preloaded chunks. Second, the required mutex acquisition in chunkDesc has been greatly reduced. That was enabled by a side effect of the first step, which is that the iterator is only referencing pinned chunks, so there is no risk of concurrent eviction anymore, and chunks can be accessed without mutex acquisition. To simplify the code changes for the above, the long-planned change of ValueAtTime to ValueAtOrBefore time was performed at the same time. (It should have been done first, but it kind of accidentally happened while I was in the middle of writing the series iterator changes. Sorry for that.) So far, we actively filtered the up to two values that were returned by ValueAtTime, i.e. we invested work to retrieve up to two values, and then we invested more work to throw one of them away. The SeriesIterator.BoundaryValues method can be removed once #1401 is fixed. But I really didn't want to load even more changes into this PR. Benchmarks: The BenchmarkFuzz.* benchmarks run 83% faster (i.e. about six times faster) and allocate 95% fewer bytes. The reason for that is that the benchmark reads one sample after another from the time series and creates a new series iterator for each sample read. To find out how much these improvements matter in practice, I have mirrored a beefy Prometheus server at SoundCloud that suffers from both issues #1035 and #1264. To reach steady state that would be comparable, the server needs to run for 15d. So far, it has run for 1d. The test server currently has only half as many memory time series and 60% of the memory chunks the main server has. The 90th percentile rule evaluation cycle time is ~11s on the main server and only ~3s on the test server. However, these numbers might get much closer over time. In addition to performance improvements, this commit removes about 150 LOC.
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// evictRequests channel has to be provided. This method can be called
// concurrently at any time.
func (cd *Desc) Pin(evictRequests chan<- EvictRequest) {
cd.Lock()
defer cd.Unlock()
if cd.rCnt == 0 {
// Remove ourselves from the evict list.
evictRequests <- EvictRequest{cd, false}
}
cd.rCnt++
}
// Unpin decrements the refCount by one. Upon decrement from 1 to 0, this
// ChunkDesc is added to the evict list. To enable the latter, the evictRequests
Streamline series iterator creation This will fix issue #1035 and will also help to make issue #1264 less bad. The fundamental problem in the current code: In the preload phase, we quite accurately determine which chunks will be used for the query being executed. However, in the subsequent step of creating series iterators, the created iterators are referencing _all_ in-memory chunks in their series, even the un-pinned ones. In iterator creation, we copy a pointer to each in-memory chunk of a series into the iterator. While this creates a certain amount of allocation churn, the worst thing about it is that copying the chunk pointer out of the chunkDesc requires a mutex acquisition. (Remember that the iterator will also reference un-pinned chunks, so we need to acquire the mutex to protect against concurrent eviction.) The worst case happens if a series doesn't even contain any relevant samples for the query time range. We notice that during preloading but then we will still create a series iterator for it. But even for series that do contain relevant samples, the overhead is quite bad for instant queries that retrieve a single sample from each series, but still go through all the effort of series iterator creation. All of that is particularly bad if a series has many in-memory chunks. This commit addresses the problem from two sides: First, it merges preloading and iterator creation into one step, i.e. the preload call returns an iterator for exactly the preloaded chunks. Second, the required mutex acquisition in chunkDesc has been greatly reduced. That was enabled by a side effect of the first step, which is that the iterator is only referencing pinned chunks, so there is no risk of concurrent eviction anymore, and chunks can be accessed without mutex acquisition. To simplify the code changes for the above, the long-planned change of ValueAtTime to ValueAtOrBefore time was performed at the same time. (It should have been done first, but it kind of accidentally happened while I was in the middle of writing the series iterator changes. Sorry for that.) So far, we actively filtered the up to two values that were returned by ValueAtTime, i.e. we invested work to retrieve up to two values, and then we invested more work to throw one of them away. The SeriesIterator.BoundaryValues method can be removed once #1401 is fixed. But I really didn't want to load even more changes into this PR. Benchmarks: The BenchmarkFuzz.* benchmarks run 83% faster (i.e. about six times faster) and allocate 95% fewer bytes. The reason for that is that the benchmark reads one sample after another from the time series and creates a new series iterator for each sample read. To find out how much these improvements matter in practice, I have mirrored a beefy Prometheus server at SoundCloud that suffers from both issues #1035 and #1264. To reach steady state that would be comparable, the server needs to run for 15d. So far, it has run for 1d. The test server currently has only half as many memory time series and 60% of the memory chunks the main server has. The 90th percentile rule evaluation cycle time is ~11s on the main server and only ~3s on the test server. However, these numbers might get much closer over time. In addition to performance improvements, this commit removes about 150 LOC.
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// channel has to be provided. This method can be called concurrently at any
// time.
func (cd *Desc) Unpin(evictRequests chan<- EvictRequest) {
cd.Lock()
defer cd.Unlock()
if cd.rCnt == 0 {
panic("cannot unpin already unpinned chunk")
}
cd.rCnt--
if cd.rCnt == 0 {
// Add ourselves to the back of the evict list.
evictRequests <- EvictRequest{cd, true}
}
}
// RefCount returns the number of pins. This method can be called concurrently
Streamline series iterator creation This will fix issue #1035 and will also help to make issue #1264 less bad. The fundamental problem in the current code: In the preload phase, we quite accurately determine which chunks will be used for the query being executed. However, in the subsequent step of creating series iterators, the created iterators are referencing _all_ in-memory chunks in their series, even the un-pinned ones. In iterator creation, we copy a pointer to each in-memory chunk of a series into the iterator. While this creates a certain amount of allocation churn, the worst thing about it is that copying the chunk pointer out of the chunkDesc requires a mutex acquisition. (Remember that the iterator will also reference un-pinned chunks, so we need to acquire the mutex to protect against concurrent eviction.) The worst case happens if a series doesn't even contain any relevant samples for the query time range. We notice that during preloading but then we will still create a series iterator for it. But even for series that do contain relevant samples, the overhead is quite bad for instant queries that retrieve a single sample from each series, but still go through all the effort of series iterator creation. All of that is particularly bad if a series has many in-memory chunks. This commit addresses the problem from two sides: First, it merges preloading and iterator creation into one step, i.e. the preload call returns an iterator for exactly the preloaded chunks. Second, the required mutex acquisition in chunkDesc has been greatly reduced. That was enabled by a side effect of the first step, which is that the iterator is only referencing pinned chunks, so there is no risk of concurrent eviction anymore, and chunks can be accessed without mutex acquisition. To simplify the code changes for the above, the long-planned change of ValueAtTime to ValueAtOrBefore time was performed at the same time. (It should have been done first, but it kind of accidentally happened while I was in the middle of writing the series iterator changes. Sorry for that.) So far, we actively filtered the up to two values that were returned by ValueAtTime, i.e. we invested work to retrieve up to two values, and then we invested more work to throw one of them away. The SeriesIterator.BoundaryValues method can be removed once #1401 is fixed. But I really didn't want to load even more changes into this PR. Benchmarks: The BenchmarkFuzz.* benchmarks run 83% faster (i.e. about six times faster) and allocate 95% fewer bytes. The reason for that is that the benchmark reads one sample after another from the time series and creates a new series iterator for each sample read. To find out how much these improvements matter in practice, I have mirrored a beefy Prometheus server at SoundCloud that suffers from both issues #1035 and #1264. To reach steady state that would be comparable, the server needs to run for 15d. So far, it has run for 1d. The test server currently has only half as many memory time series and 60% of the memory chunks the main server has. The 90th percentile rule evaluation cycle time is ~11s on the main server and only ~3s on the test server. However, these numbers might get much closer over time. In addition to performance improvements, this commit removes about 150 LOC.
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// at any time.
func (cd *Desc) RefCount() int {
cd.Lock()
defer cd.Unlock()
return cd.rCnt
}
// FirstTime returns the timestamp of the first sample in the chunk. This method
Streamline series iterator creation This will fix issue #1035 and will also help to make issue #1264 less bad. The fundamental problem in the current code: In the preload phase, we quite accurately determine which chunks will be used for the query being executed. However, in the subsequent step of creating series iterators, the created iterators are referencing _all_ in-memory chunks in their series, even the un-pinned ones. In iterator creation, we copy a pointer to each in-memory chunk of a series into the iterator. While this creates a certain amount of allocation churn, the worst thing about it is that copying the chunk pointer out of the chunkDesc requires a mutex acquisition. (Remember that the iterator will also reference un-pinned chunks, so we need to acquire the mutex to protect against concurrent eviction.) The worst case happens if a series doesn't even contain any relevant samples for the query time range. We notice that during preloading but then we will still create a series iterator for it. But even for series that do contain relevant samples, the overhead is quite bad for instant queries that retrieve a single sample from each series, but still go through all the effort of series iterator creation. All of that is particularly bad if a series has many in-memory chunks. This commit addresses the problem from two sides: First, it merges preloading and iterator creation into one step, i.e. the preload call returns an iterator for exactly the preloaded chunks. Second, the required mutex acquisition in chunkDesc has been greatly reduced. That was enabled by a side effect of the first step, which is that the iterator is only referencing pinned chunks, so there is no risk of concurrent eviction anymore, and chunks can be accessed without mutex acquisition. To simplify the code changes for the above, the long-planned change of ValueAtTime to ValueAtOrBefore time was performed at the same time. (It should have been done first, but it kind of accidentally happened while I was in the middle of writing the series iterator changes. Sorry for that.) So far, we actively filtered the up to two values that were returned by ValueAtTime, i.e. we invested work to retrieve up to two values, and then we invested more work to throw one of them away. The SeriesIterator.BoundaryValues method can be removed once #1401 is fixed. But I really didn't want to load even more changes into this PR. Benchmarks: The BenchmarkFuzz.* benchmarks run 83% faster (i.e. about six times faster) and allocate 95% fewer bytes. The reason for that is that the benchmark reads one sample after another from the time series and creates a new series iterator for each sample read. To find out how much these improvements matter in practice, I have mirrored a beefy Prometheus server at SoundCloud that suffers from both issues #1035 and #1264. To reach steady state that would be comparable, the server needs to run for 15d. So far, it has run for 1d. The test server currently has only half as many memory time series and 60% of the memory chunks the main server has. The 90th percentile rule evaluation cycle time is ~11s on the main server and only ~3s on the test server. However, these numbers might get much closer over time. In addition to performance improvements, this commit removes about 150 LOC.
2016-02-16 17:47:50 +00:00
// can be called concurrently at any time. It only returns the immutable
// cd.ChunkFirstTime without any locking. Arguably, this method is
// useless. However, it provides consistency with the LastTime method.
func (cd *Desc) FirstTime() model.Time {
return cd.ChunkFirstTime
}
// LastTime returns the timestamp of the last sample in the chunk. For safe
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// concurrent access, this method requires the fingerprint of the time series to
// be locked.
func (cd *Desc) LastTime() (model.Time, error) {
if cd.ChunkLastTime != model.Earliest || cd.C == nil {
return cd.ChunkLastTime, nil
}
return cd.C.NewIterator().LastTimestamp()
}
// MaybePopulateLastTime populates the ChunkLastTime from the underlying chunk
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// if it has not yet happened. Call this method directly after having added the
// last sample to a chunk or after closing a head chunk due to age. For safe
// concurrent access, the chunk must be pinned, and the caller must have locked
// the fingerprint of the series.
func (cd *Desc) MaybePopulateLastTime() error {
if cd.ChunkLastTime == model.Earliest && cd.C != nil {
t, err := cd.C.NewIterator().LastTimestamp()
if err != nil {
return err
}
cd.ChunkLastTime = t
}
return nil
}
// IsEvicted returns whether the chunk is evicted. For safe concurrent access,
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// the caller must have locked the fingerprint of the series.
func (cd *Desc) IsEvicted() bool {
Streamline series iterator creation This will fix issue #1035 and will also help to make issue #1264 less bad. The fundamental problem in the current code: In the preload phase, we quite accurately determine which chunks will be used for the query being executed. However, in the subsequent step of creating series iterators, the created iterators are referencing _all_ in-memory chunks in their series, even the un-pinned ones. In iterator creation, we copy a pointer to each in-memory chunk of a series into the iterator. While this creates a certain amount of allocation churn, the worst thing about it is that copying the chunk pointer out of the chunkDesc requires a mutex acquisition. (Remember that the iterator will also reference un-pinned chunks, so we need to acquire the mutex to protect against concurrent eviction.) The worst case happens if a series doesn't even contain any relevant samples for the query time range. We notice that during preloading but then we will still create a series iterator for it. But even for series that do contain relevant samples, the overhead is quite bad for instant queries that retrieve a single sample from each series, but still go through all the effort of series iterator creation. All of that is particularly bad if a series has many in-memory chunks. This commit addresses the problem from two sides: First, it merges preloading and iterator creation into one step, i.e. the preload call returns an iterator for exactly the preloaded chunks. Second, the required mutex acquisition in chunkDesc has been greatly reduced. That was enabled by a side effect of the first step, which is that the iterator is only referencing pinned chunks, so there is no risk of concurrent eviction anymore, and chunks can be accessed without mutex acquisition. To simplify the code changes for the above, the long-planned change of ValueAtTime to ValueAtOrBefore time was performed at the same time. (It should have been done first, but it kind of accidentally happened while I was in the middle of writing the series iterator changes. Sorry for that.) So far, we actively filtered the up to two values that were returned by ValueAtTime, i.e. we invested work to retrieve up to two values, and then we invested more work to throw one of them away. The SeriesIterator.BoundaryValues method can be removed once #1401 is fixed. But I really didn't want to load even more changes into this PR. Benchmarks: The BenchmarkFuzz.* benchmarks run 83% faster (i.e. about six times faster) and allocate 95% fewer bytes. The reason for that is that the benchmark reads one sample after another from the time series and creates a new series iterator for each sample read. To find out how much these improvements matter in practice, I have mirrored a beefy Prometheus server at SoundCloud that suffers from both issues #1035 and #1264. To reach steady state that would be comparable, the server needs to run for 15d. So far, it has run for 1d. The test server currently has only half as many memory time series and 60% of the memory chunks the main server has. The 90th percentile rule evaluation cycle time is ~11s on the main server and only ~3s on the test server. However, these numbers might get much closer over time. In addition to performance improvements, this commit removes about 150 LOC.
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// Locking required here because we do not want the caller to force
// pinning the chunk first, so it could be evicted while this method is
// called.
cd.Lock()
defer cd.Unlock()
return cd.C == nil
}
// SetChunk sets the underlying chunk. The caller must have locked the
Streamline series iterator creation This will fix issue #1035 and will also help to make issue #1264 less bad. The fundamental problem in the current code: In the preload phase, we quite accurately determine which chunks will be used for the query being executed. However, in the subsequent step of creating series iterators, the created iterators are referencing _all_ in-memory chunks in their series, even the un-pinned ones. In iterator creation, we copy a pointer to each in-memory chunk of a series into the iterator. While this creates a certain amount of allocation churn, the worst thing about it is that copying the chunk pointer out of the chunkDesc requires a mutex acquisition. (Remember that the iterator will also reference un-pinned chunks, so we need to acquire the mutex to protect against concurrent eviction.) The worst case happens if a series doesn't even contain any relevant samples for the query time range. We notice that during preloading but then we will still create a series iterator for it. But even for series that do contain relevant samples, the overhead is quite bad for instant queries that retrieve a single sample from each series, but still go through all the effort of series iterator creation. All of that is particularly bad if a series has many in-memory chunks. This commit addresses the problem from two sides: First, it merges preloading and iterator creation into one step, i.e. the preload call returns an iterator for exactly the preloaded chunks. Second, the required mutex acquisition in chunkDesc has been greatly reduced. That was enabled by a side effect of the first step, which is that the iterator is only referencing pinned chunks, so there is no risk of concurrent eviction anymore, and chunks can be accessed without mutex acquisition. To simplify the code changes for the above, the long-planned change of ValueAtTime to ValueAtOrBefore time was performed at the same time. (It should have been done first, but it kind of accidentally happened while I was in the middle of writing the series iterator changes. Sorry for that.) So far, we actively filtered the up to two values that were returned by ValueAtTime, i.e. we invested work to retrieve up to two values, and then we invested more work to throw one of them away. The SeriesIterator.BoundaryValues method can be removed once #1401 is fixed. But I really didn't want to load even more changes into this PR. Benchmarks: The BenchmarkFuzz.* benchmarks run 83% faster (i.e. about six times faster) and allocate 95% fewer bytes. The reason for that is that the benchmark reads one sample after another from the time series and creates a new series iterator for each sample read. To find out how much these improvements matter in practice, I have mirrored a beefy Prometheus server at SoundCloud that suffers from both issues #1035 and #1264. To reach steady state that would be comparable, the server needs to run for 15d. So far, it has run for 1d. The test server currently has only half as many memory time series and 60% of the memory chunks the main server has. The 90th percentile rule evaluation cycle time is ~11s on the main server and only ~3s on the test server. However, these numbers might get much closer over time. In addition to performance improvements, this commit removes about 150 LOC.
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// fingerprint of the series and must have "pre-pinned" the chunk (i.e. first
// call Pin and then set the chunk).
func (cd *Desc) SetChunk(c Chunk) {
if cd.C != nil {
panic("chunk already set")
}
cd.C = c
}
// MaybeEvict evicts the chunk if the refCount is 0. It returns whether the chunk
// is now evicted, which includes the case that the chunk was evicted even
Streamline series iterator creation This will fix issue #1035 and will also help to make issue #1264 less bad. The fundamental problem in the current code: In the preload phase, we quite accurately determine which chunks will be used for the query being executed. However, in the subsequent step of creating series iterators, the created iterators are referencing _all_ in-memory chunks in their series, even the un-pinned ones. In iterator creation, we copy a pointer to each in-memory chunk of a series into the iterator. While this creates a certain amount of allocation churn, the worst thing about it is that copying the chunk pointer out of the chunkDesc requires a mutex acquisition. (Remember that the iterator will also reference un-pinned chunks, so we need to acquire the mutex to protect against concurrent eviction.) The worst case happens if a series doesn't even contain any relevant samples for the query time range. We notice that during preloading but then we will still create a series iterator for it. But even for series that do contain relevant samples, the overhead is quite bad for instant queries that retrieve a single sample from each series, but still go through all the effort of series iterator creation. All of that is particularly bad if a series has many in-memory chunks. This commit addresses the problem from two sides: First, it merges preloading and iterator creation into one step, i.e. the preload call returns an iterator for exactly the preloaded chunks. Second, the required mutex acquisition in chunkDesc has been greatly reduced. That was enabled by a side effect of the first step, which is that the iterator is only referencing pinned chunks, so there is no risk of concurrent eviction anymore, and chunks can be accessed without mutex acquisition. To simplify the code changes for the above, the long-planned change of ValueAtTime to ValueAtOrBefore time was performed at the same time. (It should have been done first, but it kind of accidentally happened while I was in the middle of writing the series iterator changes. Sorry for that.) So far, we actively filtered the up to two values that were returned by ValueAtTime, i.e. we invested work to retrieve up to two values, and then we invested more work to throw one of them away. The SeriesIterator.BoundaryValues method can be removed once #1401 is fixed. But I really didn't want to load even more changes into this PR. Benchmarks: The BenchmarkFuzz.* benchmarks run 83% faster (i.e. about six times faster) and allocate 95% fewer bytes. The reason for that is that the benchmark reads one sample after another from the time series and creates a new series iterator for each sample read. To find out how much these improvements matter in practice, I have mirrored a beefy Prometheus server at SoundCloud that suffers from both issues #1035 and #1264. To reach steady state that would be comparable, the server needs to run for 15d. So far, it has run for 1d. The test server currently has only half as many memory time series and 60% of the memory chunks the main server has. The 90th percentile rule evaluation cycle time is ~11s on the main server and only ~3s on the test server. However, these numbers might get much closer over time. In addition to performance improvements, this commit removes about 150 LOC.
2016-02-16 17:47:50 +00:00
// before this method was called. It can be called concurrently at any time.
func (cd *Desc) MaybeEvict() bool {
cd.Lock()
defer cd.Unlock()
if cd.C == nil {
return true
}
if cd.rCnt != 0 {
return false
}
if cd.ChunkLastTime == model.Earliest {
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// This must never happen.
panic("ChunkLastTime not populated for evicted chunk")
}
cd.C = nil
return true
}
// Chunk is the interface for all chunks. Chunks are generally not
// goroutine-safe.
type Chunk interface {
// add adds a SamplePair to the chunks, performs any necessary
// re-encoding, and adds any necessary overflow chunks. It returns the
// new version of the original chunk, followed by overflow chunks, if
// any. The first chunk returned might be the same as the original one
// or a newly allocated version. In any case, take the returned chunk as
// the relevant one and discard the original chunk.
Add(sample model.SamplePair) ([]Chunk, error)
Clone() Chunk
FirstTime() model.Time
NewIterator() Iterator
Marshal(io.Writer) error
MarshalToBuf([]byte) error
Unmarshal(io.Reader) error
UnmarshalFromBuf([]byte) error
Encoding() Encoding
}
// Iterator enables efficient access to the content of a chunk. It is
// generally not safe to use an Iterator concurrently with or after chunk
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// mutation.
type Iterator interface {
// Gets the last timestamp in the chunk.
LastTimestamp() (model.Time, error)
// Whether a given timestamp is contained between first and last value
// in the chunk.
Contains(model.Time) (bool, error)
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// Scans the next value in the chunk. Directly after the iterator has
// been created, the next value is the first value in the
// chunk. Otherwise, it is the value following the last value scanned or
// found (by one of the Find... methods). Returns false if either the
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// end of the chunk is reached or an error has occurred.
Scan() bool
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// Finds the most recent value at or before the provided time. Returns
// false if either the chunk contains no value at or before the provided
// time, or an error has occurred.
FindAtOrBefore(model.Time) bool
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// Finds the oldest value at or after the provided time. Returns false
// if either the chunk contains no value at or after the provided time,
// or an error has occurred.
FindAtOrAfter(model.Time) bool
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// Returns the last value scanned (by the scan method) or found (by one
// of the find... methods). It returns ZeroSamplePair before any of
// those methods were called.
Value() model.SamplePair
// Returns the last error encountered. In general, an error signals data
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// corruption in the chunk and requires quarantining.
Err() error
}
// RangeValues is a utility function that retrieves all values within the given
// range from an Iterator.
func RangeValues(it Iterator, in metric.Interval) ([]model.SamplePair, error) {
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result := []model.SamplePair{}
if !it.FindAtOrAfter(in.OldestInclusive) {
return result, it.Err()
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}
for !it.Value().Timestamp.After(in.NewestInclusive) {
result = append(result, it.Value())
if !it.Scan() {
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break
}
}
return result, it.Err()
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}
// addToOverflowChunk is a utility function that creates a new chunk as overflow
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// chunk, adds the provided sample to it, and returns a chunk slice containing
// the provided old chunk followed by the new overflow chunk.
func addToOverflowChunk(c Chunk, s model.SamplePair) ([]Chunk, error) {
overflowChunks, err := NewChunk().Add(s)
if err != nil {
return nil, err
}
return []Chunk{c, overflowChunks[0]}, nil
}
// transcodeAndAdd is a utility function that transcodes the dst chunk into the
// provided src chunk (plus the necessary overflow chunks) and then adds the
// provided sample. It returns the new chunks (transcoded plus overflow) with
// the new sample at the end.
func transcodeAndAdd(dst Chunk, src Chunk, s model.SamplePair) ([]Chunk, error) {
ChunkOps.WithLabelValues(Transcode).Inc()
var (
head = dst
body, NewChunks []Chunk
err error
)
it := src.NewIterator()
for it.Scan() {
if NewChunks, err = head.Add(it.Value()); err != nil {
return nil, err
}
body = append(body, NewChunks[:len(NewChunks)-1]...)
head = NewChunks[len(NewChunks)-1]
}
if it.Err() != nil {
return nil, it.Err()
}
if NewChunks, err = head.Add(s); err != nil {
return nil, err
}
return append(body, NewChunks...), nil
}
// NewChunk creates a new chunk according to the encoding set by the
// DefaultEncoding flag.
func NewChunk() Chunk {
chunk, err := NewChunkForEncoding(DefaultEncoding)
if err != nil {
panic(err)
}
return chunk
}
// NewChunkForEncoding allows configuring what chunk type you want
func NewChunkForEncoding(encoding Encoding) (Chunk, error) {
switch encoding {
case Delta:
return newDeltaEncodedChunk(d1, d0, true, ChunkLen), nil
case DoubleDelta:
return newDoubleDeltaEncodedChunk(d1, d0, true, ChunkLen), nil
case Varbit:
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return newVarbitChunk(varbitZeroEncoding), nil
default:
return nil, fmt.Errorf("unknown chunk encoding: %v", encoding)
}
}
// indexAccessor allows accesses to samples by index.
type indexAccessor interface {
timestampAtIndex(int) model.Time
sampleValueAtIndex(int) model.SampleValue
err() error
}
// indexAccessingChunkIterator is a chunk iterator for chunks for which an
// indexAccessor implementation exists.
type indexAccessingChunkIterator struct {
len int
pos int
lastValue model.SamplePair
acc indexAccessor
}
func newIndexAccessingChunkIterator(len int, acc indexAccessor) *indexAccessingChunkIterator {
return &indexAccessingChunkIterator{
len: len,
pos: -1,
lastValue: model.SamplePair{Timestamp: model.Earliest},
acc: acc,
}
}
// lastTimestamp implements Iterator.
func (it *indexAccessingChunkIterator) LastTimestamp() (model.Time, error) {
return it.acc.timestampAtIndex(it.len - 1), it.acc.err()
}
// contains implements Iterator.
func (it *indexAccessingChunkIterator) Contains(t model.Time) (bool, error) {
return !t.Before(it.acc.timestampAtIndex(0)) &&
!t.After(it.acc.timestampAtIndex(it.len-1)), it.acc.err()
}
// scan implements Iterator.
func (it *indexAccessingChunkIterator) Scan() bool {
it.pos++
if it.pos >= it.len {
return false
}
it.lastValue = model.SamplePair{
Timestamp: it.acc.timestampAtIndex(it.pos),
Value: it.acc.sampleValueAtIndex(it.pos),
}
return it.acc.err() == nil
}
// findAtOrBefore implements Iterator.
func (it *indexAccessingChunkIterator) FindAtOrBefore(t model.Time) bool {
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i := sort.Search(it.len, func(i int) bool {
return it.acc.timestampAtIndex(i).After(t)
})
if i == 0 || it.acc.err() != nil {
return false
}
it.pos = i - 1
it.lastValue = model.SamplePair{
Timestamp: it.acc.timestampAtIndex(i - 1),
Value: it.acc.sampleValueAtIndex(i - 1),
}
return true
}
// findAtOrAfter implements Iterator.
func (it *indexAccessingChunkIterator) FindAtOrAfter(t model.Time) bool {
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i := sort.Search(it.len, func(i int) bool {
return !it.acc.timestampAtIndex(i).Before(t)
})
if i == it.len || it.acc.err() != nil {
return false
}
it.pos = i
it.lastValue = model.SamplePair{
Timestamp: it.acc.timestampAtIndex(i),
Value: it.acc.sampleValueAtIndex(i),
}
return true
}
// value implements Iterator.
func (it *indexAccessingChunkIterator) Value() model.SamplePair {
return it.lastValue
}
// err implements Iterator.
func (it *indexAccessingChunkIterator) Err() error {
return it.acc.err()
}