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// Copyright 2022 The Prometheus Authors
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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// nolint:revive // Many unsued function arguments in this file by design.
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package tsdb
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import (
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"errors"
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"math"
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"sort"
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"github.com/prometheus/prometheus/model/labels"
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"github.com/prometheus/prometheus/storage"
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"github.com/prometheus/prometheus/tsdb/chunkenc"
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"github.com/prometheus/prometheus/tsdb/chunks"
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"github.com/prometheus/prometheus/tsdb/index"
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"github.com/prometheus/prometheus/tsdb/tombstones"
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)
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var _ IndexReader = &OOOHeadIndexReader{}
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// OOOHeadIndexReader implements IndexReader so ooo samples in the head can be
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// accessed.
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// It also has a reference to headIndexReader so we can leverage on its
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// IndexReader implementation for all the methods that remain the same. We
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// decided to do this to avoid code duplication.
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// The only methods that change are the ones about getting Series and Postings.
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type OOOHeadIndexReader struct {
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*headIndexReader // A reference to the headIndexReader so we can reuse as many interface implementation as possible.
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}
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func NewOOOHeadIndexReader(head *Head, mint, maxt int64) *OOOHeadIndexReader {
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hr := &headIndexReader{
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head: head,
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mint: mint,
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maxt: maxt,
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}
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return &OOOHeadIndexReader{hr}
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}
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func (oh *OOOHeadIndexReader) Series(ref storage.SeriesRef, builder *labels.ScratchBuilder, chks *[]chunks.Meta) error {
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return oh.series(ref, builder, chks, 0)
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}
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// The passed lastMmapRef tells upto what max m-map chunk that we can consider.
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// If it is 0, it means all chunks need to be considered.
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// If it is non-0, then the oooHeadChunk must not be considered.
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func (oh *OOOHeadIndexReader) series(ref storage.SeriesRef, builder *labels.ScratchBuilder, chks *[]chunks.Meta, lastMmapRef chunks.ChunkDiskMapperRef) error {
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s := oh.head.series.getByID(chunks.HeadSeriesRef(ref))
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if s == nil {
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oh.head.metrics.seriesNotFound.Inc()
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return storage.ErrNotFound
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}
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builder.Assign(s.lset)
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if chks == nil {
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return nil
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}
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s.Lock()
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defer s.Unlock()
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*chks = (*chks)[:0]
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if s.ooo == nil {
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return nil
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}
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tmpChks := make([]chunks.Meta, 0, len(s.ooo.oooMmappedChunks))
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// We define these markers to track the last chunk reference while we
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// fill the chunk meta.
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// These markers are useful to give consistent responses to repeated queries
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// even if new chunks that might be overlapping or not are added afterwards.
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// Also, lastMinT and lastMaxT are initialized to the max int as a sentinel
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// value to know they are unset.
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var lastChunkRef chunks.ChunkRef
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lastMinT, lastMaxT := int64(math.MaxInt64), int64(math.MaxInt64)
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addChunk := func(minT, maxT int64, ref chunks.ChunkRef) {
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// the first time we get called is for the last included chunk.
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// set the markers accordingly
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if lastMinT == int64(math.MaxInt64) {
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lastChunkRef = ref
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lastMinT = minT
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lastMaxT = maxT
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}
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tmpChks = append(tmpChks, chunks.Meta{
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MinTime: minT,
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MaxTime: maxT,
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Ref: ref,
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OOOLastRef: lastChunkRef,
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OOOLastMinTime: lastMinT,
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OOOLastMaxTime: lastMaxT,
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})
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}
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// Collect all chunks that overlap the query range, in order from most recent to most old,
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// so we can set the correct markers.
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if s.ooo.oooHeadChunk != nil {
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c := s.ooo.oooHeadChunk
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if c.OverlapsClosedInterval(oh.mint, oh.maxt) && lastMmapRef == 0 {
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ref := chunks.ChunkRef(chunks.NewHeadChunkRef(s.ref, s.oooHeadChunkID(len(s.ooo.oooMmappedChunks))))
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addChunk(c.minTime, c.maxTime, ref)
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}
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}
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for i := len(s.ooo.oooMmappedChunks) - 1; i >= 0; i-- {
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c := s.ooo.oooMmappedChunks[i]
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if c.OverlapsClosedInterval(oh.mint, oh.maxt) && (lastMmapRef == 0 || lastMmapRef.GreaterThanOrEqualTo(c.ref)) {
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ref := chunks.ChunkRef(chunks.NewHeadChunkRef(s.ref, s.oooHeadChunkID(i)))
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addChunk(c.minTime, c.maxTime, ref)
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}
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}
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style: Replace `else if` cascades with `switch`
Wiser coders than myself have come to the conclusion that a `switch`
statement is almost always superior to a statement that includes any
`else if`.
The exceptions that I have found in our codebase are just these two:
* The `if else` is followed by an additional statement before the next
condition (separated by a `;`).
* The whole thing is within a `for` loop and `break` statements are
used. In this case, using `switch` would require tagging the `for`
loop, which probably tips the balance.
Why are `switch` statements more readable?
For one, fewer curly braces. But more importantly, the conditions all
have the same alignment, so the whole thing follows the natural flow
of going down a list of conditions. With `else if`, in contrast, all
conditions but the first are "hidden" behind `} else if `, harder to
spot and (for no good reason) presented differently from the first
condition.
I'm sure the aforemention wise coders can list even more reasons.
In any case, I like it so much that I have found myself recommending
it in code reviews. I would like to make it a habit in our code base,
without making it a hard requirement that we would test on the CI. But
for that, there has to be a role model, so this commit eliminates all
`if else` occurrences, unless it is autogenerated code or fits one of
the exceptions above.
Signed-off-by: beorn7 <beorn@grafana.com>
2 years ago
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// There is nothing to do if we did not collect any chunk.
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if len(tmpChks) == 0 {
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return nil
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}
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// Next we want to sort all the collected chunks by min time so we can find
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// those that overlap.
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sort.Sort(metaByMinTimeAndMinRef(tmpChks))
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// Next we want to iterate the sorted collected chunks and only return the
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// chunks Meta the first chunk that overlaps with others.
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// Example chunks of a series: 5:(100, 200) 6:(500, 600) 7:(150, 250) 8:(550, 650)
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// In the example 5 overlaps with 7 and 6 overlaps with 8 so we only want to
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style: Replace `else if` cascades with `switch`
Wiser coders than myself have come to the conclusion that a `switch`
statement is almost always superior to a statement that includes any
`else if`.
The exceptions that I have found in our codebase are just these two:
* The `if else` is followed by an additional statement before the next
condition (separated by a `;`).
* The whole thing is within a `for` loop and `break` statements are
used. In this case, using `switch` would require tagging the `for`
loop, which probably tips the balance.
Why are `switch` statements more readable?
For one, fewer curly braces. But more importantly, the conditions all
have the same alignment, so the whole thing follows the natural flow
of going down a list of conditions. With `else if`, in contrast, all
conditions but the first are "hidden" behind `} else if `, harder to
spot and (for no good reason) presented differently from the first
condition.
I'm sure the aforemention wise coders can list even more reasons.
In any case, I like it so much that I have found myself recommending
it in code reviews. I would like to make it a habit in our code base,
without making it a hard requirement that we would test on the CI. But
for that, there has to be a role model, so this commit eliminates all
`if else` occurrences, unless it is autogenerated code or fits one of
the exceptions above.
Signed-off-by: beorn7 <beorn@grafana.com>
2 years ago
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// to return chunk Metas for chunk 5 and chunk 6e
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*chks = append(*chks, tmpChks[0])
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style: Replace `else if` cascades with `switch`
Wiser coders than myself have come to the conclusion that a `switch`
statement is almost always superior to a statement that includes any
`else if`.
The exceptions that I have found in our codebase are just these two:
* The `if else` is followed by an additional statement before the next
condition (separated by a `;`).
* The whole thing is within a `for` loop and `break` statements are
used. In this case, using `switch` would require tagging the `for`
loop, which probably tips the balance.
Why are `switch` statements more readable?
For one, fewer curly braces. But more importantly, the conditions all
have the same alignment, so the whole thing follows the natural flow
of going down a list of conditions. With `else if`, in contrast, all
conditions but the first are "hidden" behind `} else if `, harder to
spot and (for no good reason) presented differently from the first
condition.
I'm sure the aforemention wise coders can list even more reasons.
In any case, I like it so much that I have found myself recommending
it in code reviews. I would like to make it a habit in our code base,
without making it a hard requirement that we would test on the CI. But
for that, there has to be a role model, so this commit eliminates all
`if else` occurrences, unless it is autogenerated code or fits one of
the exceptions above.
Signed-off-by: beorn7 <beorn@grafana.com>
2 years ago
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maxTime := tmpChks[0].MaxTime // Tracks the maxTime of the previous "to be merged chunk".
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for _, c := range tmpChks[1:] {
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style: Replace `else if` cascades with `switch`
Wiser coders than myself have come to the conclusion that a `switch`
statement is almost always superior to a statement that includes any
`else if`.
The exceptions that I have found in our codebase are just these two:
* The `if else` is followed by an additional statement before the next
condition (separated by a `;`).
* The whole thing is within a `for` loop and `break` statements are
used. In this case, using `switch` would require tagging the `for`
loop, which probably tips the balance.
Why are `switch` statements more readable?
For one, fewer curly braces. But more importantly, the conditions all
have the same alignment, so the whole thing follows the natural flow
of going down a list of conditions. With `else if`, in contrast, all
conditions but the first are "hidden" behind `} else if `, harder to
spot and (for no good reason) presented differently from the first
condition.
I'm sure the aforemention wise coders can list even more reasons.
In any case, I like it so much that I have found myself recommending
it in code reviews. I would like to make it a habit in our code base,
without making it a hard requirement that we would test on the CI. But
for that, there has to be a role model, so this commit eliminates all
`if else` occurrences, unless it is autogenerated code or fits one of
the exceptions above.
Signed-off-by: beorn7 <beorn@grafana.com>
2 years ago
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switch {
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case c.MinTime > maxTime:
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*chks = append(*chks, c)
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maxTime = c.MaxTime
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style: Replace `else if` cascades with `switch`
Wiser coders than myself have come to the conclusion that a `switch`
statement is almost always superior to a statement that includes any
`else if`.
The exceptions that I have found in our codebase are just these two:
* The `if else` is followed by an additional statement before the next
condition (separated by a `;`).
* The whole thing is within a `for` loop and `break` statements are
used. In this case, using `switch` would require tagging the `for`
loop, which probably tips the balance.
Why are `switch` statements more readable?
For one, fewer curly braces. But more importantly, the conditions all
have the same alignment, so the whole thing follows the natural flow
of going down a list of conditions. With `else if`, in contrast, all
conditions but the first are "hidden" behind `} else if `, harder to
spot and (for no good reason) presented differently from the first
condition.
I'm sure the aforemention wise coders can list even more reasons.
In any case, I like it so much that I have found myself recommending
it in code reviews. I would like to make it a habit in our code base,
without making it a hard requirement that we would test on the CI. But
for that, there has to be a role model, so this commit eliminates all
`if else` occurrences, unless it is autogenerated code or fits one of
the exceptions above.
Signed-off-by: beorn7 <beorn@grafana.com>
2 years ago
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case c.MaxTime > maxTime:
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maxTime = c.MaxTime
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(*chks)[len(*chks)-1].MaxTime = c.MaxTime
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}
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}
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return nil
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}
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// LabelValues needs to be overridden from the headIndexReader implementation due
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// to the check that happens at the beginning where we make sure that the query
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// interval overlaps with the head minooot and maxooot.
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func (oh *OOOHeadIndexReader) LabelValues(name string, matchers ...*labels.Matcher) ([]string, error) {
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if oh.maxt < oh.head.MinOOOTime() || oh.mint > oh.head.MaxOOOTime() {
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return []string{}, nil
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}
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if len(matchers) == 0 {
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return oh.head.postings.LabelValues(name), nil
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}
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return labelValuesWithMatchers(oh, name, matchers...)
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}
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type chunkMetaAndChunkDiskMapperRef struct {
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meta chunks.Meta
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ref chunks.ChunkDiskMapperRef
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origMinT int64
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origMaxT int64
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}
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type byMinTimeAndMinRef []chunkMetaAndChunkDiskMapperRef
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func (b byMinTimeAndMinRef) Len() int { return len(b) }
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func (b byMinTimeAndMinRef) Less(i, j int) bool {
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if b[i].meta.MinTime == b[j].meta.MinTime {
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return b[i].meta.Ref < b[j].meta.Ref
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}
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return b[i].meta.MinTime < b[j].meta.MinTime
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}
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func (b byMinTimeAndMinRef) Swap(i, j int) { b[i], b[j] = b[j], b[i] }
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type metaByMinTimeAndMinRef []chunks.Meta
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func (b metaByMinTimeAndMinRef) Len() int { return len(b) }
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func (b metaByMinTimeAndMinRef) Less(i, j int) bool {
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if b[i].MinTime == b[j].MinTime {
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return b[i].Ref < b[j].Ref
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}
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return b[i].MinTime < b[j].MinTime
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}
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func (b metaByMinTimeAndMinRef) Swap(i, j int) { b[i], b[j] = b[j], b[i] }
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func (oh *OOOHeadIndexReader) Postings(name string, values ...string) (index.Postings, error) {
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switch len(values) {
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case 0:
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return index.EmptyPostings(), nil
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case 1:
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return oh.head.postings.Get(name, values[0]), nil // TODO(ganesh) Also call GetOOOPostings
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default:
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// TODO(ganesh) We want to only return postings for out of order series.
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res := make([]index.Postings, 0, len(values))
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for _, value := range values {
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res = append(res, oh.head.postings.Get(name, value)) // TODO(ganesh) Also call GetOOOPostings
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}
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return index.Merge(res...), nil
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}
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}
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type OOOHeadChunkReader struct {
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head *Head
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mint, maxt int64
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}
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func NewOOOHeadChunkReader(head *Head, mint, maxt int64) *OOOHeadChunkReader {
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return &OOOHeadChunkReader{
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head: head,
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mint: mint,
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maxt: maxt,
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}
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}
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func (cr OOOHeadChunkReader) Chunk(meta chunks.Meta) (chunkenc.Chunk, error) {
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sid, _ := chunks.HeadChunkRef(meta.Ref).Unpack()
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s := cr.head.series.getByID(sid)
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// This means that the series has been garbage collected.
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if s == nil {
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return nil, storage.ErrNotFound
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}
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s.Lock()
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if s.ooo == nil {
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// There is no OOO data for this series.
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s.Unlock()
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return nil, storage.ErrNotFound
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}
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c, err := s.oooMergedChunk(meta, cr.head.chunkDiskMapper, cr.mint, cr.maxt)
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s.Unlock()
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if err != nil {
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return nil, err
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}
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// This means that the query range did not overlap with the requested chunk.
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if len(c.chunks) == 0 {
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return nil, storage.ErrNotFound
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}
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return c, nil
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}
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func (cr OOOHeadChunkReader) Close() error {
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return nil
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}
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type OOOCompactionHead struct {
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oooIR *OOOHeadIndexReader
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lastMmapRef chunks.ChunkDiskMapperRef
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lastWBLFile int
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postings []storage.SeriesRef
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chunkRange int64
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mint, maxt int64 // Among all the compactable chunks.
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}
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// NewOOOCompactionHead does the following:
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// 1. M-maps all the in-memory ooo chunks.
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// 2. Compute the expected block ranges while iterating through all ooo series and store it.
|
|
|
|
// 3. Store the list of postings having ooo series.
|
|
|
|
// 4. Cuts a new WBL file for the OOO WBL.
|
|
|
|
// All the above together have a bit of CPU and memory overhead, and can have a bit of impact
|
|
|
|
// on the sample append latency. So call NewOOOCompactionHead only right before compaction.
|
|
|
|
func NewOOOCompactionHead(head *Head) (*OOOCompactionHead, error) {
|
|
|
|
ch := &OOOCompactionHead{
|
|
|
|
chunkRange: head.chunkRange.Load(),
|
|
|
|
mint: math.MaxInt64,
|
|
|
|
maxt: math.MinInt64,
|
|
|
|
}
|
|
|
|
|
|
|
|
if head.wbl != nil {
|
|
|
|
lastWBLFile, err := head.wbl.NextSegmentSync()
|
|
|
|
if err != nil {
|
|
|
|
return nil, err
|
|
|
|
}
|
|
|
|
ch.lastWBLFile = lastWBLFile
|
|
|
|
}
|
|
|
|
|
|
|
|
ch.oooIR = NewOOOHeadIndexReader(head, math.MinInt64, math.MaxInt64)
|
|
|
|
n, v := index.AllPostingsKey()
|
|
|
|
|
|
|
|
// TODO: verify this gets only ooo samples.
|
|
|
|
p, err := ch.oooIR.Postings(n, v)
|
|
|
|
if err != nil {
|
|
|
|
return nil, err
|
|
|
|
}
|
|
|
|
p = ch.oooIR.SortedPostings(p)
|
|
|
|
|
|
|
|
var lastSeq, lastOff int
|
|
|
|
for p.Next() {
|
|
|
|
seriesRef := p.At()
|
|
|
|
ms := head.series.getByID(chunks.HeadSeriesRef(seriesRef))
|
|
|
|
if ms == nil {
|
|
|
|
continue
|
|
|
|
}
|
|
|
|
|
|
|
|
// M-map the in-memory chunk and keep track of the last one.
|
|
|
|
// Also build the block ranges -> series map.
|
|
|
|
// TODO: consider having a lock specifically for ooo data.
|
|
|
|
ms.Lock()
|
|
|
|
|
|
|
|
if ms.ooo == nil {
|
|
|
|
ms.Unlock()
|
|
|
|
continue
|
|
|
|
}
|
|
|
|
|
|
|
|
mmapRef := ms.mmapCurrentOOOHeadChunk(head.chunkDiskMapper)
|
|
|
|
if mmapRef == 0 && len(ms.ooo.oooMmappedChunks) > 0 {
|
|
|
|
// Nothing was m-mapped. So take the mmapRef from the existing slice if it exists.
|
|
|
|
mmapRef = ms.ooo.oooMmappedChunks[len(ms.ooo.oooMmappedChunks)-1].ref
|
|
|
|
}
|
|
|
|
seq, off := mmapRef.Unpack()
|
|
|
|
if seq > lastSeq || (seq == lastSeq && off > lastOff) {
|
|
|
|
ch.lastMmapRef, lastSeq, lastOff = mmapRef, seq, off
|
|
|
|
}
|
|
|
|
if len(ms.ooo.oooMmappedChunks) > 0 {
|
|
|
|
ch.postings = append(ch.postings, seriesRef)
|
|
|
|
for _, c := range ms.ooo.oooMmappedChunks {
|
|
|
|
if c.minTime < ch.mint {
|
|
|
|
ch.mint = c.minTime
|
|
|
|
}
|
|
|
|
if c.maxTime > ch.maxt {
|
|
|
|
ch.maxt = c.maxTime
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
ms.Unlock()
|
|
|
|
}
|
|
|
|
|
|
|
|
return ch, nil
|
|
|
|
}
|
|
|
|
|
|
|
|
func (ch *OOOCompactionHead) Index() (IndexReader, error) {
|
|
|
|
return NewOOOCompactionHeadIndexReader(ch), nil
|
|
|
|
}
|
|
|
|
|
|
|
|
func (ch *OOOCompactionHead) Chunks() (ChunkReader, error) {
|
|
|
|
return NewOOOHeadChunkReader(ch.oooIR.head, ch.oooIR.mint, ch.oooIR.maxt), nil
|
|
|
|
}
|
|
|
|
|
|
|
|
func (ch *OOOCompactionHead) Tombstones() (tombstones.Reader, error) {
|
|
|
|
return tombstones.NewMemTombstones(), nil
|
|
|
|
}
|
|
|
|
|
|
|
|
func (ch *OOOCompactionHead) Meta() BlockMeta {
|
|
|
|
var id [16]byte
|
|
|
|
copy(id[:], "copy(id[:], \"ooo_compact_head\")")
|
|
|
|
return BlockMeta{
|
|
|
|
MinTime: ch.mint,
|
|
|
|
MaxTime: ch.maxt,
|
|
|
|
ULID: id,
|
|
|
|
Stats: BlockStats{
|
|
|
|
NumSeries: uint64(len(ch.postings)),
|
|
|
|
},
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
// CloneForTimeRange clones the OOOCompactionHead such that the IndexReader and ChunkReader
|
|
|
|
// obtained from this only looks at the m-map chunks within the given time ranges while not looking
|
|
|
|
// beyond the ch.lastMmapRef.
|
|
|
|
// Only the method of BlockReader interface are valid for the cloned OOOCompactionHead.
|
|
|
|
func (ch *OOOCompactionHead) CloneForTimeRange(mint, maxt int64) *OOOCompactionHead {
|
|
|
|
return &OOOCompactionHead{
|
|
|
|
oooIR: NewOOOHeadIndexReader(ch.oooIR.head, mint, maxt),
|
|
|
|
lastMmapRef: ch.lastMmapRef,
|
|
|
|
postings: ch.postings,
|
|
|
|
chunkRange: ch.chunkRange,
|
|
|
|
mint: ch.mint,
|
|
|
|
maxt: ch.maxt,
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
func (ch *OOOCompactionHead) Size() int64 { return 0 }
|
|
|
|
func (ch *OOOCompactionHead) MinTime() int64 { return ch.mint }
|
|
|
|
func (ch *OOOCompactionHead) MaxTime() int64 { return ch.maxt }
|
|
|
|
func (ch *OOOCompactionHead) ChunkRange() int64 { return ch.chunkRange }
|
|
|
|
func (ch *OOOCompactionHead) LastMmapRef() chunks.ChunkDiskMapperRef { return ch.lastMmapRef }
|
|
|
|
func (ch *OOOCompactionHead) LastWBLFile() int { return ch.lastWBLFile }
|
|
|
|
|
|
|
|
type OOOCompactionHeadIndexReader struct {
|
|
|
|
ch *OOOCompactionHead
|
|
|
|
}
|
|
|
|
|
|
|
|
func NewOOOCompactionHeadIndexReader(ch *OOOCompactionHead) IndexReader {
|
|
|
|
return &OOOCompactionHeadIndexReader{ch: ch}
|
|
|
|
}
|
|
|
|
|
|
|
|
func (ir *OOOCompactionHeadIndexReader) Symbols() index.StringIter {
|
|
|
|
return ir.ch.oooIR.Symbols()
|
|
|
|
}
|
|
|
|
|
|
|
|
func (ir *OOOCompactionHeadIndexReader) Postings(name string, values ...string) (index.Postings, error) {
|
|
|
|
n, v := index.AllPostingsKey()
|
|
|
|
if name != n || len(values) != 1 || values[0] != v {
|
|
|
|
return nil, errors.New("only AllPostingsKey is supported")
|
|
|
|
}
|
|
|
|
return index.NewListPostings(ir.ch.postings), nil
|
|
|
|
}
|
|
|
|
|
|
|
|
func (ir *OOOCompactionHeadIndexReader) SortedPostings(p index.Postings) index.Postings {
|
|
|
|
// This will already be sorted from the Postings() call above.
|
|
|
|
return p
|
|
|
|
}
|
|
|
|
|
|
|
|
func (ir *OOOCompactionHeadIndexReader) Series(ref storage.SeriesRef, builder *labels.ScratchBuilder, chks *[]chunks.Meta) error {
|
|
|
|
return ir.ch.oooIR.series(ref, builder, chks, ir.ch.lastMmapRef)
|
|
|
|
}
|
|
|
|
|
|
|
|
func (ir *OOOCompactionHeadIndexReader) SortedLabelValues(name string, matchers ...*labels.Matcher) ([]string, error) {
|
|
|
|
return nil, errors.New("not implemented")
|
|
|
|
}
|
|
|
|
|
|
|
|
func (ir *OOOCompactionHeadIndexReader) LabelValues(name string, matchers ...*labels.Matcher) ([]string, error) {
|
|
|
|
return nil, errors.New("not implemented")
|
|
|
|
}
|
|
|
|
|
|
|
|
func (ir *OOOCompactionHeadIndexReader) PostingsForMatchers(concurrent bool, ms ...*labels.Matcher) (index.Postings, error) {
|
|
|
|
return nil, errors.New("not implemented")
|
|
|
|
}
|
|
|
|
|
|
|
|
func (ir *OOOCompactionHeadIndexReader) LabelNames(matchers ...*labels.Matcher) ([]string, error) {
|
|
|
|
return nil, errors.New("not implemented")
|
|
|
|
}
|
|
|
|
|
|
|
|
func (ir *OOOCompactionHeadIndexReader) LabelValueFor(id storage.SeriesRef, label string) (string, error) {
|
|
|
|
return "", errors.New("not implemented")
|
|
|
|
}
|
|
|
|
|
|
|
|
func (ir *OOOCompactionHeadIndexReader) LabelNamesFor(ids ...storage.SeriesRef) ([]string, error) {
|
|
|
|
return nil, errors.New("not implemented")
|
|
|
|
}
|
|
|
|
|
|
|
|
func (ir *OOOCompactionHeadIndexReader) Close() error {
|
|
|
|
return ir.ch.oooIR.Close()
|
|
|
|
}
|