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portainer/api/http/proxy/access_control.go

162 lines
6.6 KiB

package proxy
import "github.com/portainer/portainer"
type (
// ExtendedStack represents a stack combined with its associated access control
ExtendedStack struct {
portainer.Stack
ResourceControl portainer.ResourceControl `json:"ResourceControl"`
}
)
// applyResourceAccessControl returns an optionally decorated object as the first return value and the
// access level for the user (granted or denied) as the second return value.
// It will retrieve an identifier from the labels object. If an identifier exists, it will check for
// an existing resource control associated to it.
// Returns a decorated object and authorized access (true) when a resource control is found and the user can access the resource.
// Returns the original object and authorized access (true) when no resource control is found.
// Returns the original object and denied access (false) when a resource control is found and the user cannot access the resource.
func applyResourceAccessControlFromLabel(labelsObject, resourceObject map[string]interface{}, labelIdentifier string,
context *restrictedOperationContext) (map[string]interface{}, bool) {
if labelsObject != nil && labelsObject[labelIdentifier] != nil {
resourceIdentifier := labelsObject[labelIdentifier].(string)
return applyResourceAccessControl(resourceObject, resourceIdentifier, context)
}
return resourceObject, true
}
// applyResourceAccessControl returns an optionally decorated object as the first return value and the
// access level for the user (granted or denied) as the second return value.
// Returns a decorated object and authorized access (true) when a resource control is found to the specified resource
// identifier and the user can access the resource.
// Returns the original object and authorized access (true) when no resource control is found for the specified
// resource identifier.
// Returns the original object and denied access (false) when a resource control is associated to the resource
// and the user cannot access the resource.
func applyResourceAccessControl(resourceObject map[string]interface{}, resourceIdentifier string,
context *restrictedOperationContext) (map[string]interface{}, bool) {
authorizedAccess := true
resourceControl := getResourceControlByResourceID(resourceIdentifier, context.resourceControls)
if resourceControl != nil {
if context.isAdmin || canUserAccessResource(context.userID, context.userTeamIDs, resourceControl) {
resourceObject = decorateObject(resourceObject, resourceControl)
} else {
authorizedAccess = false
}
}
return resourceObject, authorizedAccess
}
// decorateResourceWithAccessControlFromLabel will retrieve an identifier from the labels object. If an identifier exists,
// it will check for an existing resource control associated to it. If a resource control is found, the resource object will be
// decorated. If no identifier can be found in the labels or no resource control is associated to the identifier, the resource
// object will not be changed.
func decorateResourceWithAccessControlFromLabel(labelsObject, resourceObject map[string]interface{}, labelIdentifier string,
resourceControls []portainer.ResourceControl) map[string]interface{} {
if labelsObject != nil && labelsObject[labelIdentifier] != nil {
resourceIdentifier := labelsObject[labelIdentifier].(string)
resourceObject = decorateResourceWithAccessControl(resourceObject, resourceIdentifier, resourceControls)
}
return resourceObject
}
// decorateResourceWithAccessControl will check if a resource control is associated to the specified resource identifier.
// If a resource control is found, the resource object will be decorated, otherwise it will not be changed.
func decorateResourceWithAccessControl(resourceObject map[string]interface{}, resourceIdentifier string,
resourceControls []portainer.ResourceControl) map[string]interface{} {
resourceControl := getResourceControlByResourceID(resourceIdentifier, resourceControls)
if resourceControl != nil {
return decorateObject(resourceObject, resourceControl)
}
return resourceObject
}
func canUserAccessResource(userID portainer.UserID, userTeamIDs []portainer.TeamID, resourceControl *portainer.ResourceControl) bool {
for _, authorizedUserAccess := range resourceControl.UserAccesses {
if userID == authorizedUserAccess.UserID {
return true
}
}
for _, authorizedTeamAccess := range resourceControl.TeamAccesses {
for _, userTeamID := range userTeamIDs {
if userTeamID == authorizedTeamAccess.TeamID {
return true
}
}
}
return false
}
func decorateObject(object map[string]interface{}, resourceControl *portainer.ResourceControl) map[string]interface{} {
if object["Portainer"] == nil {
object["Portainer"] = make(map[string]interface{})
}
portainerMetadata := object["Portainer"].(map[string]interface{})
portainerMetadata["ResourceControl"] = resourceControl
return object
}
func getResourceControlByResourceID(resourceID string, resourceControls []portainer.ResourceControl) *portainer.ResourceControl {
for _, resourceControl := range resourceControls {
if resourceID == resourceControl.ResourceID {
return &resourceControl
}
for _, subResourceID := range resourceControl.SubResourceIDs {
if resourceID == subResourceID {
return &resourceControl
}
}
}
return nil
}
// CanAccessStack checks if a user can access a stack
func CanAccessStack(stack *portainer.Stack, resourceControl *portainer.ResourceControl, userID portainer.UserID, memberships []portainer.TeamMembership) bool {
userTeamIDs := make([]portainer.TeamID, 0)
for _, membership := range memberships {
userTeamIDs = append(userTeamIDs, membership.TeamID)
}
if canUserAccessResource(userID, userTeamIDs, resourceControl) {
return true
}
return false
}
// FilterStacks filters stacks based on user role and resource controls.
func FilterStacks(stacks []portainer.Stack, resourceControls []portainer.ResourceControl, isAdmin bool,
userID portainer.UserID, memberships []portainer.TeamMembership) []ExtendedStack {
filteredStacks := make([]ExtendedStack, 0)
userTeamIDs := make([]portainer.TeamID, 0)
for _, membership := range memberships {
userTeamIDs = append(userTeamIDs, membership.TeamID)
}
for _, stack := range stacks {
extendedStack := ExtendedStack{stack, portainer.ResourceControl{}}
resourceControl := getResourceControlByResourceID(stack.Name, resourceControls)
if resourceControl == nil {
filteredStacks = append(filteredStacks, extendedStack)
} else if resourceControl != nil && (isAdmin || canUserAccessResource(userID, userTeamIDs, resourceControl)) {
extendedStack.ResourceControl = *resourceControl
filteredStacks = append(filteredStacks, extendedStack)
}
}
return filteredStacks
}