mirror of https://github.com/portainer/portainer
188 lines
7.0 KiB
Go
188 lines
7.0 KiB
Go
package authorization
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import (
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"strconv"
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"github.com/portainer/portainer/api"
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)
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// NewPrivateResourceControl will create a new private resource control associated to the resource specified by the
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// identifier and type parameters. It automatically assigns it to the user specified by the userID parameter.
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func NewPrivateResourceControl(resourceIdentifier string, resourceType portainer.ResourceControlType, userID portainer.UserID) *portainer.ResourceControl {
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return &portainer.ResourceControl{
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Type: resourceType,
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ResourceID: resourceIdentifier,
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SubResourceIDs: []string{},
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UserAccesses: []portainer.UserResourceAccess{
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{
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UserID: userID,
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AccessLevel: portainer.ReadWriteAccessLevel,
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},
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},
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TeamAccesses: []portainer.TeamResourceAccess{},
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AdministratorsOnly: false,
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Public: false,
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System: false,
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}
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}
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// NewSystemResourceControl will create a new public resource control with the System flag set to true.
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// These kind of resource control are not persisted and are created on the fly by the Portainer API.
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func NewSystemResourceControl(resourceIdentifier string, resourceType portainer.ResourceControlType) *portainer.ResourceControl {
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return &portainer.ResourceControl{
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Type: resourceType,
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ResourceID: resourceIdentifier,
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SubResourceIDs: []string{},
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UserAccesses: []portainer.UserResourceAccess{},
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TeamAccesses: []portainer.TeamResourceAccess{},
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AdministratorsOnly: false,
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Public: true,
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System: true,
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}
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}
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// NewPublicResourceControl will create a new public resource control.
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func NewPublicResourceControl(resourceIdentifier string, resourceType portainer.ResourceControlType) *portainer.ResourceControl {
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return &portainer.ResourceControl{
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Type: resourceType,
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ResourceID: resourceIdentifier,
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SubResourceIDs: []string{},
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UserAccesses: []portainer.UserResourceAccess{},
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TeamAccesses: []portainer.TeamResourceAccess{},
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AdministratorsOnly: false,
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Public: true,
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System: false,
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}
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}
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// NewRestrictedResourceControl will create a new resource control with user and team accesses restrictions.
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func NewRestrictedResourceControl(resourceIdentifier string, resourceType portainer.ResourceControlType, userIDs []portainer.UserID, teamIDs []portainer.TeamID) *portainer.ResourceControl {
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userAccesses := make([]portainer.UserResourceAccess, 0)
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teamAccesses := make([]portainer.TeamResourceAccess, 0)
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for _, id := range userIDs {
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access := portainer.UserResourceAccess{
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UserID: id,
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AccessLevel: portainer.ReadWriteAccessLevel,
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}
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userAccesses = append(userAccesses, access)
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}
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for _, id := range teamIDs {
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access := portainer.TeamResourceAccess{
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TeamID: id,
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AccessLevel: portainer.ReadWriteAccessLevel,
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}
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teamAccesses = append(teamAccesses, access)
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}
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return &portainer.ResourceControl{
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Type: resourceType,
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ResourceID: resourceIdentifier,
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SubResourceIDs: []string{},
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UserAccesses: userAccesses,
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TeamAccesses: teamAccesses,
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AdministratorsOnly: false,
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Public: false,
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System: false,
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}
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}
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// DecorateStacks will iterate through a list of stacks, check for an associated resource control for each
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// stack and decorate the stack element if a resource control is found.
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func DecorateStacks(stacks []portainer.Stack, resourceControls []portainer.ResourceControl) []portainer.Stack {
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for idx, stack := range stacks {
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resourceControl := GetResourceControlByResourceIDAndType(stack.Name, portainer.StackResourceControl, resourceControls)
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if resourceControl != nil {
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stacks[idx].ResourceControl = resourceControl
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}
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}
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return stacks
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}
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// DecorateCustomTemplates will iterate through a list of custom templates, check for an associated resource control for each
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// template and decorate the template element if a resource control is found.
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func DecorateCustomTemplates(templates []portainer.CustomTemplate, resourceControls []portainer.ResourceControl) []portainer.CustomTemplate {
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for idx, template := range templates {
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resourceControl := GetResourceControlByResourceIDAndType(strconv.Itoa(int(template.ID)), portainer.CustomTemplateResourceControl, resourceControls)
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if resourceControl != nil {
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templates[idx].ResourceControl = resourceControl
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}
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}
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return templates
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}
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// FilterAuthorizedStacks returns a list of decorated stacks filtered through resource control access checks.
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func FilterAuthorizedStacks(stacks []portainer.Stack, user *portainer.User, userTeamIDs []portainer.TeamID, rbacEnabled bool) []portainer.Stack {
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authorizedStacks := make([]portainer.Stack, 0)
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for _, stack := range stacks {
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_, ok := user.EndpointAuthorizations[stack.EndpointID][portainer.EndpointResourcesAccess]
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if rbacEnabled && ok {
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authorizedStacks = append(authorizedStacks, stack)
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continue
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}
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if stack.ResourceControl != nil && UserCanAccessResource(user.ID, userTeamIDs, stack.ResourceControl) {
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authorizedStacks = append(authorizedStacks, stack)
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}
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}
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return authorizedStacks
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}
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// FilterAuthorizedCustomTemplates returns a list of decorated custom templates filtered through resource control access checks.
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func FilterAuthorizedCustomTemplates(customTemplates []portainer.CustomTemplate, user *portainer.User, userTeamIDs []portainer.TeamID) []portainer.CustomTemplate {
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authorizedTemplates := make([]portainer.CustomTemplate, 0)
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for _, customTemplate := range customTemplates {
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if customTemplate.CreatedByUserID == user.ID || (customTemplate.ResourceControl != nil && UserCanAccessResource(user.ID, userTeamIDs, customTemplate.ResourceControl)) {
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authorizedTemplates = append(authorizedTemplates, customTemplate)
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}
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}
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return authorizedTemplates
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}
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// UserCanAccessResource will valide that a user has permissions defined in the specified resource control
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// based on its identifier and the team(s) he is part of.
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func UserCanAccessResource(userID portainer.UserID, userTeamIDs []portainer.TeamID, resourceControl *portainer.ResourceControl) bool {
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for _, authorizedUserAccess := range resourceControl.UserAccesses {
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if userID == authorizedUserAccess.UserID {
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return true
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}
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}
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for _, authorizedTeamAccess := range resourceControl.TeamAccesses {
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for _, userTeamID := range userTeamIDs {
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if userTeamID == authorizedTeamAccess.TeamID {
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return true
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}
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}
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}
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return resourceControl.Public
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}
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// GetResourceControlByResourceIDAndType retrieves the first matching resource control in a set of resource controls
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// based on the specified id and resource type parameters.
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func GetResourceControlByResourceIDAndType(resourceID string, resourceType portainer.ResourceControlType, resourceControls []portainer.ResourceControl) *portainer.ResourceControl {
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for _, resourceControl := range resourceControls {
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if resourceID == resourceControl.ResourceID && resourceType == resourceControl.Type {
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return &resourceControl
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}
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for _, subResourceID := range resourceControl.SubResourceIDs {
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if resourceID == subResourceID {
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return &resourceControl
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}
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}
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}
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return nil
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}
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