mirror of https://github.com/portainer/portainer
163 lines
5.5 KiB
Go
163 lines
5.5 KiB
Go
package security
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import (
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"net/http"
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portainer "github.com/portainer/portainer/api"
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)
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// IsAdmin returns true if the logged-in user is an admin
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func IsAdmin(request *http.Request) (bool, error) {
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tokenData, err := RetrieveTokenData(request)
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if err != nil {
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return false, err
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}
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return tokenData.Role == portainer.AdministratorRole, nil
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}
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// AuthorizedResourceControlAccess checks whether the user can alter an existing resource control.
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func AuthorizedResourceControlAccess(resourceControl *portainer.ResourceControl, context *RestrictedRequestContext) bool {
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if context.IsAdmin || resourceControl.Public {
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return true
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}
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for _, access := range resourceControl.TeamAccesses {
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for _, membership := range context.UserMemberships {
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if membership.TeamID == access.TeamID {
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return true
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}
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}
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}
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for _, access := range resourceControl.UserAccesses {
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if context.UserID == access.UserID {
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return true
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}
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}
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return false
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}
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// AuthorizedResourceControlUpdate ensure that the user can update a resource control object.
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// A non-administrator user cannot create a resource control where:
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// * the Public flag is set false
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// * the AdministatorsOnly flag is set to true
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// * he wants to create a resource control without any user/team accesses
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// * he wants to add more than one user in the user accesses
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// * he wants to add a user in the user accesses that is not corresponding to its id
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// * he wants to add a team he is not a member of
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func AuthorizedResourceControlUpdate(resourceControl *portainer.ResourceControl, context *RestrictedRequestContext) bool {
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if context.IsAdmin || resourceControl.Public {
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return true
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}
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if resourceControl.AdministratorsOnly {
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return false
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}
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userAccessesCount := len(resourceControl.UserAccesses)
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teamAccessesCount := len(resourceControl.TeamAccesses)
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if userAccessesCount == 0 && teamAccessesCount == 0 {
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return false
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}
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if userAccessesCount > 1 || (userAccessesCount == 1 && teamAccessesCount == 1) {
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return false
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}
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if userAccessesCount == 1 {
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access := resourceControl.UserAccesses[0]
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if access.UserID == context.UserID {
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return true
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}
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}
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if teamAccessesCount > 0 {
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for _, access := range resourceControl.TeamAccesses {
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for _, membership := range context.UserMemberships {
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if membership.TeamID == access.TeamID {
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return true
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}
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}
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}
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}
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return false
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}
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// AuthorizedTeamManagement ensure that access to the management of the specified team is granted.
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// It will check if the user is either administrator or leader of that team.
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func AuthorizedTeamManagement(teamID portainer.TeamID, context *RestrictedRequestContext) bool {
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if context.IsAdmin {
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return true
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}
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for _, membership := range context.UserMemberships {
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if membership.TeamID == teamID && membership.Role == portainer.TeamLeader {
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return true
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}
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}
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return false
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}
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// AuthorizedIsTeamLeader ensure that the user is an admin or a team leader
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func AuthorizedIsTeamLeader(context *RestrictedRequestContext) bool {
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return context.IsAdmin || context.IsTeamLeader
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}
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// AuthorizedIsAdmin ensure that the user is an admin
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func AuthorizedIsAdmin(context *RestrictedRequestContext) bool {
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return context.IsAdmin
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}
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// AuthorizedEndpointAccess ensure that the user can access the specified environment(endpoint).
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// It will check if the user is part of the authorized users or part of a team that is
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// listed in the authorized teams of the environment(endpoint) and the associated group.
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func AuthorizedEndpointAccess(endpoint *portainer.Endpoint, endpointGroup *portainer.EndpointGroup, userID portainer.UserID, memberships []portainer.TeamMembership) bool {
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groupAccess := AuthorizedAccess(userID, memberships, endpointGroup.UserAccessPolicies, endpointGroup.TeamAccessPolicies)
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if !groupAccess {
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return AuthorizedAccess(userID, memberships, endpoint.UserAccessPolicies, endpoint.TeamAccessPolicies)
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}
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return true
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}
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// authorizedEndpointGroupAccess ensure that the user can access the specified environment(endpoint) group.
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// It will check if the user is part of the authorized users or part of a team that is
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// listed in the authorized teams.
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func authorizedEndpointGroupAccess(endpointGroup *portainer.EndpointGroup, userID portainer.UserID, memberships []portainer.TeamMembership) bool {
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return AuthorizedAccess(userID, memberships, endpointGroup.UserAccessPolicies, endpointGroup.TeamAccessPolicies)
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}
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// AuthorizedRegistryAccess ensure that the user can access the specified registry.
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// It will check if the user is part of the authorized users or part of a team that is
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// listed in the authorized teams for a specified environment(endpoint),
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func AuthorizedRegistryAccess(registry *portainer.Registry, user *portainer.User, teamMemberships []portainer.TeamMembership, endpointID portainer.EndpointID) bool {
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if user.Role == portainer.AdministratorRole {
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return true
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}
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registryEndpointAccesses := registry.RegistryAccesses[endpointID]
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return AuthorizedAccess(user.ID, teamMemberships, registryEndpointAccesses.UserAccessPolicies, registryEndpointAccesses.TeamAccessPolicies)
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}
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// AuthorizedAccess verifies the userID or memberships are authorized to use an object per the supplied access policies
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func AuthorizedAccess(userID portainer.UserID, memberships []portainer.TeamMembership, userAccessPolicies portainer.UserAccessPolicies, teamAccessPolicies portainer.TeamAccessPolicies) bool {
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_, userAccess := userAccessPolicies[userID]
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if userAccess {
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return true
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}
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for _, membership := range memberships {
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_, teamAccess := teamAccessPolicies[membership.TeamID]
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if teamAccess {
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return true
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}
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}
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return false
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}
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