portainer/api/http/security/authorization.go

153 lines
5.2 KiB
Go

package security
import (
"net/http"
portainer "github.com/portainer/portainer/api"
)
// IsAdmin returns true if the logged-in user is an admin
func IsAdmin(request *http.Request) (bool, error) {
tokenData, err := RetrieveTokenData(request)
if err != nil {
return false, err
}
return tokenData.Role == portainer.AdministratorRole, nil
}
// AuthorizedResourceControlAccess checks whether the user can alter an existing resource control.
func AuthorizedResourceControlAccess(resourceControl *portainer.ResourceControl, context *RestrictedRequestContext) bool {
if context.IsAdmin || resourceControl.Public {
return true
}
for _, access := range resourceControl.TeamAccesses {
for _, membership := range context.UserMemberships {
if membership.TeamID == access.TeamID {
return true
}
}
}
for _, access := range resourceControl.UserAccesses {
if context.UserID == access.UserID {
return true
}
}
return false
}
// AuthorizedResourceControlUpdate ensure that the user can update a resource control object.
// A non-administrator user cannot create a resource control where:
// * the Public flag is set false
// * the AdministatorsOnly flag is set to true
// * he wants to create a resource control without any user/team accesses
// * he wants to add more than one user in the user accesses
// * he wants to add a user in the user accesses that is not corresponding to its id
// * he wants to add a team he is not a member of
func AuthorizedResourceControlUpdate(resourceControl *portainer.ResourceControl, context *RestrictedRequestContext) bool {
if context.IsAdmin || resourceControl.Public {
return true
}
if resourceControl.AdministratorsOnly {
return false
}
userAccessesCount := len(resourceControl.UserAccesses)
teamAccessesCount := len(resourceControl.TeamAccesses)
if userAccessesCount == 0 && teamAccessesCount == 0 {
return false
}
if userAccessesCount > 1 || (userAccessesCount == 1 && teamAccessesCount == 1) {
return false
}
if userAccessesCount == 1 {
access := resourceControl.UserAccesses[0]
if access.UserID == context.UserID {
return true
}
}
if teamAccessesCount > 0 {
for _, access := range resourceControl.TeamAccesses {
for _, membership := range context.UserMemberships {
if membership.TeamID == access.TeamID {
return true
}
}
}
}
return false
}
// AuthorizedTeamManagement ensure that access to the management of the specified team is granted.
// It will check if the user is either administrator or leader of that team.
func AuthorizedTeamManagement(teamID portainer.TeamID, context *RestrictedRequestContext) bool {
if context.IsAdmin {
return true
}
for _, membership := range context.UserMemberships {
if membership.TeamID == teamID && membership.Role == portainer.TeamLeader {
return true
}
}
return false
}
// authorizedEndpointAccess ensure that the user can access the specified environment(endpoint).
// It will check if the user is part of the authorized users or part of a team that is
// listed in the authorized teams of the environment(endpoint) and the associated group.
func authorizedEndpointAccess(endpoint *portainer.Endpoint, endpointGroup *portainer.EndpointGroup, userID portainer.UserID, memberships []portainer.TeamMembership) bool {
groupAccess := AuthorizedAccess(userID, memberships, endpointGroup.UserAccessPolicies, endpointGroup.TeamAccessPolicies)
if !groupAccess {
return AuthorizedAccess(userID, memberships, endpoint.UserAccessPolicies, endpoint.TeamAccessPolicies)
}
return true
}
// authorizedEndpointGroupAccess ensure that the user can access the specified environment(endpoint) group.
// It will check if the user is part of the authorized users or part of a team that is
// listed in the authorized teams.
func authorizedEndpointGroupAccess(endpointGroup *portainer.EndpointGroup, userID portainer.UserID, memberships []portainer.TeamMembership) bool {
return AuthorizedAccess(userID, memberships, endpointGroup.UserAccessPolicies, endpointGroup.TeamAccessPolicies)
}
// AuthorizedRegistryAccess ensure that the user can access the specified registry.
// It will check if the user is part of the authorized users or part of a team that is
// listed in the authorized teams for a specified environment(endpoint),
func AuthorizedRegistryAccess(registry *portainer.Registry, user *portainer.User, teamMemberships []portainer.TeamMembership, endpointID portainer.EndpointID) bool {
if user.Role == portainer.AdministratorRole {
return true
}
registryEndpointAccesses := registry.RegistryAccesses[endpointID]
return AuthorizedAccess(user.ID, teamMemberships, registryEndpointAccesses.UserAccessPolicies, registryEndpointAccesses.TeamAccessPolicies)
}
// AuthorizedAccess verifies the userID or memberships are authorized to use an object per the supplied access policies
func AuthorizedAccess(userID portainer.UserID, memberships []portainer.TeamMembership, userAccessPolicies portainer.UserAccessPolicies, teamAccessPolicies portainer.TeamAccessPolicies) bool {
_, userAccess := userAccessPolicies[userID]
if userAccess {
return true
}
for _, membership := range memberships {
_, teamAccess := teamAccessPolicies[membership.TeamID]
if teamAccess {
return true
}
}
return false
}